softpipe: make vertex state functions static
[mesa.git] / src / gallium / drivers / llvmpipe /
2010-09-25 Keith Whitwellllvmpipe: handle up to 8 planes in triangle binner
2010-09-25 Keith Whitwellllvmpipe: handle FACING interpolants in line and point...
2010-09-24 Brian Paulllvmpipe: make texture border_color dynamic state
2010-09-24 Brian Paulllvmpipe: make min/max lod and lod bias dynamic state
2010-09-22 Brian Paulllvmpipe: fix sprite texcoord setup for non-projective...
2010-09-22 José Fonsecallvmpipe: Make rgb/alpha bland func/factors match,...
2010-09-22 José Fonsecallvmpipe: Special case complementary and identify blend...
2010-09-21 José Fonsecallvmpipe: When failing free fs shader too.
2010-09-21 José Fonsecallvmpipe: Describe how to profile llvmpipe.
2010-09-21 Brian PaulMerge branch 'sprite-coord'
2010-09-21 Keith Whitwellllvmpipe: fix flatshading in new line code
2010-09-20 Brian Paulllvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTS
2010-09-20 Brian Paulllvmpipe: implement sprite coord origin modes
2010-09-20 Brian Paulllvmpipe: rename sprite field, add sprite_coord_origin
2010-09-20 Brian Paulllvmpipe: clean-up, comments in setup_point_coefficient()
2010-09-20 Brian Paulllvmpipe: reformatting, remove trailing whitespace...
2010-09-20 Brian Paulllvmpipe: indentation fix
2010-09-20 Brian Paulllvmpipe: maintain fragment shader state for draw module
2010-09-20 Brian Paulllvmpipe: fix query bug when no there's no scene
2010-09-17 José Fonsecallvmpipe: Default to no threading on single processor...
2010-09-16 José Fonsecagallivm: Start collecting bitwise arithmetic helpers...
2010-09-16 Keith Whitwellllvmpipe: add DEBUG_FS to dump variant information
2010-09-16 Keith Whitwellllvmpipe: add LP_PERF flag to disable various aspects...
2010-09-15 Brian Paulllvmpipe: s/boolean/unsigned/ in bitfield to silence...
2010-09-15 Brian Paulllvmpipe: cast to silence warning
2010-09-15 Christoph BumillerMerge remote branch 'origin/nv50-compiler'
2010-09-15 Keith Whitwellllvmpipe: return zero from floor_pot(zero)
2010-09-15 Keith Whitwellllvmpipe: remove duplicate code
2010-09-15 Keith Whitwellllvmpipe: brackets around macro arg
2010-09-14 Vinson Leellvmpipe: Remove unnecessary header.
2010-09-14 Vinson Leellvmpipe: Initialize variable for potentially unhandled...
2010-09-14 Luca Barbierigallium: introduce get_shader_param (ALL DRIVERS CHANGE...
2010-09-13 José Fonsecallvmpipe: Fix non SSE2 builds.
2010-09-13 Witold Barylukllvmpipe: Change asm to __asm__.
2010-09-13 José Fonsecallvmpipe: Unbreak rasterization on 64bit.
2010-09-13 José Fonsecallvmpipe: use gcc asm only with gcc
2010-09-12 Keith Whitwellllvmpipe: introduce tri_3_4 for tiny triangles
2010-09-12 Keith Whitwellllvmpipe: allow tri_3_16 at any 4-aligned location...
2010-09-12 Keith Whitwellllvmpipe: refactor tri_3_16
2010-09-12 Keith Whitwellllvmpipe: pass linear masks to fragment shader
2010-09-12 Keith Whitwellllvmpipe: fix warnings on both 32 and 64 bit builds
2010-09-12 Keith Whitwellllvmpipe: fix wierd performance regression in isosurf
2010-09-12 José Fonsecallvmpipe: Only generate the whole shader specialization...
2010-09-11 José Fonsecallvmpipe: Silence some warnings.
2010-09-11 José Fonsecallvmpipe: Don't store display the alpha ref value in...
2010-09-11 José Fonsecagallivm: s/lp_build_broadcast_aos/lp_build_swizzle_scal...
2010-09-11 Keith Whitwellllvmpipe: restore larger command blocks
2010-09-11 Keith Whitwellllvmpipe: move some debug to DEBUG_SCENE
2010-09-11 Keith Whitwellllvmpipe: add DEBUG_MEM option
2010-09-11 Keith Whitwellllvmpipe: allow bigger scenes
2010-09-09 Brian Paulllvmpipe: remove redundant tgsi_dup_tokens() call
2010-09-07 Chia-I Wullvmpipe: Add lp_rast_debug.c to Makefile.
