Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / gallium / drivers / freedreno / a3xx / fd3_program.c
2020-09-01 Jonathan Marekfreedreno/ir3: rework setup_{input,output} to make...
2020-07-01 Jonathan Marekfreedreno/a3xx: support LINEAR_PIXEL/PERSP_CENTROID...
2020-07-01 Jonathan Marekfreedreno/registers: update varying-related registers
2020-06-24 Rob Clarkfreedreno/a3xx: use point-coord helper
2020-05-17 Ilia Mirkinfreedreno/a3xx: fix const footprint
2020-05-12 Eric Anholtfreedreno: Replace OUT_RELOCD with permanently flagging...
2020-04-27 Eric Anholtfreedreno: Fix derivatives without texturing on a3xx...
2020-04-25 Connor Abbottir3: Skip missing VS outputs in VS out map when linking
2020-01-29 Samuel Pitoisetcompiler: add PERSP to the existing barycentric system...
2019-11-14 Eric Anholtutil: Move gallium's PIPE_FORMAT utils to /util/format/
2019-11-09 Rob Clarkfreedreno/a3xx: fix SP_FS_MRT_REG.HALF_PRECISION
2019-09-18 Kristian H. Kristensenfreedreno/a6xx: Share shader state constructor and...
2019-04-25 Rob Clarkcompiler: rename SYSTEM_VALUE_VARYING_COORD
2019-03-05 Timur Kristóffreedreno: Plumb pipe_screen through to irX_tgsi_to_nir.
2018-12-13 Rob Clarkfreedreno: also set DUMP flag on shaders
2018-11-27 Rob Clarkfreedreno/a3xx: also set FSSUPERTHREADENABLE
2018-11-27 Rob Clarkfreedreno: shader_t -> gl_shader_stage
2018-10-17 Rob Clarkfreedreno/ir3: move binning_pass out of shader variant key
2018-10-17 Rob Clarkfreedreno/ir3: track # of samplers used by shader
2018-10-17 Neil Robertsfreedreno: Remove the Emacs mode lines
2018-09-07 Marek Olšákgallium: split depth_clip into depth_clip_near & depth_...
2018-08-14 Rob Clarkfreedreno/ir3: stop hard-coding FS input regs
2018-05-15 Rob Clarkfreedreno/a3xx: remove fd3_shader_stateobj
2016-11-30 Rob Clarkfreedreno/ir3: don't offset inloc by 8
2016-11-30 Rob Clarkfreedreno/a3xx: use new shader linkage helper
2016-09-03 Ilia Mirkina3xx: make use of software clipping when hw can't handle it
2016-07-18 Kenneth Graunkecompiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
2016-04-30 Rob Clarkfreedreno/ir3: use pipe_debug_callback for shader-db...
2016-03-15 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-13 Rob Clarkfreedreno/a3xx: move where we deal w/ binning FS
2016-03-02 Rob Clarkfreedreno/ir3: enable shareable shaders
2016-01-21 Kristian Høgsberg... Merge remote-tracking branch 'jekstrand/wip/i965-unifor...
2015-12-28 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-15 Rob Clarkfreedreno: update generated headers
2015-12-11 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-11-26 Rob Clarkfreedreno/ir3: assign varying locations later
2015-11-26 Rob Clarkfreedreno/a3xx: rework vinterp/vpsrepl
2015-10-01 Kristian Høgsberg... Merge branch 'master' of ../mesa into vulkan
2015-09-17 Rob Clarkfreedreno/ir3: convert from tgsi semantic/index to...
2015-09-17 Rob Clarkfreedreno/ir3: switch to shader_enums.h interp constants
2015-08-17 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-08-04 Rob Clarkfreedreno/a4xx: MRT support
2015-08-04 Rob Clarkfreedreno: small bit of cleanup about max rendertargets
2015-07-27 Rob Clarkfreedreno/a3xx+a4xx: add support for vtxcnt semantic
2015-07-27 Rob Clarkfreedreno/ir3: bit of shader API refactoring
2015-06-26 Connor AbbottMerge branch 'wip/nir-vtn' into vulkan
2015-06-24 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-05-21 Ilia Mirkinfreedreno/a3xx: set .zw of sprite coords to .01
2015-04-05 Ilia Mirkinfreedreno/a3xx: pass sprite coord mode through to progr...
