[g3dvl] split idct code into state and buffers
[mesa.git] / src / gallium / auxiliary / vl / vl_idct.h
2010-12-08 Christian König[g3dvl] split idct code into state and buffers
2010-12-07 Christian König[g3dvl] use buffer width instead of texture size or...
2010-12-05 Christian König[g3dvl] move mapping/unmapping of buffers one layer up
2010-12-05 Christian König[g3dvl] cleanup empty block handling
2010-12-03 Christian Königmove empty block handling back into mc for testing
2010-12-03 Christian Königadd rasterizer state
2010-12-03 Christian Königuse a shadow buffer for vertex data to optimize memory...
2010-11-28 Christian König[g3dvl] join empty blocks to get larger slices
2010-11-27 Christian König[g3dvl] use 8 zslices for idct
2010-11-27 Christian König[g3dvl] idividual vs for each stage and a bunch of...
2010-11-27 Christian König[g3dvl] give idct stage 1 & 2 its own sb_state and...
2010-11-26 Christian König[g3dvl] use four component fetch also for idct source
2010-11-26 Christian König[g3dvl] use inline constants instead of vs_const for...
2010-11-25 Christian König[g3dvl] no need to keep the idct matrix multiple times
2010-11-24 Christian König[g3dvl] no need for all samplers at all stages
2010-11-21 Christian KönigMerge remote branch 'origin/master' into pipe-video
2010-11-20 Christian König[g3dvl] move empty block handling into idct code
2010-11-16 Christian König[g3dvl] next round of idct implementation
2010-11-14 Christian König[g3dvl] add skeleton and incomplete idct