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r300g: derive user buffer sizes at draw time
[mesa.git]
/
src
/
gallium
/
drivers
/
r300
/
r300_state.c
2011-01-07
Marek Olšák
r300g: derive user buffer sizes at draw time
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2011-01-06
Marek Olšák
r300g: skip buffer validation of upload buffers when...
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2011-01-04
Christoph Bumiller
Merge remote branch 'origin/nvc0'
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2010-12-29
Marek Olšák
r300g: support user buffers as constant buffers
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2010-12-28
Marek Olšák
r300g: rename aos to vertex arrays
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2010-12-19
Christoph Bumiller
Merge remote branch 'origin/master' into nvc0-new
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2010-12-17
Marek Olšák
r300g: finally fix the texture corruption on r3xx-r4xx
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2010-12-23
Dave Airlie
r300g: add support for color0 writes to all bound color...
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2010-12-11
Marek Olšák
r300g: fix rendering with a vertex attrib having a...
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2010-12-07
Marek Olšák
r300g: validate buffers only if any of bound buffers...
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2010-12-07
Marek Olšák
r300g: cache packet dwords of 3D_LOAD_VBPNTR in a comma...
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2010-12-05
Marek Olšák
r300g: optimize looping over atoms
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2010-12-05
Dave Airlie
r300g: try and use all of vertex constant space
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2010-12-05
Marek Olšák
r300g: do not use the index parameter in set_constant_b...
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2010-12-03
Marek Olšák
r300g: fix pointer arithmetic with void* in transfer_in...
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2010-12-03
Marek Olšák
r300g: use internal BO handle for add_buffer and write_...
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2010-12-02
Roland Scheidegger
gallium: support for array textures and related changes
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2010-12-01
Marek Olšák
r300g: fix texture swizzling with compressed textures...
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2010-11-22
Keith Whitwell
Merge branch 'lp-offset-twoside'
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2010-11-20
Marek Olšák
r300g: fix rendering with no vertex elements
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2010-11-10
Marek Olšák
r300g: rename has_hyperz -> can_hyperz
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2010-11-04
Guillermo S. Romero
r300g: Do not use buf param before checking for NULL.
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2010-10-18
Keith Whitwell
Merge remote branch 'origin/master' into lp-setup-llvm
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2010-09-26
Vinson Lee
r300g: Remove unused variable.
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2010-09-26
Dave Airlie
r300g: fix glsl-fs-pointcoord
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2010-09-24
Marek Olšák
r300g: fix the border color for every format other...
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2010-09-23
Dave Airlie
r300g: fix point sprite coord.
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2010-09-02
Christoph Bumiller
Merge remote branch 'origin/master' into nv50-compiler
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2010-08-29
Marek Olšák
r300g,u_blitter: use u_framebuffer
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2010-08-28
Mathias Fröhlich
r300g: fix min/max lod computation
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2010-08-25
Marek Olšák
r300g: fix potentially uninitialized variables in creat...
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2010-08-25
Chia-I Wu
gallium: Use draw_set_index_buffer and others.
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2010-08-25
Marek Olšák
r300g: fix gl_PointCoord
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2010-08-25
Marek Olšák
r300g: eliminate unused constants in FS
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2010-08-25
Marek Olšák
r300g: eliminate unused constants in VS
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2010-08-25
Marek Olšák
r300g: clean up some mess in set_constant_buffer
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2010-08-25
Marek Olšák
r300g: fix indentation
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2010-08-18
Christoph Bumiller
Merge remote branch 'origin/master' into nv50-compiler
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2010-08-17
Ian Romanick
Merge branch 'glsl2'
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2010-08-15
Marek Olšák
r300g: do not use HiZ if HiZ RAM is not properly initia...
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2010-08-15
Marek Olšák
r300g: do not use fastfill if ZMask RAM is not properly...
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2010-08-14
Ian Romanick
Merge branch 'master' into glsl2
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2010-08-13
Marek Olšák
r300g: fix fastfill when color and Z clear are invoked...
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2010-08-10
Tom Stellard
r300/compiler: Implement hardware assisted loops for...
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2010-08-07
Marek Olšák
r300g: fix cbzb clears when hyperz is off
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2010-08-05
Marek Olšák
r300g: fix fb_state atom size
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2010-08-05
Dave Airlie
r300g: implement hyper-z support. (v4)
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2010-08-03
Marek Olšák
r300g: handle polygon offset correctly
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2010-08-02
Marek Olšák
r300g: fix hardlock when using more than one stuffed...
