[g3dvl] use a single vertex buffer for both idct and mc
[mesa.git] / src / gallium / auxiliary / vl / vl_vertex_buffers.h
2011-03-08 Christian König[g3dvl] use a single vertex buffer for both idct and mc
2011-03-05 Christian König[g3dvl] use instanced drawing to reduce the vertex...
2011-03-05 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-03-04 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-03-02 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-02-28 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-02-24 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-21 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-20 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-20 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-11 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-11 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-10 Christian KönigMerge remote branch 'vdpau/pipe-video' into pipe-video
2011-01-10 Christian König[g3dvl] move to integer verticies
2011-01-08 Christian KönigMerge remote branch 'origin/master' into pipe-video
2010-12-22 Christian KönigMerge remote branch 'origin/master' into pipe-video
2010-12-11 Christian KönigMerge remote branch 'origin/master' into pipe-video
2010-12-08 Christian König[g3dvl] remove shadow buffering of vertex buffers
2010-12-08 Christian König[g3dvl] split idct code into state and buffers
2010-12-07 Christian König[g3dvl] move vertex buffer handling into vl_vertex_buffer.c
2010-12-05 Christian König[g3dvl] move vertex handling into vl_vb object
2010-12-03 Christian Königmove empty block handling back into mc for testing
2010-12-03 Christian Königuse a shadow buffer for vertex data to optimize memory...