glsl: fix check for matrices in blocks when using nir uniform linker
[mesa.git] / src / compiler / glsl / gl_nir_link_uniforms.c
2020-01-23 Timothy Arceriglsl: fix check for matrices in blocks when using nir...
2020-01-23 Timothy Arceriglsl: remove bogus assert in nir uniform linking
2020-01-12 Timothy Arceriglsl: fix potential bug in nir uniform linker
2019-11-19 Marek Olšáknir: move data.image.access to data.access
2019-11-07 Kai Wasserbächnir: fix unused variable warning in find_and_update_pre...
2019-09-10 Caio Marcelo de... glsl/nir: Fill in the Parameters in NIR linker
2019-09-10 Caio Marcelo de... glsl/nir: Avoid overflow when setting max_uniform_location
2019-07-12 Arcady Goldmints... nir/linker: Initialize UniformDataDefaults when using...
2019-07-12 Antia Puentesnir/linker: Fill TOP_LEVEL_ARRAY_SIZE and STRIDE
2019-07-12 Antia Puentesnir/linker: Compute the offset for non-trivial uniform...
2019-07-12 Antia Puentesnir/linker: Fill the uniform's BLOCK_INDEX
2019-06-30 Alejandro Piñeironir/linker: update already processed uniforms search...
2019-06-30 Alejandro Piñeironir/linker: fill up uniform_storage with explicit data
2019-06-30 Alejandro Piñeironir/linker: use only the array element type for array...
2019-06-30 Alejandro Piñeironir/linker: fill is_shader_storage for uniforms
2019-03-06 Timothy Arcerinir: rename glsl_type_is_struct() -> glsl_type_is_struc...
2018-08-29 Jason Ekstrandnir: Use a bitfield for image access qualifiers
2018-08-29 Jason Ekstrandglsl/link,i965: Make ImageAccess four-state
2018-08-13 Alejandro Piñeironir/linker: take into account hidden uniforms
2018-07-03 Alejandro Piñeironir/linker: handle uniforms without explicit location
2018-06-21 Neil Robertsnir/linker: Set the uniform initial values
2018-06-21 Eduardo Lima Mitevnir/linker: Add gl_nir_link_uniforms()