glsl: make use of active_shader_mask when building resource list
[mesa.git] / src / compiler / glsl / linker_util.cpp
2019-05-23 Timothy Arceriglsl: simplify resource list building code
2018-07-03 Alejandro Piñeirocompiler/glsl: refactor empty_uniform_block utilities...
2018-06-21 Alejandro Piñeirocompiler/link: move add_program_resource to linker_util