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glsl_to_nir: handle bindless textures
[mesa.git]
/
src
/
compiler
/
glsl
/
lower_instructions.cpp
2019-03-04
Sagar Ghuge
glsl: [u/i]mulExtended optimization for GLSL
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2017-10-02
Ian Romanick
glsl: Don't pass NULL to ir_assignment constructor...
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2017-09-29
Nicolai Hähnle
glsl/lower_instruction: handle denorms and overflow...
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2017-08-18
Timothy Arceri
glsl: set old ldexp operand to NULL when lowering
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2017-08-11
Timothy Arceri
glsl: calculate number of operands in an expression...
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2017-03-22
Samuel Pitoiset
glsl: lower sqrt(abs()) and inversesqrt(abs()) if requested
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2017-01-23
Nicolai Hähnle
glsl: split DIV_TO_MUL_RCP into single- and double...
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2016-12-06
Roland Scheidegger
glsl: (trivial) fix type typo
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2016-12-06
Roland Scheidegger
glsl: fix ldexp lowering if bitfield insert lowering...
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2016-10-04
Ian Romanick
glsl: Don't emit ir_binop_carry during ir_binop_imul_hi...
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2016-07-19
Ian Romanick
glsl: Add lowering pass for ir_bin_imul_high
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2016-07-19
Ian Romanick
glsl: Add lowering pass for ir_unop_find_msb
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2016-07-19
Ian Romanick
glsl: Add lowering pass for ir_unop_find_lsb
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2016-07-19
Ian Romanick
glsl: Add lowering pass for ir_unop_bitfield_reverse
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2016-07-19
Ian Romanick
glsl: Add lowering pass for ir_quadop_bitfield_insert
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2016-07-19
Ian Romanick
glsl: Add lowering pass for ir_triop_bitfield_extract
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2016-07-19
Ian Romanick
glsl: Add lowering pass for ir_unop_bit_count
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2016-04-18
Matt Turner
glsl: Properly handle ldexp(0.0f, non-zero-exp).
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2016-02-05
Jason Ekstrand
Merge commit mesa-public/master into vulkan
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2016-01-26
Emil Velikov
glsl: move to compiler/
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