vl: seperate shader buffers from components
[mesa.git] / src / gallium / auxiliary / vl / vl_defines.h
2011-08-04 Bryan CainMerge branch 'glsl-to-tgsi'
2011-07-21 Brian PaulMerge branch 'gallium-polygon-stipple'
2011-07-13 Christian KönigMerge branch 'pipe-video'
2011-07-11 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-07-04 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-06-09 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-06-04 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-06-03 Christian KönigMerge remote-tracking branch 'mareko/r300g-draw-instanc...
2011-05-21 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-05-15 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-05-07 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-04-23 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-04-17 Christian König[g3dvl] give mv their own vertex buffer back
2011-03-19 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-03-16 Christian König[g3dvl] cleanup and documentation