r300g/winsys: rename r300->radeon and do a little cleanup
[mesa.git] / src / gallium / drivers / r300 / r300_context.h
2011-04-18 Marek Olšákr300g/winsys: rename r300->radeon and do a little cleanup
2011-04-08 Marek Olšákr300g: fix texturing with sizes > 2048 on r500
2011-04-05 Marek Olšákr300g: postpone fragment shader state validation until...
2011-03-29 Marek Olšákr300g: enable clamping controls
2011-03-14 Marek Olšákr300g: clamp after blending for fixed-point formats...
2011-03-12 Marek Olšákr300g: implement fragment color clamping in the shader
2011-03-08 Marek Olšákr300g: decide whether a flush should be asynchronous...
2011-03-05 Marek Olšákr300g: implement instanced arrays
2011-03-04 Marek Olšákr300g: preliminary implementation of clamping controls
2011-03-04 Marek Olšákr300g: implement FP16 alpha test
2011-03-04 Marek Olšákr300g: implement blending for some of non-RGBA8 formats
2011-03-04 Christoph BumillerMerge remote branch 'origin/nvc0'
2011-03-01 Marek Olšákr300g: initialize some r500 PS3 regs
2011-03-01 Marek Olšákr300g: set the correct HiZ clear value
2011-02-28 Marek Olšákr300g: disable HiZ permanently if the the depth functio...
2011-02-28 Marek Olšákr300g: fix HiZ memory size computation and deciding...
2011-02-28 Marek Olšákr300g: initialize SC_SCREENDOOR
2011-02-18 Marek Olšákr300g: remove tracking whether vertex buffers need...
2011-02-15 Marek Olšákr300g: implement fences using dummy relocations
2011-02-14 Marek Olšákr300g: do not track whether occlusion queries have...
2011-02-14 Marek Olšákr300g: emit 3D_LOAD_VBPNTR only when necessary
2011-02-11 Marek Olšákr300g: import the last bits of libdrm and cleanup the...
2011-02-10 Marek Olšákr300g: add a way to change texture properties arbitrarily
2011-02-10 Marek Olšákr300g: consolidate buffers and textures to r300_resource
2011-02-10 Marek Olšákr300g: simplify WRITE_RELOC API and cleanup
2011-02-10 Marek Olšákr300g: use format from pipe_surface instead of pipe_res...
2011-02-08 Marek Olšákr300g: use the same upload buffer for vertices and...
2011-02-07 Marek Olšákr300g: use the new vertex buffer manager
2011-01-30 Marek Olšákr300g: rework vertex format fallback
2011-01-28 Marek Olšákr300g: fix and re-enable 8x8 zbuffer compression mode
2011-01-27 Marek Olšákr300g: fix some bugs with zbuffer compression (v4)
2011-01-24 Jakob BornecrantzRevert "r300g/swtcl: re-enable LLVM"
2011-01-15 Brian PaulMerge branch 'draw-instanced'
2011-01-09 Marek Olšákr300g: fix crash when flushing ZMASK
2011-01-07 Marek Olšákr300g: derive user buffer sizes at draw time
2011-01-06 Marek Olšákr300g: skip buffer validation of upload buffers when...
2011-01-04 Christoph BumillerMerge remote branch 'origin/nvc0'
2010-12-28 Marek Olšákr300g: rename aos to vertex arrays
2010-12-19 Christoph BumillerMerge remote branch 'origin/master' into nvc0-new
2010-12-24 Marek Olšákr300g/swtcl: re-enable LLVM
2010-12-23 Dave Airlier300g: add support for color0 writes to all bound color...
2010-12-07 Marek Olšákr300g: validate buffers only if any of bound buffers...
2010-12-07 Marek Olšákr300g: cache packet dwords of 3D_LOAD_VBPNTR in a comma...
2010-12-05 Marek Olšákr300g: optimize looping over atoms
2010-12-05 Dave Airlier300g: try and use all of vertex constant space
2010-12-03 Marek Olšákr300g: add capability bit index_bias_supported
2010-12-03 Marek Olšákr300g: use internal BO handle for add_buffer and write_...
