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[g3dvl] split idct code into state and buffers
[mesa.git]
/
src
/
gallium
/
auxiliary
/
vl
/
vl_idct.c
2010-12-08
Christian König
[g3dvl] split idct code into state and buffers
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2010-12-07
Christian König
[g3dvl] use buffer width instead of texture size or...
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2010-12-07
Christian König
[g3dvl] move vertex buffer handling into vl_vertex_buffer.c
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2010-12-05
Christian König
[g3dvl] move mapping/unmapping of buffers one layer up
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2010-12-05
Christian König
[g3dvl] move vertex handling into vl_vb object
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2010-12-05
Christian König
[g3dvl] cleanup empty block handling
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2010-12-03
Christian König
move empty block handling back into mc for testing
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2010-12-03
Christian König
add rasterizer state
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2010-12-03
Christian König
move to four component calculation for idct code
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2010-12-03
Christian König
use a shadow buffer for vertex data to optimize memory...
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2010-12-03
Christian König
make nr of render targets configureable for testing
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2010-11-28
Christian König
[g3dvl] join empty blocks to get larger slices
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2010-11-27
Christian König
[g3dvl] use 8 zslices for idct
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2010-11-27
Christian König
[g3dvl] some more bugfixing
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2010-11-27
Christian König
[g3dvl] idividual vs for each stage and a bunch of...
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2010-11-27
Christian König
[g3dvl] give idct stage 1 & 2 its own sb_state and...
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2010-11-26
Christian König
[g3dvl] use four component fetch also for idct source
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2010-11-26
Christian König
[g3dvl] split matrix mul into seperate functions
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2010-11-26
Christian König
[g3dvl] use inline constants instead of vs_const for...
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2010-11-25
Christian König
[g3dvl] no need to keep the idct matrix multiple times
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2010-11-25
Christian König
[g3dvl] also use four elemets on right side multiplikation
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2010-11-24
Christian König
[g3dvl] use four elements in matrix texture fetch
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2010-11-24
Christian König
[g3dvl] no need for all samplers at all stages
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2010-11-24
Christian König
[g3dvl] remove flushing between stages
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2010-11-24
Christian König
[g3dvl] spread scaling between idct stages
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2010-11-23
Christian König
[g3dvl] remove invalid use of assert
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2010-11-23
Christian König
[g3dvl] switch to r32 float for idct matrix
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2010-11-22
Christian König
[g3dvl] add some error handling
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2010-11-21
Christian König
Merge remote branch 'origin/master' into pipe-video
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2010-11-21
Christian König
[g3dvl] first working version of idct code
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2010-11-20
Christian König
[g3dvl] move empty block handling into idct code
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2010-11-20
Christian König
[g3dvl] enable stage 1&2 buffers in idct code
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2010-11-16
Christian König
[g3dvl] next round of idct implementation
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2010-11-14
Christian König
[g3dvl] add skeleton and incomplete idct
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