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radv: optimize radv_stage_flush() for pre fragment shader stages
[mesa.git]
/
src
/
compiler
/
glsl
/
loop_unroll.cpp
2018-04-10
Emil Velikov
glsl: remove unreachable assert()
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2018-03-26
Timothy Arceri
glsl: fix infinite loop caused by bug in loop unrolling...
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2017-10-09
Timothy Arceri
glsl: make loop unrolling more like the nir unrolling...
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2017-10-09
Timothy Arceri
glsl: don't drop instructions from unreachable terminat...
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2017-09-21
Timothy Arceri
glsl: merge loop_controls.cpp with loop_unroll.cpp
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2017-08-11
Timothy Arceri
glsl: pass mem_ctx to constant_expression_value(.....
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2016-03-02
Kenneth Graunke
Merge remote-tracking branch 'origin/master' into vulkan
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2016-02-25
Ian Romanick
glsl: Detect do-while-false loops and unroll them
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2016-02-05
Jason Ekstrand
Merge commit mesa-public/master into vulkan
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2016-01-26
Emil Velikov
glsl: move to compiler/
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