freedreno/a3xx: fix depth/stencil gmem restore
[mesa.git] / src / gallium / drivers / freedreno / a3xx /
2014-05-21 Rob Clarkfreedreno/a3xx: fix depth/stencil gmem restore
2014-05-21 Rob Clarkfreedreno/a3xx: fix depth/stencil GMEM positioning
2014-05-21 Rob Clarkfreedreno: update generated headers
2014-05-21 Rob Clarkfreedreno: use OUT_RELOCW when buffer is written
2014-05-20 Rob Clarkfreedreno/a3xx: shadow sampler support
2014-05-20 Rob Clarkfreedreno/a3xx/compiler: refactor trans_samp()
2014-05-20 Rob Clarkfreedreno: update generated headers
2014-05-18 Rob Clarkfreedreno/a3xx: use util_format_compose_swizzles()
2014-05-18 Rob Clarkfreedreno/a3xx/compiler: 1D textures
2014-05-17 Rob Clarkfreedreno/a3xx: add sRBG texture support
2014-05-17 Rob Clarkfreedreno: update generated headers
2014-05-15 Rob Clarkfreedreno/a3xx: fix write to bogus register
2014-05-15 Rob Clarkfreedreno/a3xx: account for special inputs/outputs
2014-05-15 Rob Clarkfreedreno/a3xx: fix MAX_INPUTS shader cap
2014-05-15 Ryan Houdekfreedreno/a3xx/compiler: add KILL_IF
2014-05-15 Ryan Houdekfreedreno/a3xx/compiler: start adding integer support
2014-05-13 Rob Clarkfreedreno/a3xx: occlusion query support
2014-05-13 Rob Clarkfreedreno/a3xx: add point-size
2014-05-13 Rob Clarkfreedreno: update generated headers
2014-04-23 Rob Clarkfreedreno/a3xx: fix TOTALATTRTOVS
2014-04-09 Rob Clarkfreedreno/a3xx: assert() -> debug_assert()
2014-04-09 Rob Clarkfreedreno/a3xx/compiler: add CEIL
2014-04-09 Rob Clarkfreedreno/a3xx/compiler: fix neg mov's
2014-04-08 Rob Clarkfreedreno/a3xx: deal with optimized tex instructions
2014-03-30 Rob Clarkfreedreno/a3xx/compiler: fix RECT textures
2014-03-30 Rob Clarkfreedreno/a3xx/compiler: avoid negative register ids
2014-03-30 Rob Clarkfreedreno/a3xx: missing wfi
2014-03-30 Rob Clarkfreedreno/a3xx: little extra debug
2014-03-30 Rob Clarkfreedreno: handle null sampler
2014-03-05 Rob ClarkWIP: freedreno/a3xx: incorrect scissor for binning...
2014-03-02 Rob Clarkfreedreno/a3xx/compiler: overflow in trans_endif
2014-03-02 Rob Clarkfreedreno/a3xx/compiler: fix for resolving PHI's
2014-03-02 Rob Clarkfreedreno/lowering: two-sided-color
2014-03-02 Rob Clarkfreedreno/a3xx/compiler: add SSG
2014-03-02 Rob Clarkfreedreno/a3xx: fix gl_PointSize
2014-03-02 Rob Clarkfreedreno: resync generated headers
2014-03-02 Rob Clarkfreedreno/a3xx: binning-pass vertex shader variant
2014-03-02 Rob Clarkfreedreno/a3xx: add support for frag coord/face
2014-03-02 Rob Clarkfreedreno/a3xx: fix for unused inputs
2014-02-23 Rob Clarkfreedreno/a3xx/compiler: half-precision output
2014-02-23 Rob Clarkfreedreno/a3xx: add shader variants
2014-02-23 Rob Clarkfreedreno/a3xx/compiler: collapse nop's with repeat
2014-02-23 Rob Clarkfreedreno/a3xx: drop hand-coded blit/solid shaders
2014-02-23 Rob Clarkfreedreno/lowering: cleanup api
2014-02-23 Rob Clarkfreedreno/a3xx: add float 16 and 32bit formats
2014-02-23 Rob Clarkfreedreno: resync generated headers
2014-02-19 Rob Clarkfreedreno/a3xx/compiler: scheduling/legalize fixes
2014-02-16 Rob Clarkfreedreno/a3xx/compiler: use (ss) for WAR hazards
2014-02-16 Rob Clarkfreedreno/a3xx/compiler: fix RA typo
2014-02-16 Rob Clarkfreedreno/a3xx/compiler: handle kill properly (new...
