nvc0: reduce likelihood of collision for real buffers on Fermi
[mesa.git] / src / gallium / drivers / nouveau / nv50 /
2016-02-20 Samuel Pitoisetnv50: do not advertise about compute shaders
2016-02-16 Ilia Mirkinnv50,nvc0: enable/disable seamless cubemap texturing...
2016-02-16 Ben Skeggsnv50-: split tic format specification
2016-02-16 Ben Skeggsnv50-: remove nv50_texture.xml.h
2016-02-16 Ben Skeggsnv50: switch nv50_tex.c to updated g80_texture.xml.h
2016-02-16 Ben Skeggsnv50: switch nv50_surface.c to updated g80_texture...
2016-02-16 Ben Skeggsnv50: switch nv50_state.c to updated g80_texture.xml.h
2016-02-16 Ben Skeggsnv50-: switch nv50_formats.c to updated g80_texture...
2016-02-16 Ben Skeggsnv50: import updated g80_texture.xml.h from rnndb
2016-02-16 Ben Skeggsnv50-: remove nv50_defs.xml.h
2016-02-16 Ben Skeggsnv50-: switch nv50_formats.c to updated g80_defs.xml.h
2016-02-16 Ben Skeggsnv50-: improved macros to handle format specification
2016-02-16 Ben Skeggsnv50-: separate vertex formats from surface format...
2016-02-16 Ben Skeggsnv50: remove unnecessary include
2016-02-16 Ben Skeggsnv50: switch nv50_transfer.c to g80_defs.xml.h
2016-02-16 Ben Skeggsnv50: switch nv50_tex.c to updated g80_defs.xml.h
2016-02-16 Ben Skeggsnv50: switch nv50_surface.c to updated g80_defs.xml.h
2016-02-16 Ben Skeggsnv50: import updated g80_defs.xml.h from rnndb
2016-02-16 Ilia Mirkingallium: add PIPE_SHADER_CAP_MAX_SHADER_IMAGES
2016-02-14 Edward O'Callaghannv50,nvc0: Remove duplicate logic from nvc0_set_framebu...
2016-02-14 Samuel Pitoisetnv50: add missing PIPE_SHADER_CAP_SUPPORTED_IRS
2016-02-13 Samuel Pitoisetgallium: add a new interface for pipe_context::launch_g...
2016-02-11 Samuel Pitoisetnv50,nvc0: remove unused parameter in nvXX_state_validate()
2016-02-09 Ilia Mirkinnv50: add PIPE_QUERY_OCCLUSION_PREDICATE support
2016-02-05 Marek Olšákgallium: add interface for querying memory usage and...
2016-02-05 Ilia Mirkingallium: add PIPE_CAP_QUERY_BUFFER_OBJECT
2016-02-03 Ilia Mirkinnv50: avoid freeing the symbols if they're about to...
2016-02-03 Nicolai Hähnlegallium: Add PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
2016-02-03 Nicolai Hähnlegallium: Add PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
2016-01-30 Ilia Mirkinnv50,nvc0: fix buffer clearing to respect engine alignm...
2016-01-21 Rob Clarkgallium: add GREMEDY_string_marker
2016-01-14 Charmaine Leegallium/st: add pipe_context::generate_mipmap()
2016-01-14 Nicolai Hähnlegallium: add PIPE_CAP_INVALIDATE_BUFFER
2016-01-08 Ilia Mirkinnv50,nvc0: use a face sysval to avoid the useless back...
2016-01-08 Ilia Mirkingallium: add PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
2016-01-08 Ilia Mirkingallium: add PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
2016-01-08 Marek Olšákgallium: add caps for POSITION and FACE system values
2016-01-07 Ilia Mirkingallium: add caps to expose support for multi indirect...
2016-01-05 Julien Isorcenouveau: split nouveau_vp3_bsp in begin/next/end
2016-01-04 Ilia Mirkinnv50,nvc0: fix crash when increasing bsp bo size for...
2016-01-03 Ilia Mirkingallium: add PIPE_CAP_TGSI_PACK_HALF_FLOAT to indicate...
2016-01-03 Samuel Pitoisetnv50,nvc0: optimize coherent buffer checking at draw...
2016-01-02 Ilia Mirkinnv50,nvc0: make sure there's pushbuf space and that...
2015-12-30 Ilia Mirkinnvc0: add ARB_shader_draw_parameters support
2015-12-30 Ilia Mirkingallium: add PIPE_CAP_DRAW_PARAMETERS
2015-12-28 Ilia Mirkinnv50,nvc0: add a note when converting vertex elements...
2015-12-22 Ben Skeggsnv50: fix g98+ vdec class allocation
2015-12-22 Ben Skeggsnouveau: fix screen creation failure paths
2015-12-22 Ben Skeggsnouveau: return nouveau_screen from hw-specific creatio...