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2010-07-29
Marek Olšák
r300g/swtcl: fix crash in ETQW and minor fixups
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2010-07-29
Chia-I Wu
gallium: Implement draw_vbo and set_index_buffer for...
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2010-07-27
Eric Anholt
Merge remote branch 'origin/master' into glsl2
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2010-07-25
Marek Olšák
r300g: implement D24X8 texture sampling for r3xx-r4xx
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2010-07-25
Marek Olšák
r300g: do not use TXPITCH_EN if the width is POT and...
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2010-07-25
Marek Olšák
r300g: cleanup texture creation code
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2010-07-21
Marek Olšák
r300g: implement depth clamp
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2010-07-21
Marek Olšák
r300g: cleanup clip state emission
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2010-07-16
Marek Olšák
r300g: do not make copies of constant buffers, emit...
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2010-07-16
Marek Olšák
r300g: rebuild winsys and command submission to support...
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2010-07-14
Zack Rusin
Merge branch 'mesa-2d-registers'
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2010-07-12
Marek Olšák
r300g: implement fast color clear
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2010-07-08
Marek Olšák
r300g: fix texturing with negative lod bias
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2010-07-08
Marek Olšák
r300g: add a function for marking framebuffer atoms...
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2010-07-03
Marek Olšák
r300g: fix warnings
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2010-06-29
Marek Olšák
r300g: move one flush from winsys to the context
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2010-06-28
Marek Olšák
util: reference surfaces and sampler views in blitter...
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2010-06-28
Jakob Bornecrantz
Merge branch 'gallium-drm-driver-drescriptor'
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2010-06-27
Marek Olšák
r300g: fix a compile error on non-debug builds
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2010-06-27
Marek Olšák
r300g: separate the hyperz state and pipelined FB regs...
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2010-06-27
Marek Olšák
r300g: reference surfaces in set_framebuffer_state
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2010-06-27
Marek Olšák
r300g: turn rasterizer state into a command buffer
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2010-06-27
Marek Olšák
r300g: move emission of the MSPOS regs into the framebu...
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2010-06-26
Marek Olšák
r300g: introduce VAP invariant state
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2010-06-24
Eric Anholt
Merge branch 'glsl2-head' into glsl2
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2010-06-24
Brian Paul
Merge branch 'shader-file-reorg'
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2010-06-24
Marek Olšák
r300g: move AA registers into the new AA state
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2010-06-24
Marek Olšák
r300g: separate the cache flush from the framebuffer...
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2010-06-24
Marek Olšák
r300g: reorder and cleanup register writes everywhere
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2010-06-23
Corbin Simpson
glhd: Grab framebuffer state checks from r300g.
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2010-06-22
Marek Olšák
r300g: optimize the immediate mode emission path a bit
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2010-06-20
Marek Olšák
r300g: fix assigning the texture cache region for 1...
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2010-06-20
Marek Olšák
r300g: manually assign texture cache regions
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2010-06-19
Marek Olšák
r300g: fix random pixels appearing / incomplete rendering
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2010-06-19
Marek Olšák
r300g: fix clamp and mirror_clamp wrap modes when used...
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2010-06-19
Marek Olšák
r300g: improve the ZTOP condition
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2010-06-19
Marek Olšák
r300g: fix up the CS size of the rasterizer state
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2010-06-16
Corbin Simpson
r300g: Fix MSAA state size.
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2010-06-16
Corbin Simpson
r300g: Moar MSAA setup.
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2010-06-16
Corbin Simpson
r300g: Old MSAA code from before gallium-msaa.
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2010-06-13
Marek Olšák
r300g: optimize emission of fragment shader constants
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2010-06-13
Marek Olšák
r300g: turn fragment shader into a CB
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2010-06-13
Marek Olšák
r300g: turn depth stencil state into a CB
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2010-06-13
Marek Olšák
r300g: turn clip state into a CB
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2010-06-13
Marek Olšák
r300g: turn blend color into a CB
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2010-06-13
Marek Olšák
r300g: turn blend state into a CB
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2010-06-13
Marek Olšák
r300g: remove r300_state.h
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2010-06-13
Marek Olšák
r300g: add fallback for unaligned/unsupported vertex...
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2010-06-08
Marek Olšák
r300g: skip rendering for unsupported vertex formats...
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2010-06-03
Roland Scheidegger
Merge branch 'gallium-newclear'
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2010-05-31
Marek Olšák
r300g: set correct pitch in libdrm
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