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[g3dvl] move zscan into shaders
[mesa.git]
/
src
/
gallium
/
auxiliary
/
vl
/
vl_mpeg12_decoder.h
2011-05-05
Christian König
[g3dvl] move zscan into shaders
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2011-05-04
Christian König
[g3dvl] Implement MPEG2 VLD
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2011-04-24
Christian König
[g3dvl] merge idct stage 2 and mc ycbcr stage into...
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2011-04-23
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-04-23
Christian König
[g3dvl] make ycbcr stream and block data a public interface
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2011-04-23
Christian König
[g3dvl] start implementing zscan and quantification
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2011-04-17
Christian König
[g3dvl] give each color component their own vertex...
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2011-04-17
Christian König
[g3dvl] no need for seperate mv vertex states any more
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2011-04-17
Christian König
[g3dvl] give mv their own vertex buffer back
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2011-04-17
Christian König
[g3dvl] move blender state into idct code
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2011-04-17
Christian König
[g3dvl] rename vl_mpeg12_mc_renderer into vl_mc
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2011-04-16
Christian König
[g3dvl] back to seperate mc for y and c planes
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2011-04-14
Christian König
[g3dvl] use blending for mc of ref frames
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2011-04-10
Christian König
[g3dvl] autoselect texture formats
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2011-04-10
Christian König
[g3dvl] remove unused rasterizer state from mpeg decoder
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2011-04-10
Christian König
[g3dvl] cleanup headers and comments
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2011-04-10
Christian König
[g3dvl] make number of idct render targets configurable
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2011-04-10
Christian König
[g3dvl] also use video buffer for idct intermediate
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2011-04-07
Christian König
[g3dvl] add support for different decoding entry points
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2011-04-07
Christian König
[g3dvl] move mapping/unmapping and uploading of blocks...
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2011-04-05
Christian König
[g3dvl] and finally split the decoder part out of the...
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