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gallium: introduce PIPE_CAP_CLIP_HALFZ.
[mesa.git]
/
src
/
gallium
/
drivers
/
nouveau
/
nv30
/
nv30_screen.c
2014-10-24
Mathias Fröhlich
gallium: introduce PIPE_CAP_CLIP_HALFZ.
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2014-10-21
Marek Olšák
gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it...
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2014-09-12
Ilia Mirkin
gallium: add a texture target to sampler view and a...
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2014-08-28
Timothy Arceri
gallium: add cap for MAX_VERTEX_ATTRIB_STRIDE
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2014-08-19
Tobias Klausmann
gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INV...
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2014-08-15
Emil Velikov
gallium/nouveau: handle query_renderer caps
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2014-08-15
Ilia Mirkin
gallium: add opcodes/cap for fine derivative support
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2014-08-11
Marek Olšák
gallium: remove PIPE_SHADER_CAP_MAX_ADDRS
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2014-07-28
Marek Olšák
gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFF...
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2014-07-03
Ilia Mirkin
gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have...
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2014-07-01
Christoph Bumiller
gallium: add facilities for indirect drawing
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2014-07-01
Ilia Mirkin
gallium: add a cap for max vertex streams
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2014-06-19
Ilia Mirkin
nv30: tidy screen caps, add missing ones
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2014-06-19
Ilia Mirkin
nv30: plug some memory leaks on screen destroy and...
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2014-06-02
Christoph Bumiller
gallium: create TGSI_PROPERTY to disable viewport and...
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2014-05-08
Ilia Mirkin
gallium: add a cap for supporting 4-offset TG4 opcodes
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2014-05-02
Ilia Mirkin
nouveau: add ARB_buffer_storage support
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2014-04-26
Ilia Mirkin
gallium: add basic support for ARB_sample_shading
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2014-04-11
Ilia Mirkin
gallium: add a way to query min/max texture gather...
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2014-04-07
Dave Airlie
gallium: add support for LODQ opcodes.
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2014-04-02
Dave Airlie
mesa/soft/llvmpipe: add fake MSAA support
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2014-03-09
Ilia Mirkin
nouveau: fix fence waiting logic in screen destroy
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2014-02-25
Marek Olšák
gallium: the other drivers don't support ARB_buffer_storage
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2014-02-25
Dave Airlie
gallium: add texture gather support to gallium (v3)
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2014-02-12
Maarten Lankhorst
nouveau: create only 1 shared screen between vdpau...
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2014-02-11
Ilia Mirkin
nv30,nvc0: only claim a single viewport
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2014-02-09
Grigori Goronzy
gallium: add geometry shader output limits
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2014-02-09
Ilia Mirkin
nv30: report 8 maximum inputs
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2014-02-04
Marek Olšák
gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERS
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2014-01-23
Marek Olšák
gallium: remove PIPE_CAP_SCALED_RESOLVE
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2013-12-03
Marek Olšák
gallium: add support for AMD_vertex_shader_layer
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2013-11-28
Roland Scheidegger
gallium: new shader cap bit for the amount of sampler...
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2013-10-25
Ilia Mirkin
gallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
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2013-09-11
Johannes Obermayr
Move nv30, nv50 and nvc0 to nouveau.
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