gallium/util: add fast path for buffers in u_default_transfer_inline_write
[mesa.git] / src / gallium / drivers / nv50 /
2012-02-27 Marek Olšákgallium: remove PIPE_SHADER_CAP_OUTPUT_READ
2012-02-09 Christoph Bumillergallium: add PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CON...
2012-02-06 Christoph Bumillernv50: fix bad assertion on Elements(phi->src) in regalloc
2012-02-01 Brian Paulnv50: add assertions missed in earlier nv50 commit
2012-02-01 Brian Paulnv50: use larger arrays to silence warnings and fix...
2012-01-29 Christoph Bumillernvfx,nv50,nvc0: handle PIPE_CAP_GLSL_FEATURE_LEVEL
2012-01-25 Marek Olšákst/mesa: do vertex and fragment color clamping in shaders
2012-01-12 Christoph Bumillernv50/ir: make use of TGSI_INTERPOLATE_COLOR
2012-01-12 Christoph Bumillernvc0: fix submission of VertexID and EdgeFlag in push...
2012-01-11 Christoph Bumillernv50/ir: handle TGSI_OPCODE_ISSG
2012-01-11 Christoph Bumillernv50/ir: handle TGSI_TEXTURE_SHADOWCUBE
2012-01-11 Christoph Bumillernv50,nvc0: zero out program struct on program_destroy
2012-01-10 Christoph Bumillernv50: fix clip state validation
2012-01-09 Christoph Bumillernv50/ir: handle TGSI_SEMANTIC_VERTEXID
2012-01-09 Christoph Bumillernv50/ir/tgsi: translate SNE as unordered comparison
2012-01-09 Christoph Bumillernv50/ir/ra: don't coalesce contraint-moves
2012-01-09 Christoph Bumillernv50/ir/tgsi: handle TGSI_OPCODE_IABS
2012-01-09 Christoph Bumillernv50/ir/opt: optimize u32 MOD by power of 2 into AND
2012-01-09 Christoph Bumillernv50/ir/opt: s/SHL/SHR in optimization of u32 DIV
2012-01-09 Christoph Bumillernv50/ir,nvc0: make ClipDistance and ClipVertex work
2012-01-09 Christoph Bumillernv50,nvc0: handle new PIPE_CAPs
2012-01-09 Marek OlšákSquash-merge branch 'gallium-clip-state'
2012-01-05 Marek Olšákgallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY
2011-12-15 Marek Olšákgallium: interface changes necessary to implement trans...
2011-12-13 Marcin Slusarznouveau: get rid of winsys object
2011-12-02 Marcin Slusarznv50/nvc0: fix crash when channel allocation fails
2011-11-22 Marek Olšákgallium: separate out floating-point CAPs into its...
2011-11-22 Marek Olšákgallium: remove PIPE_CAP_GLSL and enable GLSL unconditi...
2011-11-18 Ben Skeggsnvc0: add support for GF119 (NVD9)
2011-11-17 Ben Skeggsnvc0: add support for GF119 (NVD9)
2011-11-06 Chia-I Wuscons: add CPP_SOURCES for nv50/nvc0
2011-11-06 Chia-I Wuandroid: add CPP_SOURCES for nv50/nvc0
2011-10-24 Adel Gadllahnv50: fix max texture levels
2011-10-21 Christoph Bumillernv50/ir: import SM4 converter
2011-10-21 Christoph Bumillernouveau,nvc0: fix/improve handling of multiple constant...
2011-10-21 Christoph Bumillernvc0: add support for linear and buffer textures and RTs
2011-10-21 Christoph Bumillernvc0: fixes for program tessellation parameters
2011-10-21 Christoph Bumillernv50,nvc0: reset per-instance state for inactive vertex...
2011-10-21 Christoph Bumillernv50,nvc0: reset base element in draw_arrays
2011-10-21 Christoph Bumillernv50/ir: use RDSV to fetch FrontFacing before lowering
2011-10-21 Christoph Bumillernv50/ir: fix textureGrad with offsets and in non-FPs
2011-10-21 Christoph Bumillernv50/ir: add wrap mode for shift operations
2011-10-21 Christoph Bumillernv50/ir: initialize RelocInfo to 0
2011-10-21 Christoph Bumillernv50/ir: fix argument count for CUBE_ARRAY texture...
