nvc0: use 64-bit math when scaling the query results
[mesa.git] / src / gallium / drivers / freedreno /
2014-09-05 Emil Velikovgallium/freedreno: ship all files in the tarball
2014-09-05 Rob Clarkfreedreno/ir3: fix constlen with relative addressing
2014-09-05 Rob Clarkfreedreno/ir3: fix error in bail logic
2014-09-05 Rob Clarkfreedreno/ir3: bit of debug
2014-09-04 Carl WorthEliminate several cases of multiplication in arguments...
2014-09-01 Rob Clarkfreedreno/ir3: add DDX/DDY
2014-09-01 Rob Clarkfreedreno/ir3: don't keep IR around
2014-08-30 Rob Clarkfreedreno/ir3: fix potential null ptr deref
2014-08-30 Rob Clarkfreedreno/ir3: add TXB
2014-08-30 Rob Clarkfreedreno/ir3: detect scheduler fail
2014-08-28 Timothy Arcerigallium: add cap for MAX_VERTEX_ATTRIB_STRIDE
2014-08-24 Rob Clarkfreedreno/a2xx: fix segfault
2014-08-24 Rob Clarkfreedreno/a3xx: handle first/last level properly
2014-08-24 Rob Clarkfreedreno: implement pipe_flush_resource()
2014-08-24 Rob Clarkfreedreno: don't ignore src/dst level
2014-08-19 Tobias Klausmanngallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INV...
2014-08-15 Emil Velikovgallium/freedreno: handle query_renderer caps
2014-08-15 Ilia Mirkingallium: add opcodes/cap for fine derivative support
2014-08-12 Emil Velikovandroid: gallium/freedreno: add preliminary build
2014-08-12 Emil Velikovautomake: gallium/freedreno: drop spurious include...
2014-08-11 Marek Olšákgallium: remove PIPE_SHADER_CAP_MAX_ADDRS
2014-07-28 Marek Olšákgallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFF...
2014-07-25 Rob Clarkfreedreno: fix typo in gpu version check
2014-07-25 Rob Clarkfreedreno/ir3: split out shader compiler from a3xx
2014-07-25 Rob Clarkfreedreno/a3xx/compiler: rename ir3_shader to ir3
2014-07-25 Rob Clarkfreedreno/a3xx/compiler: scheduler vs pred reg
2014-07-25 Rob Clarkfreedreno/a3xx/compiler: little cleanups
2014-07-25 Rob Clarkfreedreno/a3xx: enable/disable wa's based on patch...
2014-07-25 Rob Clarkfreedreno/a3xx/compiler: make IR heap dyanmic
2014-07-23 Rob Clarkfreedreno/a3xx/compiler: fix p0 (kill, etc)
2014-07-23 Rob Clarkfreedreno/a3xx: more vtx formats
2014-07-23 Rob Clarkfreedreno/a3xx/compiler: const file relative addressing
2014-07-23 Rob Clarkfreedreno/a3xx/compiler: move function
2014-07-23 Rob Clarkfreedreno/a3xx: add back a few stalls
2014-07-23 Rob Clarkfreedreno: update generated headers
2014-07-03 Ilia Mirkingallium: rename PIPE_CAP_TGSI_VS_LAYER to also have...
2014-07-01 Christoph Bumillergallium: add facilities for indirect drawing
2014-07-01 Ilia Mirkingallium: add a cap for max vertex streams
2014-07-01 Ilia Mirkingallium: add an index argument to create_query
2014-06-22 Rob Clarkfreedreno: use util_copy_framebuffer_state()
2014-06-22 Rob Clarkfreedreno/a3xx: WFI fixes/cleanup
2014-06-13 Rob Clarkfreedreno/a3xx: vtx formats
2014-06-13 Rob Clarkfreedreno: update generated headers
2014-06-13 Rob Clarkfreedreno: try for more squarish tile dimensions
2014-06-13 Rob Clarkfreedreno: fix for null textures
2014-06-02 Christoph Bumillergallium: create TGSI_PROPERTY to disable viewport and...
