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make llvm draw paths compile with the latest changes
[mesa.git]
/
src
/
gallium
/
auxiliary
/
draw
/
draw_vs_exec.c
2008-04-18
Keith Whitwell
draw: remove old vertex_shader->run() functions
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2008-04-18
Keith Whitwell
draw: split off all the extra functionality in the...
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2008-04-17
Keith Whitwell
draw: add vertex shader run_linear function
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2008-04-14
Zack Rusin
pass vertex size to shaders so that callee can decide...
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2008-04-14
Keith Whitwell
draw: move vertex header init out of fetch_shade_pipeline.c
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2008-04-14
Zack Rusin
Make shaders operate on a block of memory instead of...
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2008-04-14
Zack Rusin
return true if one of the vertices has been clipped
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2008-04-14
Zack Rusin
pass arbitrary number of vertices to the shader executi...
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2008-04-12
Brian
gallium: move duplicated compute_clipmask() code to...
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2008-04-01
Keith Whitwell
draw: associate rhw divide with clipping not viewport...
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2008-03-31
Brian
gallium: move the test for bypass_vs into the vs_XXX_ru...
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2008-03-27
Brian
gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS
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2008-03-24
Brian
gallium: make a copy of the vertex shader's token array.
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2008-03-14
Brian
gallium: added some debug code (disabled)
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2008-03-12
Brian
gallium: change draw_vertex_shader->state from pointer...
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2008-03-04
Keith Whitwell
draw: dont' compute clipmask or apply viewport when...
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2008-02-27
Brian
gallium: remove dependencies on pipe_shader_state's...
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2008-02-15
Keith Whitwell
draw: subclass vertex shaders according to execution...
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