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glsl_to_nir: handle bindless textures
[mesa.git]
/
src
/
compiler
/
glsl
/
standalone.cpp
2019-04-10
Karol Herbst
glsl/standalone: add GLES3.1 and GLES3.2 compatibility
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2019-03-06
Timothy Arceri
glsl/freedreno/panfrost: pass gl_context to the standal...
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2019-01-14
Caio Marcelo de...
src/compiler: use new hash table and set creation helpers
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2018-10-25
Eric Engestrom
util: use C99 declaration in the for-loop set_foreach...
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2018-04-12
Marek Olšák
mesa: include mtypes.h less
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2018-01-26
Brian Paul
mesa: change gl_link_status enums to uppercase
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2018-01-05
Alejandro Piñeiro
glsl/standalone: set MaxTransformFeedbackBuffers
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2018-01-05
Alejandro Piñeiro
glsl/standalone: set MaxVertexStreams
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2018-01-05
Alejandro Piñeiro
glsl/standalone: set MaxUniformBufferBindings
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2017-10-30
Ian Romanick
glsl: Silence unused parameter warnings
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2017-08-29
Emil Velikov
util: move string_to_uint_map to glsl
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2017-08-21
Matt Turner
glsl: Mark functions static
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2017-08-02
Samuel Pitoiset
glsl: recognize GLSL 4.60
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2017-04-05
Matt Turner
mesa: Replace program locks with atomic inc/dec.
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2017-02-09
Timothy Arceri
glsl: add param to force shader recompile
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2017-02-09
Timothy Arceri
st/mesa/i965: create link status enum
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2017-01-20
Ian Romanick
glsl: Move builtin_function related prototypes to a...
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2017-01-06
Timothy Arceri
mesa/glsl: remove hack to reset sampler units to zero
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2017-01-06
Timothy Arceri
st/mesa/glsl: add new is_arb_asm flag in gl_program
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2016-12-29
Timothy Arceri
mesa/glsl/i965: remove Driver.NewShader()
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2016-11-19
Timothy Arceri
st/mesa/glsl/nir/i965: make use of new gl_shader_progra...
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2016-11-19
Timothy Arceri
glsl: add new program driver function to standalone...
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2016-11-10
Ian Romanick
glsl/standalone: Add the ability to generate ir_builder...
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2016-11-10
Ian Romanick
glsl/standalone: Enable par-linking
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2016-11-10
Ian Romanick
glsl/standalone: Optimize dead variable declarations
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2016-11-10
Ian Romanick
glsl/standalone: Optimize add-of-neg to subtract
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2016-11-03
Timothy Arceri
mesa/glsl: delete previously linked shaders earlier...
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2016-10-06
Samuel Pitoiset
glsl: add enable flags for ARB_compute_variable_group_size
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2016-09-27
Ian Romanick
glsl/standalone: Enable GLSL 4.00 through 4.50
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2016-09-27
Ian Romanick
glsl/standalone: Use API_OPENGL_CORE if the GLSL versio...
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2016-09-12
Thomas Helland
mesa/glsl: Move string_to_uint_map into the util folder
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2016-07-02
Rob Clark
glsl/standalone: initialize MaxUserAssignableUniformLoc...
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2016-06-30
Timothy Arceri
glsl/mesa: split gl_shader in two
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2016-06-16
Timothy Arceri
mesa/glsl: stop using GL shader type internally
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2016-05-26
Alejandro Piñeiro
glsl: add just-log option for the standalone compiler.
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2016-05-25
Rob Clark
glsl: split out libstandalone
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