Move nv30, nv50 and nvc0 to nouveau.
[mesa.git] / src / gallium / auxiliary /
2013-09-10 Vinson Leeutil: Fix unmatched parenthesis.
2013-09-10 Brian Paulutil: don't use _fxsave() with MSVC 2010 or older
2013-09-06 Zack Rusingallivm: support indirect registers on both dimensions
2013-08-30 Marek Olšákdraw: fix segfaults with aaline and aapoint stages...
2013-08-30 Roland Scheideggerdraw: fix PIPE_MAX_SAMPLER/PIPE_MAX_SHADER_SAMPLER_VIEW...
2013-08-30 Roland Scheideggergallivm: handle unbound textures in texture sampling...
2013-08-30 Roland Scheideggersoftpipe: handle NULL sampler views for texture samplin...
2013-08-30 Roland Scheideggergallivm: (trivial) don't pass sampler_unit variable...
2013-08-30 Roland Scheideggergallivm: don't use AoS path if min/mag filter are diffe...
2013-08-30 Roland Scheideggergallivm: support per-pixel min/mag filter in SoA path
2013-08-30 Roland Scheideggergallivm: don't calculate square root of rho if we use...
2013-08-30 Roland Scheideggergallivm: refactor num_lods handling
2013-08-29 Brian Pauldraw: fix point/line/triangle determination in draw_nee...
2013-08-27 Roland Scheideggerdraw: clean up setting stream out information a bit
2013-08-27 Dave Airlietgsi_build: fix order of arguments for ind register...
2013-08-27 Dave Airlietgsi: finish declaration parsing for arrays.
2013-08-23 Roland Scheideggergallivm: fix min/mag switchover point for nearest/none...
2013-08-22 Roland Scheideggergallivm: do per-element lod for lod bias and explicit...
2013-08-22 Roland Scheideggergallivm: (trivial) fix int/uint border color clamping
2013-08-22 Roland Scheideggergallivm: (trivial) fix linear aos sampling of 3d compre...
2013-08-22 José Fonsecagallium: Support PIPE_FORMAT_R10G10B10A2_UINT.
2013-08-21 Roland Scheideggergallivm: unify sin and cos implementation
2013-08-21 Roland Scheideggergallivm: add comment for bogus min/mag filter selection...
2013-08-21 Roland Scheideggergallivm: fix rho calculation for 1d case
2013-08-20 Roland Scheideggerutil: add avx2 and xop detection to cpu detection code
2013-08-20 Roland Scheideggergallivm: fix bogus aos path detection
2013-08-20 Roland Scheideggergallivm: do clamping of border color correctly for...
2013-08-20 Roland Scheideggergallivm: implement better control of per-quad/per-eleme...
2013-08-20 Ross Burtonbuild: fix out-of-tree builds in gallium/auxiliary
2013-08-19 Emil Velikovvl/buffers: consistent use on VL_MAX_SURFACES
2013-08-19 Emil Velikovvl/idct: cleanup all idct buffers
2013-08-19 Emil Velikovvl/buffer: add sanity check after CALLOC_STRUCT
2013-08-19 Andy Furnissvdpau/vl 422 chroma width/height mix up
2013-08-19 Christian Königvl: add entrypoint to is_video_format_supported
2013-08-19 Christian Königvl: add entrypoint to get_video_param
2013-08-19 Christian Königvl: rename pipe_video_decoder to pipe_video_codec
2013-08-19 Christian Königvl: rename enum pipe_video_codec to pipe_video_format
2013-08-19 Christian Königvl: use a template for create_video_decoder
2013-08-15 Zack Rusindraw: handle nan clipdistance
2013-08-15 Roland Scheideggergallivm: revert accidentally commited hunk
2013-08-15 Roland Scheideggergallivm: do per-sample depth comparison instead of...
2013-08-15 Marek Olšáktgsi: add info about MSAA samplers to tgsi_shader_info
2013-08-15 Marek Olšáktgsi: fix the location of sample index
2013-08-14 Roland Scheideggergallivm: already pass coords in the right place in...
2013-08-14 Roland Scheideggergallivm: change coordinate handling throughout functions
2013-08-14 Roland Scheideggergallivm: fix border color with normalized texture formats
2013-08-14 Zack Rusindraw: make sure that the stages setup outputs
2013-08-14 Rico Schüllervl: Add support for max level query v2
2013-08-13 Roland Scheideggergallivm: implement new float comparison instructions...
