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r600g: avoid useless shader rebuild at draw call
[mesa.git]
/
src
/
gallium
/
drivers
/
llvmpipe
/
lp_state_fs.h
2010-11-30
Brian Paul
gallivm/llvmpipe: squash merge of the llvm-context...
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2010-10-20
Keith Whitwell
Merge branch 'llvm-cliptest-viewport'
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2010-10-18
Keith Whitwell
Merge remote branch 'origin/master' into lp-setup-llvm
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2010-10-11
José Fonseca
llvmpipe: Use lp_tgsi_info.
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2010-09-21
Brian Paul
Merge branch 'sprite-coord'
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2010-09-20
Brian Paul
llvmpipe: maintain fragment shader state for draw module
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2010-09-18
Keith Whitwell
llvmpipe: use llvm for attribute interpolant calculation
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2010-09-15
Christoph Bumiller
Merge remote branch 'origin/nv50-compiler'
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2010-09-11
José Fonseca
llvmpipe: Don't store display the alpha ref value in...
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2010-09-07
Keith Whitwell
llvmpipe: put fs variant dumping in a function
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2010-09-05
José Fonseca
llvmpipe: Relax the colormask constraint on opaque.
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2010-09-02
Christoph Bumiller
Merge remote branch 'origin/master' into nv50-compiler
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2010-08-22
Keith Whitwell
llvmpipe: reduce size of fragment shader variant key
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2010-08-22
Keith Whitwell
llvmpipe: remove unused member from lp_fragment_shader_...
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2010-07-27
Eric Anholt
Merge remote branch 'origin/master' into glsl2
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2010-07-14
Zack Rusin
Merge branch 'mesa-2d-registers'
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2010-07-13
Keith Whitwell
llvmpipe: pass mask into fragment shader
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2010-06-28
Jakob Bornecrantz
Merge branch 'gallium-drm-driver-drescriptor'
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2010-06-24
Eric Anholt
Merge branch 'glsl2-head' into glsl2
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2010-06-24
Brian Paul
Merge branch 'shader-file-reorg'
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2010-06-21
José Fonseca
llvmpipe: s/lpfs/shader/
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2010-06-18
Roland Scheidegger
llvmpipe: limit the number of fragment shader variants...
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2010-06-03
Roland Scheidegger
Merge branch 'gallium-newclear'
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2010-06-03
José Fonseca
llvmpipe: Number shaders/variants for more reproducible...
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2010-05-30
José Fonseca
llvmpipe: Pass the fs variant to the rasterizer.
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