gallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
2015-07-16 Marek Olšákgallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
2015-06-30 Ilia Mirkinnv30: provide a minimum map buffer alignment
2015-06-05 Marek Olšáktgsi/ureg: don't emit in/out arrays if drivers don...
2015-05-23 Ilia Mirkinnv30: check nouveau_bo_map output of notify bo
2015-05-12 Marek Olšákgallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY
2015-03-16 Marek Olšákgallium: add FMA and DFMA opcodes (v3)
2015-02-20 Ilia Mirkingallium: add new double-related shader caps to all...
2015-02-17 Marek Olšákgallium: add interface and state tracker support for...
2015-02-05 Axel Davygallium: Add MULTISAMPLE_Z_RESOLVE cap
2015-02-03 Ilia Mirkingallium: add a cap to determine whether the driver...
2014-12-16 Roland Scheideggergallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEM...
2014-10-24 Mathias Fröhlichgallium: introduce PIPE_CAP_CLIP_HALFZ.
2014-10-21 Marek Olšákgallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it...
2014-09-12 Ilia Mirkingallium: add a texture target to sampler view and a...
2014-08-28 Timothy Arcerigallium: add cap for MAX_VERTEX_ATTRIB_STRIDE
2014-08-19 Tobias Klausmanngallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INV...
2014-08-15 Emil Velikovgallium/nouveau: handle query_renderer caps
2014-08-15 Ilia Mirkingallium: add opcodes/cap for fine derivative support
2014-08-11 Marek Olšákgallium: remove PIPE_SHADER_CAP_MAX_ADDRS
2014-07-28 Marek Olšákgallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFF...
2014-07-03 Ilia Mirkingallium: rename PIPE_CAP_TGSI_VS_LAYER to also have...
2014-07-01 Christoph Bumillergallium: add facilities for indirect drawing
2014-07-01 Ilia Mirkingallium: add a cap for max vertex streams
2014-06-19 Ilia Mirkinnv30: tidy screen caps, add missing ones
2014-06-19 Ilia Mirkinnv30: plug some memory leaks on screen destroy and...
2014-06-02 Christoph Bumillergallium: create TGSI_PROPERTY to disable viewport and...
2014-05-08 Ilia Mirkingallium: add a cap for supporting 4-offset TG4 opcodes
2014-05-02 Ilia Mirkinnouveau: add ARB_buffer_storage support
2014-04-26 Ilia Mirkingallium: add basic support for ARB_sample_shading
2014-04-11 Ilia Mirkingallium: add a way to query min/max texture gather...
2014-04-07 Dave Airliegallium: add support for LODQ opcodes.
2014-04-02 Dave Airliemesa/soft/llvmpipe: add fake MSAA support
2014-03-09 Ilia Mirkinnouveau: fix fence waiting logic in screen destroy
2014-02-25 Marek Olšákgallium: the other drivers don't support ARB_buffer_storage
2014-02-25 Dave Airliegallium: add texture gather support to gallium (v3)
2014-02-12 Maarten Lankhorstnouveau: create only 1 shared screen between vdpau...
2014-02-11 Ilia Mirkinnv30,nvc0: only claim a single viewport
2014-02-09 Grigori Goronzygallium: add geometry shader output limits
2014-02-09 Ilia Mirkinnv30: report 8 maximum inputs
2014-02-04 Marek Olšákgallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERS
2014-01-23 Marek Olšákgallium: remove PIPE_CAP_SCALED_RESOLVE
2013-12-03 Marek Olšákgallium: add support for AMD_vertex_shader_layer
2013-11-28 Roland Scheideggergallium: new shader cap bit for the amount of sampler...
2013-10-25 Ilia Mirkingallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
2013-09-11 Johannes ObermayrMove nv30, nv50 and nvc0 to nouveau.