compiler/glsl: explicitly store NumUniformBlocks
[mesa.git] / src / compiler / glsl / lower_precision.cpp
2020-04-03 Neil Robertsglsl/lower_precision: Use vector.back() instead of...
2020-03-24 Neil Robertsglsl/lower_precision: Lower builtins depending on arguments
2020-03-24 Neil Robertsglsl: Add an IR lowering pass to convert mediump operat...