2015-04-02 Ilia Mirkinfreedreno/a3xx: add MRT support
2015-04-02 Ilia Mirkinfreedreno: remove alpha key from ir3_shader
2015-03-28 Ilia Mirkinfreedreno/a3xx: add support for point sprite coordinate...
2015-02-21 Rob Clarkfreedreno/a4xx: bit of cleanup
2014-11-30 Ilia Mirkinfreedreno/a3xx: add format to emit info, use to set...
2014-11-29 Ilia Mirkinfreedreno/a3xx: fd3_util -> fd3_format
2014-11-14 Rob Clarkfreedreno/ir3: move some helpers
2014-10-15 Rob Clarkfreedreno/ir3: large const support
2014-10-15 Rob Clarkfreedreno/a3xx: refactor/optimize emit
2014-10-14 Rob Clarkfreedreno: use tgsi_lowering
2014-10-03 Rob Clarkfreedreno/a3xx: handle VS only outputting BCOLOR
2014-10-02 Rob Clarkfreedreno/a3xx: handle large shader program sizes
2014-09-27 Rob Clarkfreedreno/a3xx: add flat interpolation mode
2014-09-05 Rob Clarkfreedreno/ir3: fix constlen with relative addressing
2014-07-25 Rob Clarkfreedreno/ir3: split out shader compiler from a3xx
2014-07-25 Rob Clarkfreedreno/a3xx/compiler: rename ir3_shader to ir3
2014-05-15 Rob Clarkfreedreno/a3xx: fix write to bogus register
2014-04-09 Rob Clarkfreedreno/a3xx: assert() -> debug_assert()
2014-04-08 Rob Clarkfreedreno/a3xx: deal with optimized tex instructions
2014-03-30 Rob Clarkfreedreno/a3xx: little extra debug
2014-03-02 Rob Clarkfreedreno/lowering: two-sided-color
2014-03-02 Rob Clarkfreedreno/a3xx: fix gl_PointSize
2014-03-02 Rob Clarkfreedreno/a3xx: binning-pass vertex shader variant
2014-03-02 Rob Clarkfreedreno/a3xx: add support for frag coord/face
2014-03-02 Rob Clarkfreedreno/a3xx: fix for unused inputs
2014-02-23 Rob Clarkfreedreno/a3xx/compiler: half-precision output
2014-02-23 Rob Clarkfreedreno/a3xx: add shader variants
2014-02-23 Rob Clarkfreedreno/a3xx: drop hand-coded blit/solid shaders
2014-02-23 Rob Clarkfreedreno/lowering: cleanup api
2014-02-03 Rob Clarkfreedreno: enabling binning and opt by default
2014-02-03 Rob Clarkfreedreno/a3xx/compiler: new compiler
2014-02-03 Rob Clarkfreedreno/a3xx/compiler: split out old compiler
2014-02-03 Rob Clarkfreedreno/a3xx/compiler: prepare for new compiler
2014-02-01 Rob Clarkfreedreno/a3xx: handle frag z write
2014-02-01 Rob Clarkfreedreno/a3xx/compiler: compiler cleanups
2014-02-01 Rob Clarkfreedreno: add tgsi lowering pass
2014-02-01 Rob Clarkfreedreno: ctx should hold ref to dev
2014-01-08 Rob Clarkfreedreno/a3xx: support for hw binning pass
2013-12-26 Rob Clarkfreedreno: prepare for hw binning
2013-11-02 Rob Clarkfreedreno/a3xx: fix VS out / FS in linking
2013-11-02 Rob Clarkfreedreno/a3xx/compiler: highp frag shader
2013-09-14 Rob Clarkfreedreno/a3xx: use INDIRECT state load for shaders
2013-09-14 Rob Clarkfreedreno/a3xx: fix gpu lockup in some piglit tests
2013-08-29 Rob Clarkfreedreno: updates for msm drm/kms driver
2013-08-24 Rob Clarkfreedreno: update register headers
2013-06-08 Rob Clarkfreedreno: add a3xx support