2013-08-13 Roland Scheideggertgsi: implement new float comparison instructions retur...
2013-08-12 Roland Scheideggergallivm: fix exec_mask interaction with geometry shader...
2013-08-12 Roland Scheideggerdraw: simplify prim mask construction
2013-08-12 Roland Scheideggergallivm: simplify geometry shader mask handling a bit
2013-08-12 Roland Scheideggerdraw: (trivial) dump tgsi for geometry shaders with...
2013-08-12 Roland Scheideggergallivm: (trivial) fix typo in argument declaration...
2013-08-09 Roland Scheideggergallivm: set non-existing values really to zero in...
2013-08-09 Roland Scheideggergallivm: use texture target from shader instead of...
2013-08-09 Roland Scheideggergallivm: honor d3d10's wishes of out-of-bounds behavior...
2013-08-09 Roland Scheideggerutil: (trivial) fix asm input/output list for fxsave
2013-08-09 Zack Rusindraw: rewrite primitive assembler
2013-08-09 Zack Rusindraw: reset the vertex id when injecting new primitive id
2013-08-09 Zack Rusindraw: cleanup the extra attribs
2013-08-08 Dieter Nützelutil: (trivial) fix more compile errors in u_cpu_detect...
2013-08-08 Roland Scheideggerutil: (trivial) fix compile error with MSVC on x86
2013-08-08 Roland Scheideggergallivm: honor d3d10 floating point rules for shadow...
2013-08-08 Roland Scheideggergallivm: don't clamp reference value for shadow compari...
2013-08-08 Roland Scheideggergallivm: propagate scalar_lod to emit_size_query too
2013-08-08 Roland Scheideggergallivm: fix out-of-bounds behavior for fetch/ld
2013-08-08 Roland Scheideggerutil: try much harder to set DAZ flag
2013-08-08 Roland Scheideggerutil: implement table-based + linear interpolation...
2013-08-08 Roland Scheideggergallivm: fix comment wrt srgb accuracy.
2013-08-06 Laurent Carliergallivm: Fix build - Remove TargetOptions.RealignStack...
2013-08-06 Vinson Leedraw: Change slot from unsigned to int.
2013-08-06 Vinson Leepostprocess: Check ppq is null before calling pp_free_bos.
2013-08-03 Zack Rusindraw: add back separate input assembler
2013-08-03 Zack Rusindraw: implement proper primitive assembler as a pipelin...
2013-08-03 Zack Rusindraw: fix front face injection
2013-08-05 Brian Paultgsi: remove unneeded File == TGSI_FILE_INPUT test
2013-08-05 Brian Paultgsi: clean up tgsi_scan_shader() function
2013-08-03 Zack Rusindraw: make sure clipping works with injected outputs
2013-08-03 Zack Rusindraw: inject frontface info into wireframe outputs
2013-08-03 Zack Rusindraw: stop crashing with extra shader outputs
2013-08-03 Zack Rusindraw: use the vertex size
2013-08-03 Zack Rusindraw/llvm: add some extra debugging output
2013-08-03 Zack Rusintgsi: detect prim id and front face usage in fs
2013-08-02 Zack Rusintgsi: add ucmp to the list of opcodes
2013-08-02 Roland Scheideggergallivm: obey clarified shift behavior
2013-08-02 Roland Scheideggertgsi: obey clarified shift behavior
2013-07-31 Roland Scheideggergallivm: use nearest rounding for float->unorm24 conversion
2013-07-31 Brian Paulgallium/util: reformat, comment util_get_offset()
2013-07-31 Brian Paulgallium/util: comments, var renaming in u_inlines.h
2013-07-30 Marek Olšákst/dri: implement the driconf option force_s3tc_enable...
2013-07-30 Marek Olšákgallium/postprocessing: convert blits to pipe->blit
2013-07-30 Marek Olšákgallium/postprocessing: fix shader parsing
2013-07-29 Roland Scheideggergallivm: (trivial) git rid of assertion in float->uint...
2013-07-27 Roland Scheideggergallivm: fix float->SNORM conversion
2013-07-27 Roland Scheideggerutil: don't flush overflowing values to infinity in...
2013-07-27 Roland Scheideggertgsi: handle texel swizzles correctly for d3d10-style...
2013-07-27 Roland Scheideggergallivm: handle texel swizzles correctly for d3d10...
2013-07-25 Dave Airliegallium/vl: add prime support
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