turnip: implement VK_EXT_private_data
[mesa.git] / src / freedreno / vulkan /
2020-07-14 Hyunjun Koturnip: implement VK_EXT_private_data
2020-07-14 Hyunjun Koturnip: Use the common base object type and struct.
2020-07-14 Hyunjun Kotu: Fix wrong copies of sampler descriptor.
2020-07-10 Eric Engestromvulkan: automatically compile the `display` platform...
2020-07-09 Jonathan Marekturnip: fix active_desc_sets not being set for compute...
2020-07-08 Jonathan Marekfreedreno/layout: layout simplifications and pitch...
2020-07-07 Jonathan Marekturnip: use global bo for clear blit shaders
2020-07-07 Connor Abbotttu: Force gl_Layer to 0 when necessary
2020-07-06 Connor Abbotttu: Enable KHR_variable_pointers
2020-07-06 Connor Abbotttu: Rewrite variable lowering
2020-07-06 Jonathan Marekfreedreno/ir3: fix/rework tess levels
2020-07-05 Jonathan Marekturnip: enable 420_UNORM formats
2020-07-05 Jonathan Marekturnip: support multi-image layouts
2020-07-05 Jonathan Marekturnip: clear_blit: pass aspect mask to setup function
2020-07-04 Jonathan Marekturnip: fix tess param bo size calculation
2020-07-03 Jonathan Marekturnip: vsc improvements
2020-07-03 Jonathan Marekturnip: rework render_tiles loop
2020-07-03 Jonathan Marekturnip: make tiling config part of framebuffer state
2020-07-03 Hyunjun Kotu,radv: fix potentially wrong offset of flexible array.
2020-07-01 Jonathan Marekturnip: set missing bary sysvals
2020-07-01 Jonathan Marekfreedreno/registers: update varying-related registers
2020-06-29 Jonathan Marekturnip: enable depthBiasClamp
2020-06-29 Jonathan Marekturnip: enable largePoints
2020-06-26 Kristian H. Kristensenturnip: Put VK_KHR_external_fence_fd stubs back
2020-06-26 Eric Anholtturnip: Properly return VK_DEVICE_LOST on queuesubmit...
2020-06-26 Eric Anholtturnip: Fix error handling of DRM_MSM_GEM_INFO ioctls.
2020-06-26 Eric Anholtturnip: Do better TU_DEBUG=startup logging of drmGetDev...
2020-06-26 Bas Nieuwenhuizenturnip: semaphore support.
2020-06-26 Rob Clarkfreedreno/a6xx+ir3: stop generating pointless binning...
2020-06-26 Rob Clarkfreedreno/ir3: add ir3_compiler_destroy()
2020-06-26 Rob Clarkfreedreno/ir3: move finalize_nir to pscreen hook
2020-06-26 Jonathan Marekturnip: fix huge scissor min/max case
2020-06-26 Jonathan Marekturnip: fix VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_...
2020-06-26 Connor Abbotttu: Pass firstIndex directly to CP_DRAW_INDX_OFFSET
2020-06-26 Connor Abbotttu: Share constlen between different stages properly
2020-06-26 Connor Abbottir3, freedreno: Round up constlen earlier
2020-06-25 Eric Anholtturnip: Add support for polygon fill modes.
2020-06-25 Eric Anholtfreedreno/a6xx: Define the register fields for polygon...
2020-06-25 Jonathan Marekturnip: implement VK_KHR_shader_draw_parameters
2020-06-25 Jonathan Marekturnip: disable early_z for VK_FORMAT_S8_UINT
2020-06-25 Jonathan Marekturnip: fix update_stencil_mask
2020-06-25 Jonathan Marekturnip: fix empty scissor case
2020-06-25 Jonathan Marekturnip: implement VK_EXT_vertex_attribute_divisor
2020-06-24 Jonathan Marekturnip: move some logic out of create_render_pass_common
2020-06-24 Jonathan Marekturnip: use RenderPassCreateInfo for render_pass_add_im...
2020-06-24 Jonathan Marekturnip: replace a memset(0) with zalloc in CreateRenderPass
2020-06-24 Jonathan Marekturnip: translate CreateRenderPass to CreateRenderPass2
2020-06-24 Jonathan Marekturnip: implement depthBounds
2020-06-24 Jonathan Marekfreedreno/registers: a6xx depth bounds test registers
2020-06-23 Jonathan Marekturnip: use pipeline cs for shader programs instead...
