mesa/get: Add TYPE_UINT for casting through a GLuint.
[mesa.git] / src / compiler /
2016-12-17 Ilia Mirkinspirv/nir: add support for ImageGatherExtended
2016-12-16 Thomas Hellandnir: Remove nir_array from lower_locals_to_regs
2016-12-16 Timothy Arcerinir: Turn imov/fmov of undef into undef
2016-12-15 Iago Toral Quiroganir/lower_tex: fix number of components in replace_grad...
2016-12-15 Timothy ArceriRevert "nir: Turn imov/fmov of undef into undef."
2016-12-13 Iago Toral Quiroganir/lower_tex: lower gradients on shadow cube maps...
2016-12-13 Iago Toral Quiroganir/lower_tex: add lowering for texture gradient on...
2016-12-13 Iago Toral Quiroganir/lower_tex: add lowering for texture gradient on...
2016-12-13 Iago Toral Quiroganir/lower_tex: generalize get_texture_size()
2016-12-13 Ilia Mirkintreewide: s/comparitor/comparator/
2016-12-13 Ian Romanicknir: Only float and double types can be matrices
2016-12-12 Matt Turnernir: Move fsat outside of fmin/fmax if second arg is...
2016-12-12 Nicolai Hähnleglsl: remember per-component vertex streams for packed...
2016-12-10 Jason Ekstrandspirv: Use a simpler and more correct implementaiton...
2016-12-10 Jason Ekstrandglsl: Use a simpler formula for tanh
2016-12-09 Haixia Shicompiler/glsl: fix precision problem of tanh
2016-12-07 Lionel Landwerlinmesa: add support for GL_INTEL_conservative_rasterization
2016-12-07 Plamena Manolovamesa: Add GL and GLSL plumbing for ARB_post_depth_cover...
2016-12-07 Ian Romanicknir: In split_var_copies_block, uint, int, and bool...
2016-12-06 Roland Scheideggerglsl: (trivial) fix type typo
2016-12-06 Roland Scheideggerglsl: fix ldexp lowering if bitfield insert lowering...
2016-12-05 Jason Ekstrandnir: Remove some unused fields from nir_variable
2016-12-05 Jason Ekstrandnir: Delete most of the constant_initializer support
2016-12-05 Jason Ekstrandnir: Simplify nir_lower_gs_intrinsics
2016-12-05 Jason Ekstrandnir/lower_returns: Stop using constant initializers
2016-12-05 Jason Ekstrandglsl/nir: Call nir_lower_constant_initializers
2016-12-05 Jason Ekstrandnir: Add a pass for lowering away constant initializers
2016-12-03 Iago Toral Quirogaspirv: Builtin Layer is an input for fragment shaders
2016-12-02 Jason Ekstrandnir: Get rid of nir_constant_data
2016-12-02 Timothy Arcerist/mesa/glsl: move Version to gl_shader_program_data
2016-11-30 Timothy Arceriglsl: use linked_shaders bitmask to iterate stages...
2016-11-30 Timothy Arcerimesa/glsl: add bitmask to track stages a program was...
2016-11-29 Dave Airlienir: print var binding in dumps.
2016-11-29 Timothy Arcerimesa: fix active subroutine uniforms properly
2016-11-25 Andres GomezRevert "glsl: allow layout qualifier overrides with...
2016-11-25 Andres GomezRevert "glsl: geom shader max_vertices layout must...
2016-11-25 Andres Gomezglsl: push layout-qualifier-name values from variable...
2016-11-25 Andres Gomezglsl: simplified error checking for duplicated layout...
2016-11-25 Andres Gomezglsl: simplified ast_type_qualifier::merge_into_[in...
2016-11-25 Andres Gomezglsl: ignore all but the rightmost layout qualifier...
2016-11-25 Andres Gomezglsl: refactor duplicated validations between 2 layout...
2016-11-25 Andres Gomezglsl: assert on incoherent point mode layout-id-qualifi...
2016-11-25 Andres Gomezglsl: remove unneeded check for incompatible primitive...
2016-11-25 Andres Gomezglsl: simplifies the merge of the default in layout...
2016-11-25 Andres Gomezglsl: split default in layout qualifier merge
2016-11-25 Andres Gomezglsl: split default out layout qualifier merge
2016-11-25 Andres Gomezglsl: merge layouts into the default one as the last...
2016-11-25 Andres Gomezglsl: ignore all but the rightmost layout-qualifier...
2016-11-23 Aaron Watrycompiler/glsl/tests: Fix print format when building...
2016-11-23 Aaron Watrycompiler/glsl/tests: Fix print format when building...
