radeonsi: move DB_SHADER_CONTROL into db_render_state
[mesa.git] / src / gallium / drivers / llvmpipe /
2014-09-24 Emil Velikovgallium/softpipe,llvmpipe: add automake target 'templates'
2014-09-16 Dave Airliellvmpipe: fix rast debugging output
2014-09-16 Richard Sandifordllvmpipe: Fix PIPE_FORMAT_Z32_FLOAT_S8X24_UINT handling...
2014-09-12 Ilia Mirkingallium: add a texture target to sampler view and a...
2014-09-05 Emil Velikovgallium/llvmpipe: ship all files in the tarball
2014-08-29 Roland Scheideggersoftpipe: handle vertex texture sampling when using...
2014-08-29 Roland Scheideggerllvmpipe: (trivial) enable cube map arrays
2014-08-28 Timothy Arcerigallium: add cap for MAX_VERTEX_ATTRIB_STRIDE
2014-08-28 Roland Scheideggerdraw: fix base instance handling in llvm path
2014-08-21 Roland Scheideggerllvmpipe: change LP_MAX_SHADER_INSTRUCTIONS definition
2014-08-19 Tobias Klausmannllvmpipe/softpipe: enable ARB_conditional_render_inverted
2014-08-19 Tobias Klausmanngallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INV...
2014-08-15 Emil Velikovgallium/softpipe/llvmpipe: handle query_renderer caps
2014-08-15 Ilia Mirkingallium: add opcodes/cap for fine derivative support
2014-08-12 Ilia Mirkinsoftpipe,llvmpipe: mark BPTC formats as unsupported
2014-08-05 Emil Velikovllvmpipe/tests: automake: link against libmesautil.la
2014-08-05 Roland Scheideggerllvmpipe: implement support for cube map arrays
2014-08-04 Jason Ekstrandgallium: Move sRGB <-> RGB handling to libmesautil
2014-08-01 Roland Scheideggerllvmpipe: don't store number of layers per level
2014-08-01 Roland Scheideggerllvmpipe: integrate memory allocation into llvmpipe_tex...
2014-08-01 Roland Scheideggerllvmpipe: get rid of impossible code in alloc_image_data
2014-07-30 Giovanni Campagnadri: Add a new capabilities for drivers that can't...
2014-07-03 Ilia Mirkingallium: rename PIPE_CAP_TGSI_VS_LAYER to also have...
2014-07-01 Roland Scheideggerllvmpipe: get rid of llvmpipe_get_texture_tile_linear
2014-07-01 Roland Scheideggerllvmpipe: get rid of llvmpipe_get_texture_image
2014-07-01 Roland Scheideggerllvmpipe: get rid of llvmpipe_get_texture_image_all
2014-07-01 Roland Scheideggerllvmpipe: allocate regular texture memory upfront
2014-07-01 Roland Scheideggerllvmpipe: get rid of linear_img struct
2014-07-01 Roland Scheideggerllvmpipe: (trivial) rename linear_mip_offsets to mip_of...
2014-07-01 Christoph Bumillergallium: add facilities for indirect drawing
2014-07-01 Ilia Mirkingallium: add a cap for max vertex streams
2014-07-01 Ilia Mirkingallium: add an index argument to create_query
2014-06-25 Takashi Iwaillvmpipe: Fix zero-division in llvmpipe_texture_layout()
2014-06-13 Roland Scheideggerllvmpipe: increase number of queries which can be binne...
2014-06-02 Christoph Bumillergallium: create TGSI_PROPERTY to disable viewport and...
2014-05-31 Roland Scheideggerllvmpipe: (trivial) drop "unswizzled" from some functio...
2014-05-31 Roland Scheideggerllvmpipe: fix crash when not all attachments are popula...
2014-05-31 Roland Scheideggerllvmpipe: honor the render_condition_enable bit in...
2014-05-19 Roland Scheideggerllvmpipe: do IR counting for shader cache management...
2014-05-16 Roland Scheideggergallivm: give more verbose names to modules
2014-05-15 Roland Scheideggerllvmpipe: improve setup shader names (for debugging)
2014-05-15 Roland Scheideggerllvmpipe: kill off llvmpipe_variant_count
2014-05-14 José Fonsecallvmpipe: Delete unneeded LLVM stuff earlier.
2014-05-14 José Fonsecagallivm,draw,llvmpipe: Remove support for versions...
2014-05-08 Roland Scheideggerllvmpipe: change LP_MAX_SHADER_INSTRUCTIONS limit defin...
2014-05-08 Ilia Mirkingallium: add a cap for supporting 4-offset TG4 opcodes
2014-04-26 Ilia Mirkingallium: add basic support for ARB_sample_shading
2014-04-25 Roland Scheideggerllvmpipe: fix clearing of individual color buffers...
