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glsl: calculate number of operands in an expression once
[mesa.git]
/
src
/
compiler
/
glsl
/
ir_validate.cpp
2017-08-11
Timothy Arceri
glsl: calculate number of operands in an expression...
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2017-05-06
Samuel Pitoiset
glsl: add ARB_bindless_texture operations
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2017-04-28
Nicolai Hähnle
glsl: remove the shader_group_vote and shader_ballot...
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2017-04-21
Samuel Pitoiset
glsl: make use of glsl_type::is_float()
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2017-04-21
Samuel Pitoiset
glsl: make use of glsl_type::is_double()
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2017-04-21
Samuel Pitoiset
glsl: make use of glsl_type::is_boolean()
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2017-04-05
Nicolai Hähnle
glsl: add ARB_shader_ballot operations
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2017-01-20
Ian Romanick
glsl: Allow GLSL_TYPE_INT64 for ir_unop_abs and ir_unop...
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2017-01-20
Dave Airlie
glsl: Add 64-bit integer support to some operations.
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2017-01-20
Dave Airlie
glsl/ir: Add support for 64-bit integer conversions.
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2016-08-17
Ian Romanick
glsl: Don't support integer types for operations that...
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2016-08-17
Ian Romanick
glsl: Don't support ir_unop_abs or ir_unop_sign for...
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2016-07-26
Matt Turner
glsl: Separate overlapping sentinel nodes in exec_list.
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2016-06-07
Ilia Mirkin
mesa: hook up core bits of GL_ARB_shader_group_vote
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2016-05-26
Dave Airlie
glsl: handle implicit sized arrays in ssbo
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2016-05-24
Dave Airlie
glsl: make max array trackers ints and use -1 as base...
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2016-02-05
Jason Ekstrand
Merge commit mesa-public/master into vulkan
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2016-02-01
Matt Turner
glsl: Remove 2x16 half-precision pack/unpack opcodes.
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2016-01-26
Emil Velikov
glsl: move to compiler/
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