nir/drawpixels: handle load_color0, load_input, load_interpolated_input
[mesa.git] / src / compiler / glsl / opt_dead_code_local.cpp
2017-10-02 Ian Romanickglsl: Move 'foo = foo;' optimization to opt_dead_code_local
2016-11-10 Marek Olšákglsl: handle partial swizzles in opt_dead_code_local...
2016-10-31 Marek Olšákglsl: use the linear allocator in opt_dead_code_local
2016-02-05 Jason EkstrandMerge commit mesa-public/master into vulkan
2016-01-26 Emil Velikovglsl: move to compiler/