2010-12-02 Roland Scheideggergallium: support for array textures and related changes
2010-11-30 Marek Olšákutil: rename u_mempool -> u_slab
2010-11-22 Keith WhitwellMerge branch 'lp-offset-twoside'
2010-11-20 Marek Olšákr300g: fix rendering with no vertex elements
2010-10-18 Keith WhitwellMerge remote branch 'origin/master' into lp-setup-llvm
2010-09-28 Marek Olšákr300g: add support for 3D NPOT textures without mipmapping
2010-09-26 Dave Airlier300g: fix glsl-fs-pointcoord
2010-09-24 Marek Olšákr300g: fix the border color for every format other...
2010-09-16 Marek Olšákr300g/swtcl: fix CS overrun
2010-09-15 Christoph BumillerMerge remote branch 'origin/nv50-compiler'
2010-09-13 Marek Olšákr300g: fix SWTCL
2010-09-02 Christoph BumillerMerge remote branch 'origin/master' into nv50-compiler
2010-08-25 Marek Olšákr300g: eliminate unused constants in VS
2010-08-25 Marek Olšákr300g: clean up some mess in set_constant_buffer
2010-08-25 Marek Olšákr300g: reset the index bias to 0 at the end of CS
2010-08-23 Dave Airlier300g: avoid stall in no-tcl drawing when mapping vbo
2010-08-18 Christoph BumillerMerge remote branch 'origin/master' into nv50-compiler
2010-08-17 Ian RomanickMerge branch 'glsl2'
2010-08-15 Marek Olšákr300g: do not use HiZ if HiZ RAM is not properly initia...
2010-08-15 Marek Olšákr300g: rename dirty_zmask -> zmask_in_use
2010-08-15 Marek Olšákr300g: do not use fastfill if ZMask RAM is not properly...
2010-08-14 Ian RomanickMerge branch 'master' into glsl2
2010-08-08 Marek Olšákr300g: flush zmasks of zbuffers we are going to use...
2010-08-05 Dave Airlier300g: implement hyper-z support. (v4)
2010-07-29 Chia-I Wugallium: Implement draw_vbo and set_index_buffer for...
2010-07-27 Eric AnholtMerge remote branch 'origin/master' into glsl2
2010-07-25 Marek Olšákr300g: do not use TXPITCH_EN if the width is POT and...
2010-07-25 Marek Olšákr300g: cleanup texture creation code
2010-07-25 Marek Olšákr300g: reject resources from handles which are not...
2010-07-19 Marek Olšákr300g: use memory pools for buffer_create and get_transfer
2010-07-16 Marek Olšákr300g: do not make copies of constant buffers, emit...
2010-07-16 Marek Olšákr300g: rebuild winsys and command submission to support...
2010-07-14 Zack RusinMerge branch 'mesa-2d-registers'
2010-07-12 Marek Olšákr300g: implement fast color clear
2010-07-08 Marek Olšákr300g: add a function for marking framebuffer atoms...
2010-07-08 Marek Olšákr300g: minor fixups
2010-06-29 Marek Olšákr300g: add workaround for multiple contexts
2010-06-29 Marek Olšákr300g: move one flush from winsys to the context
2010-06-28 Jakob BornecrantzMerge branch 'gallium-drm-driver-drescriptor'
2010-06-27 Marek Olšákr300g: separate the hyperz state and pipelined FB regs...
2010-06-27 Marek Olšákr300g: turn rasterizer state into a command buffer
2010-06-27 Marek Olšákr300g: move emission of the MSPOS regs into the framebu...
2010-06-27 Marek Olšákr300g: turn invariant state into a command buffer
2010-06-26 Marek Olšákr300g: introduce VAP invariant state
2010-06-24 Eric AnholtMerge branch 'glsl2-head' into glsl2
2010-06-24 Brian PaulMerge branch 'shader-file-reorg'
2010-06-24 Marek Olšákr300g: move AA registers into the new AA state
2010-06-24 Marek Olšákr300g: separate the cache flush from the framebuffer...
2010-06-22 Marek Olšákr300g: optimize the immediate mode emission path a bit
2010-06-21 Marek Olšákr300g: fix the KIL opcode for r3xx-r4xx (v4)
2010-06-20 Marek Olšákr300g: manually assign texture cache regions
2010-06-19 Marek Olšákr300g: improve the ZTOP condition
2010-06-16 Corbin Simpsonr300g: Old MSAA code from before gallium-msaa.
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