llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fs
[mesa.git] / src / gallium / auxiliary /
2010-10-09 Keith Whitwellllvmpipe: store zero into all alloca'd values
2010-10-09 José Fonsecagallivm: Do size computations simultanously for all...
2010-10-08 Roland Scheideggergallivm: make use of new iround code in lp_bld_conv.
2010-10-08 Roland Scheideggergallivm: optimize soa linear clamp to edge wrap mode...
2010-10-08 Roland Scheideggergallivm: avoid unnecessary URem in linear wrap repeat...
2010-10-08 Roland Scheideggergallivm: more linear tex wrap mode calculation simplifi...
2010-10-08 Roland Scheideggergallivm: optimize some tex wrap mode calculations a bit
2010-10-08 Roland Scheideggergallivm: replace sub/floor/ifloor combo with ifloor_fract
2010-10-08 Roland Scheideggergallivm: faster iround implementation for sse2
2010-10-08 Roland Scheideggergallivm: fix trunc/itrunc comment
2010-10-08 Vinson Leegallivm: Remove unnecessary header.
2010-10-08 José Fonsecagallivm: Help for combined extraction and broadcasting.
2010-10-08 José Fonsecallvmpipe: First minify the texture size, then broadcast.
2010-10-08 José Fonsecagallivm: Move into the as much of the second level...
2010-10-08 José Fonsecagallivm: Warn when doing inefficient integer comparisons.
2010-10-08 Keith Whitwellgallivm: round rather than truncate in new 4x4f->1x16ub...
2010-10-08 José Fonsecagallivm: Use the wrappers for SSE pack intrinsics.
2010-10-08 Keith Whitwellgallivm: special case conversion 4x4f to 1x16ub
2010-10-08 José Fonsecagallivm: Implement brilinear filtering.
2010-10-08 José Fonsecagallivm: Fix copy'n'paste typo in previous commit.
2010-10-08 José Fonsecagallivm: Clamp mipmap level and zero mip weight simulta...
2010-10-08 José Fonsecagallivm: Use lp_build_ifloor_fract for lod computation.
2010-10-08 José Fonsecagallivm: Don't compute the second mipmap level when...
2010-10-08 José Fonsecagallivm: Simplify lp_build_mipmap_level_sizes' interface.
2010-10-08 José Fonsecagallivm: Do not do mipfiltering when magnifying.
2010-10-07 José Fonsecagallivm: Vectorize the rho computation.
2010-10-06 José Fonsecautil: Cleanup util_pack_z_stencil and friends.
2010-10-06 José Fonsecagallivm: Compute lod as integer whenever possible.
2010-10-06 José Fonsecagallivm: Only apply min/max_lod when necessary.
2010-10-06 Keith Whitwellgallivm: don't apply zero lod_bias
2010-10-06 José Fonsecagallivm: Combined ifloor & fract helper.
2010-10-06 José Fonsecagallivm: Fast implementation of iround(log2(x))
2010-10-06 José Fonsecagallivm: Use a faster (and less accurate) log2 in lod...
2010-10-06 José Fonsecagallivm: Take the type signedness in consideration...
2010-10-05 Dave Airliepb: fix numDelayed accounting
2010-10-05 Dave Airliepb: don't keep checking buffers after first busy
2010-09-30 Brian Pauldraw: check for null sampler pointers
2010-09-30 Brian Paulgallivm: added some comments
2010-09-30 Tom FogalRevert "Prefer intrinsics to handrolled atomic ops."
2010-09-30 Tom FogalPrefer intrinsics to handrolled atomic ops.
2010-09-30 Tom FogalImplement x86_64 atomics for compilers w/o intrinsics.
2010-09-30 Brian Paulgallivm: check for level=0 case in lp_build_minify()
2010-09-30 José Fonsecagallivm: More comprehensive border usage logic.
2010-09-30 Nicolas Kaisergallium/util: remove duplicated include
2010-09-30 Nicolas Kaisergallium/rtasm: remove duplicated include
2010-09-29 José Fonsecagallivm: Use SSE4.1's ROUNDSS/ROUNDSD for scalar rounding.
2010-09-29 Brian Pauldraw: pass sampler state down to llvm jit state
2010-09-27 Brian Paulllvmpipe: fix swizzling of texture border color
2010-09-27 Luca Barbieriureg: support centroid interpolation
2010-09-26 Joakim Sindholtutil/u_blitter: fix leak
2010-09-25 Brian Paulgallivm: fix repeat() function for NPOT textures
2010-09-25 José Fonsecagallivm: Remove dead experimental code.