2011-10-21 Christoph Bumillernv50/ir: initialize default prog_info values for GP,TP
2011-10-21 Christoph Bumillernv50/ir: fix memory value equality check
2011-10-21 Christoph Bumillernv50/ir: fix leak in removal of graph root
2011-10-15 Christoph Bumillernv50,nvc0: extend formats table for integer formats
2011-10-11 Marcin Slusarznv50: don't crash on TXD opcode
2011-10-11 Dave Airliegallium: rename ZS stencil type to UINT (v2)
2011-10-09 Marcin Slusarznouveau: hide some debugging messages behind environmen...
2011-10-09 Marcin Slusarznv50,nvc0: avoid unnecessary flushes
2011-10-09 Marcin Slusarznouveau: fix fence hang
2011-09-30 Marek Olšákgallium: add PIPE_CAP_TEXTURE_BARRIER
2011-09-30 Marek Olšákgallium: add PIPE_CAP_CONDITIONAL_RENDER
2011-09-30 Marek Olšákgallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
2011-09-30 Marek Olšákgallium: remove PIPE_CAP_TEXTURE_MIRROR_REPEAT
2011-09-28 Christoph Bumillernv50,nvc0: support polygon offset clamp state
2011-09-27 Dave Airliegallium: move border color to be a color union
2011-09-18 Dave Airliegallium: move clear paths from rgba to a pointer to...
2011-09-16 Vinson Leenouveau: Fix typos of ParseSourceList in SConscript...
2011-09-14 Christoph Bumillernv50/ir: add missing license headers
2011-09-14 Christoph Bumillernv50,nvc0: handle PIPE_CAP_MIN/MAX_TEXEL_OFFSET
2011-09-14 Christoph Bumillernvc0: hook up to new shader code generator
2011-09-14 Christoph Bumillernv50/ir: import new shader backend code
2011-09-14 Christoph Bumillernouveau: make data argument of nouveau_context::push_da...
2011-09-13 Marcin Slusarznv50/nvc0: add support for R4A4_UNORM and A4R4_UNORM...
2011-09-10 Marek Olšákgallium: add PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
2011-09-08 Marcin Slusarznv50: fix screen->blitctx memory leak
2011-08-30 Christoph Bumillernv50,nvc0: fix multisample format hack
2011-08-30 Christoph Bumillernouveau: use PRIu64 for printing uint64_t
2011-08-30 Christoph Bumillernv50: add support for linear textures and render targets
2011-08-30 Christoph Bumillernv50: align pitch of linear surfaces correctly
2011-08-30 Christoph Bumillernv50: handle TGSI_OPCODE_ROUND
2011-08-30 Christoph Bumillernv50,nvc0: add states mask to state validation function
2011-08-30 Christoph Bumillernv50,nvc0: reject R8G8B8A8/X8_UNORM for multisample...
2011-08-27 Chia-I Wuandroid: add support for nouveau
2011-08-27 Chia-I Wunouveau: share the source lists
2011-08-27 Stéphane MarchesinMerge branch 'master' of git://anongit.freedesktop...
2011-08-19 Christoph Bumillernv50: fix potential null deref in insn modifer optimiza...
2011-08-17 Christoph Bumillernv50: don't drop flags definition when merging SAT...
2011-08-07 Christoph Bumillernv50,nvc0: never convert in resource copy when format...
2011-08-04 Bryan CainMerge branch 'glsl-to-tgsi'
2011-08-04 Christoph Bumillernv50: implement resource_resolve with custom blit
2011-08-01 Bryan Caingallium: add PIPE_SHADER_CAP_INTEGERS
2011-07-21 Brian PaulMerge branch 'gallium-polygon-stipple'
2011-07-21 Brian PaulMerge branch 'remove-copyteximage-hook'
2011-07-21 Christoph Bumillernouveau: hook up video decoding with nouveau_context
2011-07-16 Christoph Bumillernv50: fix bogus error message about 3d surfaces
2011-07-14 Christoph Bumillernv50,nvc0: extensive surface format renaming to get...
2011-07-14 Christoph Bumillernv50,nvc0: add support for multi-sample resources
2011-07-14 Christoph Bumillernv50,nvc0: add correct storage type for Z32_FLOAT
2011-07-14 Christoph Bumillernv50,nvc0: unify nvc0_miptree and nv50_miptree structs
2011-07-14 Christoph Bumillernv50,nvc0: don't advertise unaligned texture format...
2011-07-11 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-07-07 Christoph Bumillernv50,nvc0: use screen instead of context for flush...
2011-07-07 Christoph Bumillernv50: more formats for nv50_resource_copy_region conver...
2011-07-04 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-07-04 Thomas HellstromMerge branch 'xa_branch'
2011-06-23 Christoph Bumillernv50,nvc0: prevent pushbuf flush during ctx reloc emission
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