2014-02-16 Rob Clarkfreedreno/a3xx/compiler: trans_cmp() sanity
2014-02-16 Rob Clarkfreedreno: fix problems if no color buf bound
2014-02-03 Rob Clarkfreedreno: enabling binning and opt by default
2014-02-03 Rob Clarkfreedreno/a3xx/compiler: new compiler
2014-02-03 Rob Clarkfreedreno/a3xx/compiler: split out old compiler
2014-02-03 Rob Clarkfreedreno/a3xx/compiler: prepare for new compiler
2014-02-03 Rob Clarkfreedreno/a3xx: remove useless reg tracking in disasm...
2014-02-01 Rob Clarkfreedreno: better manage our WFI's
2014-02-01 Rob Clarkfreedreno/a3xx: add logicop
2014-02-01 Rob Clarkfreedreno/a3xx: handle frag z write
2014-02-01 Rob Clarkfreedreno: resync generated headers
2014-02-01 Rob Clarkfreedreno/a3xx: fix const confusion
2014-02-01 Rob Clarkfreedreno/a3xx/compiler: compiler cleanups
2014-02-01 Rob Clarkfreedreno/compiler/a3xx: remove lowered instructions
2014-02-01 Rob Clarkfreedreno: add tgsi lowering pass
2014-02-01 Rob Clarkfreedreno/a3xx/compiler: add CLAMP
2014-02-01 Rob Clarkfreedreno/a3xx/compiler: various fixes
2014-02-01 Rob Clarkfreedreno: ctx should hold ref to dev
2014-01-08 Rob Clarkfreedreno/a3xx: use cs patch instead of RFI+RMW
2014-01-08 Rob Clarkfreedreno/a3xx: support for hw binning pass
2014-01-08 Rob Clarkfreedreno: resync generated headers
2013-12-26 Rob Clarkfreedreno/a3xx: fix blend state corruption issue
2013-12-26 Rob Clarkfreedreno: prepare for hw binning
2013-12-26 Rob Clarkfreedreno: resync generated headers
2013-12-14 Rob Clarkfreedreno: dummy-draw workaround for a320
2013-12-07 Rob Clarkfreedreno/a3xx: add adreno 330 support
2013-12-07 Rob Clarkfreedreno/a3xx/compiler: add ROUND
2013-12-02 Andreas Heiderfreedreno: Add a few texture formats
2013-11-16 Johannes Obermayrfreedreno: compact a2xx and a3xx makefiles into parent...
2013-11-02 Rob Clarkfreedreno/a3xx/texture: min/max lod
2013-11-02 Rob Clarkfreedreno/a3xx: update envytools headers
2013-11-02 Rob Clarkfreedreno/a3xx: fix VS out / FS in linking
2013-11-02 Rob Clarkfreedreno/a3xx: allow num_samplers != num_textures
2013-11-02 Rob Clarkfreedreno/a3xx/compiler: highp frag shader
2013-11-02 Rob Clarkfreedreno/a3xx/compiler: relative addressing fixes.
2013-10-29 Rob Clarkfreedreno: emulated unsupported primitive types
2013-10-29 Rob Clarkfreedreno: update generated headers
2013-10-25 Rob Clarkfreedreno/a3xx/compiler: relative addressing
2013-10-25 Rob Clarkfreedreno/a3xx: fix const/rel/const-rel encoding
2013-10-25 Rob Clarkfreedreno/a3xx: add blend state
2013-10-01 Emil Velikovfreedreno: consolidate C sources list into Makefile...
2013-09-19 Rob Clarkfreedreno/a3xx: fix typo mixup w/ mipfilter
2013-09-14 Rob Clarkfreedreno/a3xx: fix VFD_INDEX_MAX overflow
2013-09-14 Rob Clarkfreedreno/a3xx: handle front_ccw
2013-09-14 Rob Clarkfreedreno/a3xx: stencil fixes
2013-09-14 Rob Clarkfreedreno/a3xx: alpha-test
2013-09-14 Rob Clarkfreedreno/a3xx/compiler: implement SUB
2013-09-14 Rob Clarkfreedreno/a3xx: use INDIRECT state load for shaders
2013-09-14 Rob Clarkfreedreno: emit markers to scratch registers
2013-09-14 Rob Clarkfreedreno: split out WFI helper
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