nir: Use a single list for all shader variables
[mesa.git] / src / compiler / glsl / opt_dead_code_local.cpp
2020-02-04 Kristian H. Kristensenglsl: Use 'using' to be explicit about visitor overloads
2017-10-02 Ian Romanickglsl: Move 'foo = foo;' optimization to opt_dead_code_local
2016-11-10 Marek Olšákglsl: handle partial swizzles in opt_dead_code_local...
2016-10-31 Marek Olšákglsl: use the linear allocator in opt_dead_code_local
2016-02-05 Jason EkstrandMerge commit mesa-public/master into vulkan
2016-01-26 Emil Velikovglsl: move to compiler/