freedreno/ir3: large const support
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
2014-10-15 Rob Clarkfreedreno/ir3: large const support
2014-10-03 Ilia Mirkinfreedreno/ir3: add TXD support and expose ARB_shader_te...
2014-10-03 Ilia Mirkinfreedreno: instanced drawing/compute not yet supported
2014-10-02 Ilia Mirkinfreedreno: dual-source render targets are not supported
2014-10-01 Rob Clarkfreedreno: max-texture-lod-bias should be 15.0f
2014-09-27 Rob Clarkfreedreno: turn missing caps into compile warnings
2014-09-27 Rob Clarkfreedreno: we have more than 0 viewports!
2014-09-27 Rob Clarkfreedreno: don't advertise mirror-clamp support
2014-09-27 Rob Clarkfreedreno: fix compiler warning
2014-09-21 Rob Clarkfreedreno/a3xx: more texture array fixes
2014-09-21 Rob Clarkfreedreno: add DRM_CONF_SHARE_FD
2014-09-12 Rob Clarkfreedreno: "fix" problems with excessive flushes
2014-09-12 Ilia Mirkingallium: add a texture target to sampler view and a...
2014-09-09 Rob Clarkfreedreno/a3xx: enable hw primitive-restart
2014-08-28 Timothy Arcerigallium: add cap for MAX_VERTEX_ATTRIB_STRIDE
2014-08-19 Tobias Klausmanngallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INV...
2014-08-15 Emil Velikovgallium/freedreno: handle query_renderer caps
2014-08-15 Ilia Mirkingallium: add opcodes/cap for fine derivative support
2014-08-12 Emil Velikovautomake: gallium/freedreno: drop spurious include...
2014-08-11 Marek Olšákgallium: remove PIPE_SHADER_CAP_MAX_ADDRS
2014-07-28 Marek Olšákgallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFF...
2014-07-25 Rob Clarkfreedreno/a3xx: enable/disable wa's based on patch...
2014-07-03 Ilia Mirkingallium: rename PIPE_CAP_TGSI_VS_LAYER to also have...
2014-07-01 Christoph Bumillergallium: add facilities for indirect drawing
2014-07-01 Ilia Mirkingallium: add a cap for max vertex streams
2014-06-02 Christoph Bumillergallium: create TGSI_PROPERTY to disable viewport and...
2014-05-26 Rob Clarkfreedreno: few caps fixes
2014-05-20 Rob Clarkfreedreno: don't advertise texture arrays for now
2014-05-18 Rob Clarkfreedreno: fix caps
2014-05-15 Rob Clarkfreedreno/a3xx: fix MAX_INPUTS shader cap
2014-05-15 Rob Clarkfreedreno/a3xx: add debug flag to expose glsl130
2014-05-13 Rob Clarkfreedreno/a3xx: occlusion query support
2014-05-08 Ilia Mirkingallium: add a cap for supporting 4-offset TG4 opcodes
2014-04-26 Ilia Mirkingallium: add basic support for ARB_sample_shading
2014-04-11 Ilia Mirkingallium: add a way to query min/max texture gather...
2014-04-07 Dave Airliegallium: add support for LODQ opcodes.
2014-04-02 Dave Airliemesa/soft/llvmpipe: add fake MSAA support
2014-02-25 Marek Olšákgallium: the other drivers don't support ARB_buffer_storage
2014-02-25 Dave Airliegallium: add texture gather support to gallium (v3)
2014-02-09 Grigori Goronzygallium: add geometry shader output limits
2014-02-04 Marek Olšákgallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERS
2014-02-03 Rob Clarkfreedreno: enabling binning and opt by default
2014-02-03 Rob Clarkfreedreno/a3xx/compiler: new compiler
2014-02-03 Rob Clarkfreedreno/a3xx/compiler: split out old compiler
2014-02-01 Rob Clarkfreedreno/a3xx: handle frag z write
2014-01-29 Ian Romanickfreedreno: Set PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT to 64
2014-01-23 Marek Olšákgallium: remove PIPE_CAP_SCALED_RESOLVE
2014-01-08 Rob Clarkfreedreno: add basic query support
2014-01-08 Rob Clarkfreedreno/a3xx: support for hw binning pass
2013-12-10 Christopher James... gallium/winsys/drm: Prepare for passing prime fds in...
2013-12-07 Rob Clarkfreedreno/a3xx: add adreno 330 support
2013-12-03 Marek Olšákgallium: add support for AMD_vertex_shader_layer
2013-11-28 Roland Scheideggergallium: new shader cap bit for the amount of sampler...
2013-11-02 Rob Clarkfreedreno/a3xx/compiler: highp frag shader
2013-11-02 Rob Clarkfreedreno: we do actually support sqrt
2013-10-25 Ilia Mirkingallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
2013-10-25 Rob Clarkfreedreno/a3xx: fix const/rel/const-rel encoding
2013-09-14 Rob Clarkfreedreno: add debug option to disable GMEM bypass
2013-09-14 Rob Clarkfreedreno/a3xx: use INDIRECT state load for shaders
2013-09-14 Rob Clarkfreedreno: multi-slice resources (cubemap, mipmap,...
2013-08-24 Rob Clarkfreedreno: add debug option to disable scissor optimization
2013-07-22 Tom Stellardgallium: Add PIPE_CAP_ENDIANNESS
2013-07-02 Marek Olšákmesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimit...
2013-06-08 Rob Clarkfreedreno: add a3xx support
2013-06-08 Rob Clarkfreedreno: prepare for a3xx
2013-04-25 Rob Clarkfreedreno: clear fixes and debugging
2013-04-25 Rob Clarkfreedreno: implement fd_screen_destroy()
2013-04-18 Christoph Bumillerst/mesa: optionally apply texture swizzle to border...
2013-04-03 Christoph Bumillergallium: add PIPE_CAP_QUERY_PIPELINE_STATISTICS
2013-03-25 Rob Clarkfreedreno: use u_debug for debug env vars
2013-03-25 Rob Clarkfreedreno: prefer sw upload for textures
2013-03-20 Christoph Bumillergallium: add TGSI_SEMANTIC_TEXCOORD,PCOORD v3
2013-03-12 Rob Clarkfreedreno: gallium driver for adreno