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[g3dvl] handle different mc types more similary
[mesa.git]
/
src
/
gallium
/
auxiliary
/
vl
/
vl_mpeg12_mc_renderer.c
2011-03-20
Christian König
[g3dvl] handle different mc types more similary
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2011-03-20
Christian König
[g3dvl] simplify motion vector calculation
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2011-03-19
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-03-18
Christian König
move empty block mask into mpeg12 context
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2011-03-16
Christian König
[g3dvl] cleanup and documentation
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2011-03-09
Christian König
[g3dvl] move idct out of mc code
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2011-03-08
Christian König
[g3dvl] start to cleanup the mess
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2011-03-08
Christian König
[g3dvl] use a single vertex buffer for both idct and mc
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2011-03-05
Christian König
[g3dvl] use instanced drawing to reduce the vertex...
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2011-03-05
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-03-04
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-03-02
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-02-28
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-02-24
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-01-21
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-01-20
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-01-20
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-01-11
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-01-11
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-01-10
Christian König
Merge remote branch 'vdpau/pipe-video' into pipe-video
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2011-01-10
Christian König
[g3dvl] static usage for intermediate buffer
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2011-01-10
Christian König
[g3dvl] move to integer verticies
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2011-01-09
Christian König
[g3dvl] use a table of empty block mask instead of...
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2011-01-08
Christian König
Merge remote branch 'origin/master' into pipe-video
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2010-12-22
Christian König
Merge remote branch 'origin/master' into pipe-video
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2010-12-22
Christian König
[g3dvl] move code around for more optimal shader generation
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2010-12-17
Christian König
[g3dvl] add some missing writemasks
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2010-12-16
Christian König
[g3dvl] move scaling completely into matrix and use...
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2010-12-14
Christian König
[g3dvl] no need to swizzle a scalar
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2010-12-12
Christian König
[g3dvl] add reg_fixup_label to IF ELSE ENDIF
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2010-12-11
Christian König
[g3dvl] remove "Nouveau can't writemask tex dst regs...
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2010-12-11
Christian König
[g3dvl] move mv into vertex stream
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2010-12-11
Christian König
Merge remote branch 'origin/master' into pipe-video
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2010-12-10
Christian König
[g3dvl] move interlaced dct handling into vertex shader
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2010-12-09
Christian König
[g3dvl] move frame predition handling vom fragment...
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2010-12-09
Christian König
[g3dvl] avoid some ELSE blocks
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2010-12-09
Christian König
[g3dvl] fix buffer handling in mc code
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2010-12-08
Christian König
[g3dvl] split mc code into state and buffer
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2010-12-08
Christian König
[g3dvl] move buffer mapping/unmapping out of flush
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2010-12-08
Christian König
[g3dvl] replace IF THEN ELSE with CMP statement
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2010-12-08
Christian König
[g3dvl] remove shadow buffering of vertex buffers
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2010-12-08
Christian König
[g3dvl] remove mb type handler structure
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2010-12-08
Christian König
[g3dvl] move macro block type handling into shaders...
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2010-12-08
Christian König
[g3dvl] moving macroblock type handling into shaders...
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2010-12-08
Christian König
[g3dvl] start moving macroblock type handling into...
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2010-12-08
Christian König
[g3dvl] allways use all motion vectors
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2010-12-08
Christian König
[g3dvl] split empty block handling
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2010-12-08
Christian König
[g3dvl] split idct code into state and buffers
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2010-12-07
Christian König
[g3dvl] use buffer width instead of texture size or...
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2010-12-07
Christian König
[g3dvl] move vertex buffer handling into vl_vertex_buffer.c
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2010-12-06
Christian König
[g3dvl] rework pot buffer handling and flushing
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2010-12-05
Christian König
[g3dvl] move mapping/unmapping of buffers one layer up
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2010-12-05
Christian König
[g3dvl] move vertex handling into vl_vb object
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2010-12-03
Christian König
move empty block handling back into mc for testing
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2010-12-03
Christian König
add rasterizer state
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2010-12-03
Christian König
use CMP also for referenz frame fetch
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2010-12-03
Christian König
cleanup and use CMP instead of IF ELSE ENDIF
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2010-12-03
Christian König
copy only mv really needed to vb
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2010-12-03
Christian König
use vertex buffer also for mc code
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2010-12-03
Christian König
give each vertex element its own buffer
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2010-12-03
Christian König
use vl_vb_upload_quads also for mc
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2010-12-03
Christian König
move vertex elemt states into mb type handlers
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2010-12-03
Christian König
move macroblock type handling into its own structure
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2010-11-26
Christian König
[g3dvl] use inline constants instead of vs_const for...
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2010-11-25
Christian König
[g3dvl] no need to keep the idct matrix multiple times
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2010-11-23
Christian König
[g3dvl] remove invalid use of assert
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2010-11-22
Christian König
[g3dvl] add some error handling
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2010-11-21
Christian König
Merge remote branch 'origin/master' into pipe-video
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2010-11-20
Christian König
[g3dvl] move empty block handling into idct code
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2010-11-20
Christian König
[g3dvl] enable stage 1&2 buffers in idct code
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2010-11-16
Christian König
[g3dvl] next round of idct implementation
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2010-11-14
Christian König
[g3dvl] add skeleton and incomplete idct
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2010-11-14
Christian König
[g3dvl] remove need for XVMC_INTRA_UNSIGNED
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2010-11-14
Christian König
[g3dvl] fix of my one bug in SCALE_FACTOR_16_TO_9
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2010-11-13
Christian König
[g3dvl] switch to using macroblock vertices
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2010-11-13
Christian König
[g3dvl] move empty block handling completely into shaders
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2010-11-13
Christian König
[g3dvl] use quads instead of triangles
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2010-11-12
Christian König
[g3dvl] cleanup
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2010-11-12
Christian König
[g3dvl] and finally move field codec dct handling into...
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2010-11-12
Christian König
[g3dvl] make room for second z-coord and interlaced...
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2010-11-11
Christian König
[g3dvl] move applying z-coord to fragment shader
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2010-11-11
Christian König
[g3dvl] use constants for vertex shader outputs and...
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2010-11-11
Christian König
[g3dvl] move xfer_buffers_map/unmap into flush
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2010-11-11
Christian König
Merge remote branch 'origin/master' into pipe-video
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2010-11-11
Christian König
[g3dvl] move stuff from flush into own functions
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2010-11-11
Christian König
[g3dvl] remove empty block handling for now
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2010-11-11
Christian König
[g3dvl] use only one vertex element for ycbcr z-coord
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2010-11-11
Christian König
[g3dvl] move the rest of the calculations into the...
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2010-11-10
Christian König
[g3dvl] cleanup vert_stream_0
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2010-11-10
Christian König
[g3dvl] use clamp to border for empty block handling
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2010-11-10
Christian König
[g3dvl] move to 3D textures for y cb cr
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2010-11-10
Christian König
[g3dvl] again rework vertex shader a bit
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2010-11-09
Christian König
[g3dvl] workaround for motion vertical field selection
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2010-11-06
Christian König
[g3dvl] cleanup naming convention and comments
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2010-11-05
Christian König
[g3dvl] simplyfy shaders and fix bugs
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2010-11-05
Christian König
[g3dvl] it finally starts to look like a badly deinterl...
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2010-11-04
Christian König
[g3dvl] move scaling to macroblocksize into vertex...
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2010-11-04
Christian König
[g3dvl] move vertex normalisation into vertex shader
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2010-11-04
Christian König
[g3dvl] rework shader a bit
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2010-11-02
Christian König
Fix zero block handling for field based mc
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