util/disk_cache: hash pointer size and gpu name into cache keys
[mesa.git] / src / compiler / glsl / tests / cache_test.c
2017-03-24 Grazvydas Ignotasutil/disk_cache: hash pointer size and gpu name into...
2017-03-24 Grazvydas Ignotasutil/disk_cache: hash timestamps into the cache keys
2017-03-21 Grazvydas Ignotastests/cache_test: use the blob key's actual first byte
2017-03-21 Grazvydas Ignotasutil/disk_cache: use a helper to compute cache keys
2017-03-15 Alan Swansonutil/disk_cache: actually enforce cache size
2017-03-15 Timothy Arceriutil/disk_cache: use a thread queue to write to shader...
2017-03-06 Timothy Arceriutil/disk_cache: fix make check
2017-03-05 Timothy ArceriRevert "glsl: Switch to disable-by-default for the...
2017-02-21 Timothy Arceriutil/disk_cache: create timestamp and gpu_id dirs when...
2017-02-17 Timothy Arceriutil/disk_cache: allow drivers to pass a directory...
2017-01-30 Carl Worthglsl: Switch to disable-by-default for the GLSL shader...
2017-01-18 Emil Velikovutils: build sha1/disk cache only with Android/Autoconf
2017-01-18 Emil Velikovutil: import sha1 implementation from OpenBSD
2016-11-23 Aaron Watrycompiler/glsl/tests: Fix print format when building...
2016-11-15 Marek Olšákutil/disk_cache: use unambiguous naming
2016-11-15 Marek Olšákutil: import cache.c/h from glsl
2016-10-07 Ian Romanickglsl: Let cache_test build when the shader cache is...
2016-09-27 Timothy Arceriglsl: Add initial functions to implement an on-disk...