make llvm draw paths compile with the latest changes
[mesa.git] / src / gallium / auxiliary / draw / draw_vs_exec.c
2008-04-18 Keith Whitwelldraw: remove old vertex_shader->run() functions
2008-04-18 Keith Whitwelldraw: split off all the extra functionality in the...
2008-04-17 Keith Whitwelldraw: add vertex shader run_linear function
2008-04-14 Zack Rusinpass vertex size to shaders so that callee can decide...
2008-04-14 Keith Whitwelldraw: move vertex header init out of fetch_shade_pipeline.c
2008-04-14 Zack RusinMake shaders operate on a block of memory instead of...
2008-04-14 Zack Rusinreturn true if one of the vertices has been clipped
2008-04-14 Zack Rusinpass arbitrary number of vertices to the shader executi...
2008-04-12 Briangallium: move duplicated compute_clipmask() code to...
2008-04-01 Keith Whitwelldraw: associate rhw divide with clipping not viewport...
2008-03-31 Briangallium: move the test for bypass_vs into the vs_XXX_ru...
2008-03-27 Briangallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS
2008-03-24 Briangallium: make a copy of the vertex shader's token array.
2008-03-14 Briangallium: added some debug code (disabled)
2008-03-12 Briangallium: change draw_vertex_shader->state from pointer...
2008-03-04 Keith Whitwelldraw: dont' compute clipmask or apply viewport when...
2008-02-27 Briangallium: remove dependencies on pipe_shader_state's...
2008-02-15 Keith Whitwelldraw: subclass vertex shaders according to execution...