2014-05-26 Rob Clarkfreedreno/a3xx: texture fixes
2014-05-26 Rob Clarkfreedreno: update generated headers
2014-05-26 Rob Clarkfreedreno: few caps fixes
2014-05-21 Rob Clarkfreedreno/a3xx: fix blend opcode
2014-05-21 Rob Clarkfreedreno/a3xx: fix depth/stencil gmem restore
2014-05-21 Rob Clarkfreedreno/a3xx: fix depth/stencil GMEM positioning
2014-05-21 Rob Clarkfreedreno: update generated headers
2014-05-21 Rob Clarkfreedreno: use OUT_RELOCW when buffer is written
2014-05-20 Rob Clarkfreedreno: don't advertise texture arrays for now
2014-05-20 Rob Clarkfreedreno/a3xx: shadow sampler support
2014-05-20 Rob Clarkfreedreno/a3xx/compiler: refactor trans_samp()
2014-05-20 Rob Clarkfreedreno: update generated headers
2014-05-18 Rob Clarkfreedreno/a3xx: use util_format_compose_swizzles()
2014-05-18 Rob Clarkfreedreno/a3xx/compiler: 1D textures
2014-05-18 Rob Clarkfreedreno: fix caps
2014-05-18 Rob Clarkfreedreno: fix index buffer offset
2014-05-17 Rob Clarkfreedreno/a3xx: add sRBG texture support
2014-05-17 Rob Clarkfreedreno: update generated headers
2014-05-15 Rob Clarkfreedreno/a3xx: fix write to bogus register
2014-05-15 Rob Clarkfreedreno/a3xx: account for special inputs/outputs
2014-05-15 Rob Clarkfreedreno/a3xx: fix MAX_INPUTS shader cap
2014-05-15 Rob Clarkfreedreno/a3xx: add debug flag to expose glsl130
2014-05-15 Ryan Houdekfreedreno/a3xx/compiler: add KILL_IF
2014-05-15 Ryan Houdekfreedreno/a3xx/compiler: start adding integer support
2014-05-13 Rob Clarkfreedreno/a3xx: occlusion query support
2014-05-13 Rob Clarkfreedreno: add support for hw queries
2014-05-13 Rob Clarkfreedreno/query: allow multiple query implementations
2014-05-13 Rob Clarkfreedreno/a3xx: add point-size
2014-05-13 Rob Clarkfreedreno: update generated headers
2014-05-11 Rob Clarkfreedreno/a2xx: fix compiler warning
2014-05-08 Ilia Mirkingallium: add a cap for supporting 4-offset TG4 opcodes
2014-04-26 Ilia Mirkingallium: add basic support for ARB_sample_shading
2014-04-25 Roland Scheideggergallium/util: use ui[4] instead of ui in union util_color
2014-04-23 Rob Clarkfreedreno/a3xx: fix TOTALATTRTOVS
2014-04-11 Ilia Mirkingallium: add a way to query min/max texture gather...
2014-04-09 Rob Clarkfreedreno/a3xx: assert() -> debug_assert()
2014-04-09 Rob Clarkfreedreno/a3xx/compiler: add CEIL
2014-04-09 Rob Clarkfreedreno/a3xx/compiler: fix neg mov's
2014-04-08 Rob Clarkfreedreno/a3xx: deal with optimized tex instructions
2014-04-07 Dave Airliegallium: add support for LODQ opcodes.
2014-04-02 Dave Airliemesa/soft/llvmpipe: add fake MSAA support
2014-03-30 Rob Clarkfreedreno/a3xx/compiler: fix RECT textures
2014-03-30 Rob Clarkfreedreno/a3xx/compiler: avoid negative register ids
2014-03-30 Rob Clarkfreedreno/a3xx: missing wfi
2014-03-30 Rob Clarkfreedreno/a3xx: little extra debug
2014-03-30 Rob Clarkfreedreno: handle null sampler
2014-03-05 Rob ClarkWIP: freedreno/a3xx: incorrect scissor for binning...
2014-03-02 Rob Clarkfreedreno/a3xx/compiler: overflow in trans_endif
2014-03-02 Rob Clarkfreedreno/a3xx/compiler: fix for resolving PHI's
2014-03-02 Rob Clarkfreedreno/lowering: two-sided-color
2014-03-02 Rob Clarkfreedreno/a3xx/compiler: add SSG
2014-03-02 Rob Clarkfreedreno/a3xx: fix gl_PointSize
2014-03-02 Rob Clarkfreedreno: resync generated headers
2014-03-02 Rob Clarkfreedreno/a3xx: binning-pass vertex shader variant
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