2015-12-22 Ben Skeggsnouveau: remove use of deprecated nouveau_device::drm_v...
2015-12-17 Samuel Pitoisetnv50: free memory allocated by the prog which reads...
2015-12-16 Samuel Pitoisetnv50,nvc0: free memory allocated by performance metrics
2015-12-14 Samuel Pitoisetnv50: check return value of nouveau_object_new()
2015-12-14 Samuel Pitoisetnv50,nvc0: make use of unreachable() when invalid textu...
2015-12-09 Patrick Rudolphnv50,nvc0: fix use-after-free when vertex buffers are...
2015-12-06 Edward O'Callaghangallium/drivers: Sanitize NULL checks into canonical...
2015-12-06 Edward O'Callaghangallium/drivers/nouveau: Make use of ARRAY_SIZE macro
2015-12-01 Samuel Pitoisetnv50,nvc0: allow to create resources other than buffers
2015-11-23 Ilia Mirkinnv50,nvc0: properly handle buffer storage invalidation...
2015-11-20 Samuel Pitoisetnv50: expose two groups of compute-related MP perf...
2015-11-20 Nicolai Hähnlegallium: add the concept of batch queries
2015-11-19 Samuel Pitoisetnv50: allow using inline vertex data submit when gl_Ver...
2015-11-19 Samuel Pitoisetnv50: add NV84_3D macro
2015-11-15 Ilia Mirkinnv50,nvc0: disable render condition around clear_*...
2015-11-14 Samuel Pitoisetnv50: add support for performance metrics on G84+
2015-11-14 Samuel Pitoisetnv50: add compute-related MP perf counters on G84+
2015-11-14 Samuel Pitoisetnv50: implement a basic compute support
2015-11-14 Samuel Pitoisetnv50: free interpolation parameters in nv50_program_des...
2015-11-12 Ilia Mirkinnv50,nvc0: add ARB_clear_texture support
2015-11-12 Ilia Mirkingallium: add PIPE_CAP_CLEAR_TEXTURE and clear_texture...
2015-11-06 Ilia Mirkinnvc0: reintroduce BGRA4 format support
2015-11-05 Ilia Mirkinnouveau: send back a debug message when waiting for...
2015-11-05 Ilia Mirkinnv50,nvc0: provide debug messages with shader compilati...
2015-11-05 Ilia Mirkinnouveau: add support for sending debug messages via...
2015-11-05 Ilia Mirkinnouveau: relax fence emit space assert
2015-11-01 Samuel Pitoisetnv50: use correct heaps for FP and GP code segments
2015-10-31 Ilia Mirkinnouveau: get rid of tabs
2015-10-30 Samuel Pitoisetnv50: do not create an invalid HW query type
2015-10-30 Samuel Pitoisetnv50: move HW queries to nv50_query_hw.c/h files
2015-10-30 Samuel Pitoisetnv50: move nva0_so_target_save_offset() to its correct...
2015-10-30 Samuel Pitoisetnv50: add a header file for nv50_query
2015-10-30 Ilia Mirkinnv50: mark contexts shareable, compile at creation...
2015-10-30 Ilia Mirkinnv50: allow per-sample interpolation to be forced via...
2015-10-29 Ilia Mirkinnv50: add ARB_copy_image support
2015-10-28 Marek Olšákgallium: add PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN...
2015-10-20 Marek Olšákgallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
2015-10-20 Marek Olšákgallium: add PIPE_CAP_SHAREABLE_SHADERS
2015-10-11 Ilia Mirkinnv50,nvc0: don't base decisions on available pushbuf...
2015-10-07 Ilia Mirkinnouveau: make sure there's always room to emit a fence
2015-10-03 Marek Olšákgallium: add per-sample interpolation control into...
2015-09-28 Ilia Mirkinnouveau: delay deleting buffer with unflushed fence
2015-09-28 Ilia Mirkinnouveau: be more careful about freeing temporary transf...
2015-09-17 Ilia Mirkinnv50,nvc0: flush texture cache in presence of coherent...
2015-09-17 Ilia Mirkinnv50,nvc0: detect underlying resource changes and updat...
2015-09-16 Ilia Mirkinnv50, nvc0: fix max texture buffer size to 128M elements
2015-09-13 Ilia Mirkinnv50/ir: add support for TXQS tgsi opcode
2015-09-13 Ilia Mirkingallium: add PIPE_CAP_TGSI_TXQS to let st know if TXQS...
2015-09-10 Ilia Mirkinnvc0: remove BGRA4 format support
2015-09-06 Ilia Mirkinnv50: avoid using inline vertex data submit when gl_Ver...
2015-09-06 Ilia Mirkinnv50: don't flush vertex arrays when index buffer changes
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