2014-04-25 Roland Scheideggerllvmpipe: (trivial) use correct LP_MIN_VECTOR_ALIGN...
2014-04-24 José Fonsecallvmpipe: Advertise GLSL 3.30.
2014-04-11 Ilia Mirkingallium: add a way to query min/max texture gather...
2014-04-07 Dave Airliegallium: add support for LODQ opcodes.
2014-04-04 Brian Paulllvmpipe: remove no-op checks in sampler, sampler_view...
2014-04-02 Dave Airliemesa/soft/llvmpipe: add fake MSAA support
2014-03-26 Zack Rusinllvmpipe: Fix llvmpipe_create_gs_state.
2014-03-25 José Fonsecallvmpipe: Simplify vertex and geometry shaders.
2014-03-21 Roland Scheideggerllvmpipe: add support for b5g6r5_srgb
2014-03-20 Richard Sandifordllvmpipe: Tighten check for alpha-only formats
2014-03-07 Zack Rusingallium: allow setting of the internal stream output...
2014-02-25 Marek Olšákgallium: the other drivers don't support ARB_buffer_storage
2014-02-25 Dave Airliegallium: add texture gather support to gallium (v3)
2014-02-09 Grigori Goronzygallium: add geometry shader output limits
2014-02-04 Marek Olšákgallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERS
2014-01-31 Roland Scheideggerllvmpipe: fix denorm handling for r11g11b10_float forma...
2014-01-29 Siavash Eliasillvmpipe: Set PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT to 64
2014-01-29 Siavash Eliasillvmpipe: Use alignment of 64 instead of 16 for buffer...
2014-01-23 José Fonsecagallium: Use C11 thread abstractions.
2014-01-23 Marek Olšákgallium: remove PIPE_CAP_SCALED_RESOLVE
2014-01-22 Dave Airliellvmpipe: dump geometry shaders when using LP_DEBUG...
2014-01-17 José Fonsecas/Tungsten Graphics/VMware/
2014-01-17 Brian Paulllvmpipe: handle NULL color buffer pointers
2014-01-17 Roland Scheideggerllvmpipe: fix large point rasterization with point_quad...
2014-01-16 Zack Rusinllvmpipe: do constant buffer bounds checking in shaders
2014-01-09 José Fonsecallvmpipe: Honour pipe_rasterizer::point_quad_rasterization.
2014-01-08 José Fonsecallvmpipe: Fix the bottom_edge_rule adjustment for points.
2014-01-08 José Fonsecallvmpipe: Respect bottom_edge_rule when computing the...
2014-01-07 José Fonsecallvmpipe: Basic implementation of pipe_context::set_sam...
2014-01-07 Si Chenllvmpipe: Implement alpha_to_coverage for non-MSAA...
2013-12-22 Jonathan Liullvmpipe: use pipe_sampler_view_release() to avoid...
2013-12-14 Roland Scheideggerllvmpipe: get rid of barycentric calculation of a0
2013-12-14 Roland Scheideggerllvmpipe: (trivial) get rid of triangle subdivision...
2013-12-13 Dave Airlieswrast* (gallium, classic): add MESA_copy_sub_buffer...
2013-12-11 Matthew McClurellvmpipe: add plumbing for ARB_depth_clamp
2013-12-10 Zack Rusinllvmpipe: add a very useful (disabled) debugging output
2013-12-10 Zack Rusinllvmpipe: fix blending with half-float formats
2013-12-09 Matthew McClurellvmpipe: clamp fragment shader depth write to the...
2013-12-03 Marek Olšákgallium: add support for AMD_vertex_shader_layer
2013-11-28 Roland Scheideggergallium: new shader cap bit for the amount of sampler...
2013-11-25 Zack Rusinllvmpipe: support 8bit subpixel precision
2013-11-22 Roland Scheideggerllvmpipe: (trivial) disable new accurate origin calculation
2013-11-21 Roland Scheideggerllvmpipe: calculate more accurate interpolation value...
2013-11-16 Emil Velikovgallium/drivers: compact compiler flags into Automake.inc
2013-11-14 Roland Scheideggerllvmpipe: (trivial) fix more fallout from the setup...
2013-11-14 Roland Scheideggerllvmpipe: (trivial) fix misplaced bld context assignment.
2013-11-14 Roland Scheideggerllvmpipe: clean up state setup code a bit
2013-11-14 Roland Scheideggergallivm,llvmpipe: fix float->srgb conversion to handle...
2013-11-12 Roland Scheideggerdraw,llvmpipe: use exponent manipulation instead of...
2013-11-07 Matthew McCluredraw,llvmpipe,util: add depth bias calculation for...
2013-10-29 Roland Scheideggerllvmpipe: fix bogus layer clamping in setup
2013-10-29 Matthew McClureutil,llvmpipe: correctly set the minimum representable...
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