2010-09-07 José Fonsecallvmpipe: Refactor lp_scene_add_resource_reference
2010-09-07 José Fonsecallvmpipe: Fix negated logic in lp_scene_add_resource_re...
2010-09-07 Keith Whitwellllvmpipe: move more coef setup into lp_setup_coef.c
2010-09-07 Keith Whitwellllvmpipe: declare fence handle struct
2010-09-07 Keith Whitwellllvmpipe: rasterization debugging helpers
2010-09-07 Keith Whitwellllvmpipe: use opcodes instead of function pointers...
2010-09-07 Keith Whitwellllvmpipe: rearrange queries
2010-09-07 Keith Whitwellllvmpipe: enforce fixed memory limit on scenes
2010-09-07 Keith Whitwellllvmpipe: clean up deferred zstencil clears
2010-09-07 Keith Whitwellllvmpipe: rework fences and queries
2010-09-07 Keith Whitwellllvmpipe: move whole-tile emit into a function
2010-09-07 Keith Whitwellllvmpipe: put fs variant dumping in a function
2010-09-05 José Fonsecallvmpipe: Remove some broken MinGW hacks in the sin...
2010-09-05 José Fonsecallvmpipe: Fix perspective divide interpolation.
2010-09-05 José Fonsecallvmpipe: Relax the colormask constraint on opaque.
2010-09-05 José Fonsecagallivm: Pass condition masks as an unsigned bitmask.
2010-09-02 Christoph BumillerMerge remote branch 'origin/master' into nv50-compiler
2010-08-31 Keith Whitwellllvmpipe: slightly simplify build_mask
2010-08-31 Keith Whitwellllvmpipe: combine linear mask calculation
2010-08-31 Keith Whitwellllvmpipe: intrinsics versions of build_mask functions
2010-08-28 Vinson Leellvmpipe: Include missing header in lp_flush.c.
2010-08-28 Vinson Leellvmpipe: Remove unnecessary header.
2010-08-27 Keith Whitwellllvmpipe: use util_iround in place of round
2010-08-27 Keith Whitwellllvmpipe: eliminate tri->dx, tri->dy values
2010-08-27 Hui Qi Tayllvmpipe: point sprites rasterization
2010-08-27 Hui Qi Tayllvmpipe: native point rasterization with better pixel...
2010-08-27 Hui Qi Tayllvmpipe: native point rasterization
2010-08-27 Keith Whitwellllvmpipe: update line rasterization code to current...
2010-08-27 Hui Qi Tayllvmpipe: native line rasterization with correct pixel...
2010-08-27 Hui Qi Tayllvmpipe: native rasterization for lines
2010-08-27 Keith Whitwellllvmpipe: add lp_setup_coef to makefile
2010-08-27 Keith Whitwellllvmpipe: intrinsics version of triangle coeficient...
2010-08-26 Brian Paulllvmpipe: fix PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS query
2010-08-25 Keith Whitwellllvmpipe: fix bad patch application
2010-08-25 Vinson Leellvmpipe: Remove unnecessary header.
2010-08-25 Keith Whitwellllvmpipe: track drawing region as a single u_rect
2010-08-25 Keith Whitwellllvmpipe: better triangle debugging
2010-08-25 Keith Whitwellllvmpipe: cull zero-area triangles early
2010-08-25 Keith Whitwellllvmpipe: more rasterization counters
2010-08-25 Keith Whitwellllvmpipe: move some fence functions into lp_screen.c
2010-08-25 Keith Whitwellllvmpipe: wake all threads waiting on a fence
2010-08-25 Keith Whitwellllvmpipe: fence debugging, add llvmpipe_finish
2010-08-25 Keith Whitwellllvmpipe: remove dead code
2010-08-25 Chia-I Wugallium: Use draw_set_index_buffer and others.
2010-08-22 Keith Whitwellllvmpipe: reduce size of fragment shader variant key
2010-08-22 Keith Whitwellllvmpipe: remove unused member from lp_fragment_shader_...
2010-08-22 Keith Whitwellllvmpipe: don't clear unused bins
2010-08-20 Luca Barbierigallium: make all checks for PIPE_TEXTURE_2D check...
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