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nir: add a pass to lower flat shading.
[mesa.git]
/
src
/
compiler
/
glsl
/
link_uniform_blocks.cpp
2019-03-06
Timothy Arceri
glsl: rename is_record() -> is_struct()
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2018-10-25
Eric Engestrom
util: use C99 declaration in the for-loop hash_table_fo...
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2018-06-19
Rob Clark
glsl: fix random typo
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2018-04-12
Marek Olšák
mesa: include mtypes.h less
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2017-08-22
Timothy Arceri
glsl: pass UseSTD430AsDefaultPacking to where it will...
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2017-07-26
Timothy Arceri
compiler: move glsl_interface_packing enum to shader_en...
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2017-03-27
Andres Gomez
glsl: UBOs and SSBOs must match the binding qualifier too
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2017-02-17
Jose Maria Casanov...
glsl: link error if unsized array not-last in ssbo
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2016-12-21
Ian Romanick
glsl: Eliminate the open-coded version of process_block...
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2016-12-19
Ian Romanick
glsl: Minor formatting fixes in link_uniform_blocks.cpp
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2016-12-19
Ian Romanick
glsl: Track the linearized array index for each UBO...
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2016-12-19
Ian Romanick
glsl: Fix wonkey indentation left from previous commit
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2016-12-19
Ian Romanick
glsl: Split process_block_array into two functions
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2016-11-10
Ian Romanick
linker: Remove unnecessary overload of program_resource...
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2016-10-31
Marek Olšák
ralloc: use rzalloc where it's necessary
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2016-10-24
Iago Toral Quiroga
glsl: add matrix layout information to interface block...
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2016-10-20
Iago Toral Quiroga
glsl: Indirect array indexing on non-last SSBO member...
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2016-07-05
Timothy Arceri
glsl: mark link_uniform_blocks_are_compatible() as...
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2016-06-30
Timothy Arceri
glsl: simplify link_uniform_blocks()
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2016-06-30
Timothy Arceri
glsl/mesa: split gl_shader in two
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2016-06-06
Dave Airlie
glsl: use enum glsl_interface_packing in more places...
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2016-05-26
Dave Airlie
glsl: handle implicit sized arrays in ssbo
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2016-04-27
Timothy Arceri
glsl: move uniform block validation to link_uniform_blo...
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2016-04-07
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-04-05
Timothy Arceri
glsl: remove remaining tabs in link_uniform_blocks.cpp
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2016-04-05
Timothy Arceri
mesa: remove unused IsShaderStorage field
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2016-04-05
Timothy Arceri
glsl: fully split apart buffer block arrays
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2016-03-15
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-03-05
Timothy Arceri
glsl: copy explicit offset to uniform storage
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2016-02-05
Jason Ekstrand
Merge commit mesa-public/master into vulkan
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2016-01-26
Emil Velikov
glsl: move to compiler/
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