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util/disk_cache: hash pointer size and gpu name into cache keys
[mesa.git]
/
src
/
compiler
/
glsl
/
tests
/
cache_test.c
2017-03-24
Grazvydas Ignotas
util/disk_cache: hash pointer size and gpu name into...
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2017-03-24
Grazvydas Ignotas
util/disk_cache: hash timestamps into the cache keys
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2017-03-21
Grazvydas Ignotas
tests/cache_test: use the blob key's actual first byte
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2017-03-21
Grazvydas Ignotas
util/disk_cache: use a helper to compute cache keys
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2017-03-15
Alan Swanson
util/disk_cache: actually enforce cache size
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2017-03-15
Timothy Arceri
util/disk_cache: use a thread queue to write to shader...
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2017-03-06
Timothy Arceri
util/disk_cache: fix make check
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2017-03-05
Timothy Arceri
Revert "glsl: Switch to disable-by-default for the...
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2017-02-21
Timothy Arceri
util/disk_cache: create timestamp and gpu_id dirs when...
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2017-02-17
Timothy Arceri
util/disk_cache: allow drivers to pass a directory...
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2017-01-30
Carl Worth
glsl: Switch to disable-by-default for the GLSL shader...
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2017-01-18
Emil Velikov
utils: build sha1/disk cache only with Android/Autoconf
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2017-01-18
Emil Velikov
util: import sha1 implementation from OpenBSD
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2016-11-23
Aaron Watry
compiler/glsl/tests: Fix print format when building...
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2016-11-15
Marek Olšák
util/disk_cache: use unambiguous naming
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2016-11-15
Marek Olšák
util: import cache.c/h from glsl
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2016-10-07
Ian Romanick
glsl: Let cache_test build when the shader cache is...
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2016-09-27
Timothy Arceri
glsl: Add initial functions to implement an on-disk...
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