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nir: fix constness in nir_intrinsic_align()
[mesa.git]
/
src
/
compiler
/
glsl
/
builtin_functions.cpp
2018-12-04
Marek Olšák
mesa: expose AMD_texture_texture4
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2018-12-03
Matt Turner
mesa: Revert INTEL_fragment_shader_ordering support
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2018-08-28
Kevin Rogovin
mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_or...
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2018-08-24
Marek Olšák
mesa: expose AMD_gpu_shader_int64
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2018-08-23
Ian Romanick
glsl: Add built-in functions for INTEL_shader_atomic_fl...
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2018-08-23
Ian Romanick
glsl: Add built-in functions for NV_shader_atomic_float
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2018-08-20
Kevin Rogovin
Add NV_fragment_shader_interlock support.
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2018-06-19
Timothy Arceri
mesa/util: add allow_glsl_relaxed_es driconfig override
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2018-06-01
Plamena Manolova
mesa: Add GL/GLSL plumbing for ARB_fragment_shader_inte...
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2018-04-12
Marek Olšák
mesa: include mtypes.h less
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2018-02-23
Marek Olšák
mesa: implement ARB_compatibility
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2018-02-06
Ilia Mirkin
mesa: add OES_EGL_image_external_essl3 support
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2017-10-30
Ian Romanick
glsl: Remove ir_binop_greater and ir_binop_lequal expre...
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2017-08-11
Timothy Arceri
glsl: stop cloning builtin fuctions _mesa_glsl_find_bui...
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2017-08-07
Samuel Pitoiset
glsl: update the extensions/functions that are enabled...
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2017-07-06
Ilia Mirkin
glsl: check if any of the named builtins are available...
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2017-05-04
Samuel Pitoiset
glsl: rename image_* qualifiers to memory_*
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2017-04-28
Nicolai Hähnle
glsl: implement arb_shader_ballot builtins using intrinsics
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2017-04-28
Nicolai Hähnle
glsl: implement arb_shader_group_vote builtins via...
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2017-04-21
Samuel Pitoiset
glsl: make use of glsl_type::is_double()
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2017-04-11
Samuel Pitoiset
glsl: use the BA1 macro for textureQueryLevels()
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2017-04-11
Samuel Pitoiset
glsl: use the BA1 macro for textureSamples()
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2017-04-11
Samuel Pitoiset
glsl: use the BA1 macro for textureCubeArrayShadow()
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2017-04-05
Nicolai Hähnle
glsl: add ARB_shader_ballot builtin functions
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2017-03-31
Brian Paul
glsl: use -O1 optimization for builtin_functions.cpp...
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2017-03-31
Nicolai Hähnle
glsl: fix clockARB builtin function
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2017-03-09
Lionel Landwerlin
glsl: builtin: always return clones of the builtins
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2017-02-07
Marc Di Luzio
glsl: correct compute shader checks for memoryBarrier...
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2017-01-31
Francisco Jerez
glsl: Implement IEEE-compliant handling of atan2(±...
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2017-01-31
Francisco Jerez
glsl: Rewrite atan2 implementation to fix accuracy...
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2017-01-20
Ian Romanick
glsl: Add "built-in" functions to do 64%64 => 64 modulus
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2017-01-20
Ian Romanick
glsl: Add "built-in" functions to do 64/64 => 64 division
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2017-01-20
Ian Romanick
glsl: Add "built-in" function for 64-bit integer sign()
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2017-01-20
Ian Romanick
glsl: Add "built-in" functions to do 64x64 => 64 multip...
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2017-01-20
Ian Romanick
glsl: Move builtin_function related prototypes to a...
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2017-01-20
Ian Romanick
glsl: Add interaction between ARB_gpu_shader_int64...
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2017-01-20
Dave Airlie
glsl: Add 64-bit integer functions
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2017-01-10
Boyan Ding
glsl: Do not allow scalar types in vector relational...
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2016-12-13
Ilia Mirkin
treewide: s/comparitor/comparator/
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2016-12-10
Jason Ekstrand
glsl: Use a simpler formula for tanh
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2016-12-09
Haixia Shi
compiler/glsl: fix precision problem of tanh
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2016-10-16
Kenneth Graunke
glsl: Disable textureOffset(sampler2DArrayShadow, ...
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2016-10-04
Ian Romanick
glsl: Kill __intrinsic_atomic_sub
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2016-10-04
Ian Romanick
glsl: Remove ir_function_signature::_is_intrinsic field
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2016-10-04
Ian Romanick
glsl: Add ir_function_signature::is_intrinsic() method
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2016-10-04
Ian Romanick
glsl: Track a unique intrinsic ID with each intrinsic...
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2016-09-23
Kenneth Graunke
glsl: Delete ftransform support from builtin_functions...
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2016-08-29
Ilia Mirkin
mesa: add EXT_texture_cube_map_array support
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2016-08-26
Ian Romanick
mesa: Add support for OES_texture_cube_map_array
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2016-08-26
Ian Romanick
glsl: Add and use has_texture_cube_map_array helper
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2016-07-19
Ian Romanick
MESA_shader_integer_functions: Expose new built-in...
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2016-06-30
Timothy Arceri
glsl/main: remove unused params and make function static
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2016-06-30
Timothy Arceri
glsl: pass symbols rather than shader to _mesa_get_main...
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2016-06-16
Timothy Arceri
mesa/glsl: stop using GL shader type internally
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2016-06-07
Ilia Mirkin
mesa: hook up core bits of GL_ARB_shader_group_vote
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2016-05-13
Ilia Mirkin
glsl: make sure that textureProj(bias) variants are...
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2016-04-21
Roland Scheidegger
glsl: add forgotten textureOffset function for sampler2...
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2016-04-04
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-04-03
Ilia Mirkin
glsl: add ARB_ES3_1_compatibility support
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2016-04-01
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-03-31
Ilia Mirkin
mesa: add GL_OES_shader_multisample_interpolation support
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2016-03-29
Ilia Mirkin
glsl: add OES_texture_buffer and EXT_texture_buffer...
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2016-03-15
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-03-11
Ilia Mirkin
mesa: add GL_ARB_shader_atomic_counter_ops support
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2016-03-04
Francisco Jerez
glsl: Improve the accuracy of the acos() approximation.
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2016-03-04
Kenneth Graunke
glsl: Parameterize asin_expr() on the fit coefficients.
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2016-03-02
Kenneth Graunke
Merge remote-tracking branch 'origin/master' into vulkan
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2016-02-27
Ilia Mirkin
mesa: add GL_OES_gpu_shader5 and GL_EXT_gpu_shader5...
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2016-02-24
Kristian Høgsberg...
Merge remote-tracking branch 'origin/master' into vulkan
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2016-02-23
Francisco Jerez
glsl: Implement the required built-in functions when...
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2016-02-14
Jason Ekstrand
glsl/types: Rename sampler_type to sampled_type
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2016-02-05
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2016-02-05
Jason Ekstrand
Merge commit mesa-public/master into vulkan
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2016-01-27
Ilia Mirkin
glsl: only expose double mod when doubles are available
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2016-01-26
Emil Velikov
glsl: move to compiler/
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