2016-11-23 Iago Toral Quiroganir/spirv: implement ordered / unordered floating point...
2016-11-22 Jason Ekstrandnir: Add a layer_id system value intrinsic
2016-11-22 Jason Ekstrandspirv: Stop warning about input attachments
2016-11-22 Jason Ekstrandspirv: Handle the InputAttachmentIndex decoration
2016-11-22 Jason Ekstrandcompiler: Add the rest of the subpassInput types
2016-11-22 Marek Olšákglsl: add gl_linked_shader::SourceChecksum
2016-11-22 Timothy Arcerimesa/glsl: remove unused uses_builtin_functions field
2016-11-22 Kenneth Graunkespirv: Silence unsupported capability warnings for...
2016-11-22 Kenneth Graunkenir: add a pass to compact clip/cull distances.
2016-11-22 Kenneth Graunkenir: Add a "compact array" flag and IO lowering code.
2016-11-22 Timothy Arceriglsl: fix NULL check
2016-11-21 Nicolai Hähnleglsl/lower_output_reads: remove unused mem_ctx
2016-11-21 Nicolai Hähnleglsl/lower_output_reads: bail early in tessellation...
2016-11-21 Nicolai Hähnleglsl/lower_output_reads: fix geometry shader output...
2016-11-21 Nicolai Hähnleglsl: don't flatten if-blocks with dynamic array indices
2016-11-19 Kenneth Graunkenir: Add a C wrapper for glsl_type::is_array_of_arrays().
2016-11-19 Kenneth Graunkecompiler: Store the clip/cull distance array sizes...
2016-11-19 Timothy Arcerist/mesa/glsl/nir/i965: make use of new gl_shader_progra...
2016-11-19 Timothy Arceriglsl: add new program driver function to standalone...
2016-11-18 Timothy Arceriglsl: tidy up entries temporary
2016-11-18 Timothy Arceriglsl/i965: move per stage AtomicBuffers list to gl_program
2016-11-18 Timothy Arceriglsl: create gl_program at the start of linking rather...
2016-11-18 Lionel Landwerlinmesa: add NV_image_formats extension support
2016-11-17 Jason Ekstrandnir/spirv: Fix handling of gl_PrimitiveId
2016-11-17 Eric Anholtnir: Avoid an extra NIR op in integer divide lowering.
2016-11-17 Timothy Arceriglsl: stub out _mesa_reference_program() in standalone...
2016-11-17 Timothy Arcerimesa/glsl: copy num_abos to gl_program
2016-11-17 Timothy Arcerimesa/glsl: copy num_images to gl_program
2016-11-17 Timothy Arcerinir: add support for counting AoA uniforms in nir_shade...
2016-11-17 Timothy Arcericompiler: remove now unused copy_shader_info() declaration
2016-11-17 Timothy Arcericompiler: include shader_enums.h in shader_info.h
2016-11-15 Marek Olšákglsl/lower_if: conditionally lower if-branches based...
2016-11-15 Marek Olšákglsl/lower_if: don't lower branches touching tess contr...
2016-11-15 Marek Olšákglsl/lower_if: check more node types in check_control_f...
2016-11-15 Marek Olšákglsl/lower_if: move and rename found_control_flow
2016-11-15 Marek Olšákutil/disk_cache: use unambiguous naming
2016-11-15 Marek Olšákutil: import cache.c/h from glsl
2016-11-13 Kenneth Graunkeglsl: Don't crash on function names with invalid identi...
2016-11-13 Kenneth Graunkeglsl: Fix assert fails when assignment expressions...
2016-11-11 Brian Paulglsl: define __STDC_FORMAT_MACROS to get PRIx64 macro
2016-11-11 Emil Velikovglsl: automake: add opt_add_neg_to_sub.h to the sources...
2016-11-11 Tapani Pälliandroid: add SPIRV_FILES to libmesa_nir
2016-11-11 Brian Paulglsl: include inttypes.h for PRIx64 macro
2016-11-10 Ian Romanickglsl/standalone: Add the ability to generate ir_builder...
2016-11-10 Ian Romanickglsl: Add a C++ code generator that uses ir_builder...
2016-11-10 Ian Romanickglsl: Generate strings that are the enum names without...
2016-11-10 Ian Romanickglsl/standalone: Enable par-linking
2016-11-10 Ian Romanickglsl/standalone: Optimize dead variable declarations
2016-11-10 Ian Romanickglsl/standalone: Optimize add-of-neg to subtract
2016-11-10 Ian Romanickglsl/linker: Allow link_intrastage_shaders when there...
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