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st/mesa/glsl: add new is_arb_asm flag in gl_program
[mesa.git]
/
src
/
compiler
/
glsl
/
standalone.cpp
2017-01-06
Timothy Arceri
st/mesa/glsl: add new is_arb_asm flag in gl_program
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2016-12-29
Timothy Arceri
mesa/glsl/i965: remove Driver.NewShader()
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2016-11-19
Timothy Arceri
st/mesa/glsl/nir/i965: make use of new gl_shader_progra...
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2016-11-19
Timothy Arceri
glsl: add new program driver function to standalone...
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2016-11-10
Ian Romanick
glsl/standalone: Add the ability to generate ir_builder...
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2016-11-10
Ian Romanick
glsl/standalone: Enable par-linking
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2016-11-10
Ian Romanick
glsl/standalone: Optimize dead variable declarations
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2016-11-10
Ian Romanick
glsl/standalone: Optimize add-of-neg to subtract
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2016-11-03
Timothy Arceri
mesa/glsl: delete previously linked shaders earlier...
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2016-10-06
Samuel Pitoiset
glsl: add enable flags for ARB_compute_variable_group_size
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2016-09-27
Ian Romanick
glsl/standalone: Enable GLSL 4.00 through 4.50
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2016-09-27
Ian Romanick
glsl/standalone: Use API_OPENGL_CORE if the GLSL versio...
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2016-09-12
Thomas Helland
mesa/glsl: Move string_to_uint_map into the util folder
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2016-07-02
Rob Clark
glsl/standalone: initialize MaxUserAssignableUniformLoc...
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2016-06-30
Timothy Arceri
glsl/mesa: split gl_shader in two
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2016-06-16
Timothy Arceri
mesa/glsl: stop using GL shader type internally
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2016-05-26
Alejandro Piñeiro
glsl: add just-log option for the standalone compiler.
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2016-05-25
Rob Clark
glsl: split out libstandalone
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