2020-06-23 Jonathan Marekturnip: fix ts_cs_memory typo
2020-06-23 Jonathan Marekturnip: implement CmdDrawIndirectByteCountEXT
2020-06-23 Jonathan Marekturnip: enable VK_EXT_index_type_uint8
2020-06-23 Jonathan Marekturnip: refactor CmdDraw* functions (and a few fixes)
2020-06-23 Jonathan Marekturnip: rework streamout state and add missing counter...
2020-06-22 Brian Hoturnip: Enable tessellationShader physical device feature
2020-06-22 Brian Hoturnip: Force sysmem for tessellation
2020-06-22 Brian Hoturnip: Support tess for draws
2020-06-22 Brian Hoturnip: Emit HS/DS user consts as draw states
2020-06-22 Brian Hoturnip: Update VFD_CONTROL with tess system values
2020-06-22 Brian Hoturnip: Allocate tess BOs as a function of draw size
2020-06-22 Brian Hoturnip: Parse tess state and support PATCH primtype
2020-06-22 Brian Hoturnip: Lower shaders for tessellation
2020-06-21 Rob Clarkfreedreno/ir3: split out ubo info from range
2020-06-20 Jonathan Marekturnip: remove unnecessary OVERFLOW_FLAG_REG check
2020-06-20 Jonathan Marekfreedreno/a6xx: VSC "STRM_ARRAY_PITCH" is "STRM_LIMIT"
2020-06-19 Brian Hoturnip: Fill out VkPhysicalDeviceSubgroupProperties
2020-06-19 Rob Clarkfreedreno/ir3: move output_loc to variant
2020-06-19 Rob Clarkfreedreno/ir3: move const_state back to variant
2020-06-19 Rob Clarkfreedreno/ir3: un-embed const_state
2020-06-19 Rob Clarkfreedreno/ir3: move ubo_state into const_state
2020-06-19 Rob Clarkfreedreno/ir3: add accessor for const_state
2020-06-18 Jonathan Marekturnip: move enum translation functions to a common...
2020-06-18 Jonathan Marekturnip: set the API version
2020-06-18 Jonathan Marekturnip: fix renderpass gmem configs when there are...
2020-06-18 Jonathan Marekturnip: fix a sample shading case
2020-06-18 Jonathan Marekturnip: fix a crash when rasterizerDiscardEnable is set
2020-06-18 Rob Clarkturnip: set .MERGEDREGS based on variant
2020-06-18 Jonathan Marekfreedreno/fdl6: rework layout code a bit (reduce linear...
2020-06-18 Jonathan Marekfreedreno/a6xx: FETCHSIZE is PITCHALIGN
2020-06-18 Eric Engestromfreedreno: replace all dup() with os_dupfd_cloexec()
2020-06-18 Eric Engestromreplace all F_DUPFD_CLOEXEC with os_dupfd_cloexec()
2020-06-17 Jonathan Marekturnip: use u_format for packing gmem clear values
2020-06-17 Jonathan Marekturnip: use draw states for input attachments
2020-06-17 Jonathan Marekturnip: input attachment descriptor set rework
2020-06-17 Jonathan Marekturnip: refactor draw states and dynamic states
2020-06-17 Jonathan Marekturnip: delete dead dynamic state code
2020-06-17 Jonathan Marekturnip: improve dirty bit handling a bit
2020-06-17 Jonathan Marekturnip: move descriptor set BO tracking to CmdBindDescr...
2020-06-17 Jonathan Marekturnip: compute and graphics have completely separate...
2020-06-17 Connor Abbotttu: Actually remove dead variables after io lowering
2020-06-17 Connor Abbotttu: Set num_components to 0 when building bindless...
2020-06-17 Connor Abbotttu: Remove tu_shader_compile_options
2020-06-17 Connor Abbotttu: Use the ir3 shader API
2020-06-17 Connor Abbotttu: Remove num_samp hack
2020-06-17 Jonathan Marekturnip: fix cubic filtering with CmdBlitImage
2020-06-17 Jonathan Marekturnip: fix 3D path always being used for CmdBlitImage
2020-06-17 Jonathan Marekturnip: set VFD_INDEX_OFFSET in 3D clear/blit path
2020-06-15 Jonathan Marekturnip: simplify stage2 helpers
2020-06-15 Jonathan Marekturnip: remove duplicated stage2opcode and stage2shaderdb
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