i915g: Add unsupported PIPE_SHADER_CAP_OUTPUT_READ to silence warnings.
[mesa.git] / src / gallium / auxiliary / vl /
2011-04-24 Christian König[g3dvl] rework fence handling and add r600g workaround
2011-04-24 Christian König[g3dvl] start supporting different render target formats
2011-04-24 Christian König[g3dvl] remove resource_format workaround
2011-04-23 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-04-23 Christian König[g3dvl] cleanup error handling
2011-04-23 Christian König[g3dvl] make ycbcr stream and block data a public interface
2011-04-23 Christian König[g3dvl] start implementing zscan and quantification
2011-04-20 Christian König[g3dvl] make motion vector buffers a public interface
2011-04-19 Christian König[g3dvl] revert commit 310eea52ca1e997295c84163066cc5d0f...
2011-04-17 Christian König[g3dvl] give each color component their own vertex...
2011-04-17 Christian König[g3dvl] no need for seperate mv vertex states any more
2011-04-17 Christian König[g3dvl] give mv their own vertex buffer back
2011-04-17 Christian König[g3dvl] move blender state into idct code
2011-04-17 Christian König[g3dvl] rename vl_mpeg12_mc_renderer into vl_mc
2011-04-17 Christian König[g3dvl] move top/bottom field selection into mc code
2011-04-16 Christian König[g3dvl] make macroblock_size configurable in mc
2011-04-16 Christian König[g3dvl] remove dummy sampler from mc
2011-04-16 Christian König[g3dvl] move mc fb and viewport handling into buffer...
2011-04-16 Christian König[g3dvl] back to seperate mc for y and c planes
2011-04-15 Christian König[g3dvl] give mc and ycbcr stage its own vertex element...
2011-04-15 Christian König[g3dvl] give mv and ycbcr stage its own vertex shader
2011-04-14 Christian König[g3dvl] set ref samplers to linear again
2011-04-14 Christian König[g3dvl] use blending for mc of ref frames
2011-04-13 Christian König[g3dvl] cleanup blender and sampler views
2011-04-13 Christian König[g3dvl] split mc into seperate stages
2011-04-13 Christian König[g3dvl] move intra handling into fetch_ycbcr
2011-04-13 Christian Königxvmc: Define some Xv attribs to allow users to specify...
2011-04-12 Christian König[g3dvl] make resource_format param const
2011-04-12 Christian König[g3dvl] make resource format selection a public interface
2011-04-11 Christian König[g3dvl] fully support different formats for source...
2011-04-10 Christian König[g3dvl] autoselect texture formats
2011-04-10 Christian König[g3dvl] autoconfigure nr of idct render targets
2011-04-10 Christian König[g3dvl] remove unused rasterizer state from mpeg decoder
2011-04-10 Christian König[g3dvl] give idct it's own init buffer function
2011-04-10 Christian König[g3dvl] cleanup headers and comments
2011-04-10 Christian König[g3dvl] make number of idct render targets configurable
2011-04-10 Christian König[g3dvl] also use video buffer for idct intermediate
2011-04-09 Christian König[g3dvl] make mv weights a public interface
2011-04-09 Christian König[g3dvl] give each mv an individual weight
2011-04-08 Christian König[g3dvl] use scissor to handle compositor dst_area
2011-04-07 Christian König[g3dvl] create composite buffer with USAGE_STREAM
2011-04-07 Christian König[g3dvl] add support for different decoding entry points
2011-04-07 Christian König[g3dvl] move mapping/unmapping and uploading of blocks...
2011-04-06 Christian König[g3dvl] set buffer_format correctly
2011-04-05 Christian König[g3dvl] and finally split the decoder part out of the...
2011-04-04 Christian König[g3dvl] rename ycbcr buffer to video buffer and add...
2011-04-03 Christian König[g3dvl] fix vertex buffer size calculation
2011-04-03 Christian König[g3dvl] split compositor out of video context
2011-04-02 Christian König[g3dvl] remove unused color_swizzle from idct code
2011-04-02 Christian König[g3dvl] rework mpeg12 context error handling
2011-04-02 Christian König[g3dvl] remove PIPE_CAP_DECODE_TARGET_PREFERRED_FORMAT
2011-04-02 Christian König[g3dvl] splitt vertex element state into y, cb, cr
2011-04-01 Christian König[g3dvl] some minor cleanup
2011-03-29 Christian König[g3dvl] let mc code work on the different color planes...
2011-03-27 Christian König[g3dvl] remove texture dependencies from mc code
2011-03-27 Christian König[g3dvl] introduction of ycbcr buffers
2011-03-27 Christian König[g3dvl] no need for individual samplers for idct stage...
2011-03-27 Christian König[g3dvl] cleanup and improve idct error handling
2011-03-27 Christian König[g3dvl] improve and cleanup mc error handling
2011-03-26 Christian König[g3dvl] fully implement paletted subpictures
2011-03-26 Christian König[g3dvl] add blend state to compositor
2011-03-26 Christian König[g3dvl] correct layer size calculation
2011-03-26 Christian König[g3dvl] use quads instead of triangles for the compositor
2011-03-25 Christian König[g3dvl] the sampler textview map is no longer needed
2011-03-25 Christian König[g3dvl] throw out all unused parts of the interface
2011-03-25 Christian König[g3dvl] rework supicture handling
2011-03-24 Christian König[g3dvl] move sampler views for reference frames into...
2011-03-24 Christian König[g3dvl] make mapping and flushing of buffers a public...
2011-03-22 Christian König[g3dvl] buffers must be aligned to macroblock size
2011-03-22 Christian König[g3dvl] make video buffer a public available interface
2011-03-20 Christian König[g3dvl] handle different mc types more similary
2011-03-20 Christian König[g3dvl] simplify motion vector calculation
2011-03-20 Christian König[g3dvl] rename motion vector fields
2011-03-20 Christian König[g3dvl] correctly implement non power of two buffers
2011-03-20 Christian König[g3dvl] cleanup idct init
2011-03-19 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-03-18 Christian Königfix chroma swizzle
2011-03-18 Christian Königmove empty block mask into mpeg12 context
2011-03-16 Christian König[g3dvl] move mpeg12 context out of softpipe
2011-03-16 Christian König[g3dvl] cleanup and documentation
2011-03-09 Christian König[g3dvl] move idct out of mc code
2011-03-08 Christian König[g3dvl] start to cleanup the mess
2011-03-08 Christian König[g3dvl] use a single vertex buffer for both idct and mc
2011-03-05 Christian König[g3dvl] use instanced drawing to reduce the vertex...
2011-03-05 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-03-04 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-03-02 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-02-28 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-02-24 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-21 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-20 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-20 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-11 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-11 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-10 Christian KönigMerge remote branch 'vdpau/pipe-video' into pipe-video
2011-01-10 Christian König[g3dvl] static usage for intermediate buffer
2011-01-10 Christian König[g3dvl] move to integer verticies
2011-01-09 Christian König[g3dvl] use a table of empty block mask instead of...
2011-01-08 Christian KönigMerge remote branch 'origin/master' into pipe-video
2010-12-22 Christian König[g3dvl] fix merge conflicts
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