glsl: Fix incorrect hard-coded location of the gl_SecondaryFragColorEXT built-in.
[mesa.git] / src / compiler / glsl / standalone.cpp
2016-07-02 Rob Clarkglsl/standalone: initialize MaxUserAssignableUniformLoc...
2016-06-30 Timothy Arceriglsl/mesa: split gl_shader in two
2016-06-16 Timothy Arcerimesa/glsl: stop using GL shader type internally
2016-05-26 Alejandro Piñeiroglsl: add just-log option for the standalone compiler.
2016-05-25 Rob Clarkglsl: split out libstandalone