2010-09-25 José Fonsecagallivm: Fetch the lod from the dynamic state when...
2010-09-25 José Fonsecadraw: Fullfil the new min_lod/max_lod/lod_bias/border_c...
2010-09-25 Roland Scheideggergallivm: optimize yuv decoding
2010-09-25 Roland Scheideggergallivm: don't use URem/UDiv when calculating offsets...
2010-09-25 Roland Scheideggergallivm: fix copy&paste bug
2010-09-24 Marek Olšákutil: fix util_pack_color for B4G4R4A4
2010-09-24 Brian Paulllvmpipe: make texture border_color dynamic state
2010-09-24 Brian Paulllvmpipe: make min/max lod and lod bias dynamic state
2010-09-24 Marek Olšákutil: make calling remove_from_list multiple times...
2010-09-23 José Fonsecadraw: Prevent clipped vertices overflow.
2010-09-23 Keith Whitwelldraw: don't apply flatshading to clipped tris with...
2010-09-23 Dave Airlieu_blitter: add a custom blitter call passing a dsa cso
2010-09-22 Jakob Bornecrantztgsi: Fix missing test before check
2010-09-22 José Fonsecagallivm: Add unorm support to lp_build_lerp()
2010-09-21 Brian Paulgallivm: fix lp_build_sample_compare()
2010-09-21 Brian Pauldraw: new draw_fs.[ch] files
2010-09-21 Brian PaulMerge branch 'sprite-coord'
2010-09-21 Vinson Leetgsi: Remove duplicate case value.
2010-09-21 Jakob Bornecrantztgsi: Actually care what check_soa_dependencies says
2010-09-21 José Fonsecatgsi: Don't ignore indirect registers in tgsi_check_soa...
2010-09-20 Brian Pauldraw: check bitshift against PIPE_MAX_SHADER_OUTPUS
2010-09-20 Brian Pauldraw: fix test for using the wide-point stage
2010-09-20 Luca Barbieritgsi: add switch/case opcodes to tgsi_opcode_tmp.h
2010-09-20 Brian Paulgallivm: remove debug code
2010-09-19 Dave Airlieutil/r300g: split the r300 index buffer modifier functi...
2010-09-19 Jakob Bornecrantzrbug: Add function to get opcode name string
2010-09-19 Jakob Bornecrantzrbug: Cast opcode to corrent int size
2010-09-19 Luca Barbieriauxiliary: fix depth-only and stencil-only clears
2010-09-18 Brian Paulgallium: rework handling of sprite_coord_enable state
2010-09-17 José Fonsecautil: linearized sRGB values don't fit into 8bits
2010-09-17 Brian Paulgallivm: added missing case for PIPE_TEXTURE_RECT
2010-09-17 Brian Paultgsi/sse: fix aos_to_soa() loop to handle num_inputs==0
2010-09-16 Vinson Leegallivm: Remove unnecessary header.
2010-09-16 Brian Paulgallivm: fix wrong return value in bitwise functions
2010-09-16 José Fonsecagallivm: Clamp indirect register indices to file_max.
2010-09-16 José Fonsecagallivm: Start collecting bitwise arithmetic helpers...
2010-09-16 José Fonsecagallivm: Fix address register swizzle.
2010-09-16 Keith Whitwellgallivm: make lp_build_sample_nop public
2010-09-16 Brian Paulgallivm: move i32_vec_type inside the #ifdef
2010-09-16 Brian Paulgallivm: fix incorrect vector shuffle datatype
2010-09-16 Vinson Leedraw: Remove unnecessary header.
2010-09-16 Vinson Leegallivm: Remove unnecessary headers.
2010-09-15 Brian Paulgallivm: expand AoS sampling to cover all filtering...
2010-09-15 Brian Paultgsi: fix incorrect usage_mask for shadow tex instructions
2010-09-15 Christoph BumillerMerge remote branch 'origin/nv50-compiler'
2010-09-14 Luca Barbieriauxiliary: fix unintended fallthrough
2010-09-14 Vinson Leegallivm: Remove unnecessary header.
2010-09-14 Luca Barbierigallium: introduce get_shader_param (ALL DRIVERS CHANGE...
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