r300g: use the new vertex buffer manager
[mesa.git] / src / gallium / drivers / r300 / r300_state.c
2011-02-07 Marek Olšákr300g: use the new vertex buffer manager
2011-01-30 Marek Olšákr300g: rework vertex format fallback
2011-01-27 Marek Olšákr300g: fix some bugs with zbuffer compression (v4)
2011-01-24 Marek Olšákr300g: remove any traces of depth_clamp
2011-01-15 Brian PaulMerge branch 'draw-instanced'
2011-01-08 Łukasz Krotowskir300g: Remove invalid assertion.
2011-01-07 Marek Olšákr300g: derive user buffer sizes at draw time
2011-01-06 Marek Olšákr300g: skip buffer validation of upload buffers when...
2011-01-04 Christoph BumillerMerge remote branch 'origin/nvc0'
2010-12-29 Marek Olšákr300g: support user buffers as constant buffers
2010-12-28 Marek Olšákr300g: rename aos to vertex arrays
2010-12-19 Christoph BumillerMerge remote branch 'origin/master' into nvc0-new
2010-12-17 Marek Olšákr300g: finally fix the texture corruption on r3xx-r4xx
2010-12-23 Dave Airlier300g: add support for color0 writes to all bound color...
2010-12-11 Marek Olšákr300g: fix rendering with a vertex attrib having a...
2010-12-07 Marek Olšákr300g: validate buffers only if any of bound buffers...
2010-12-07 Marek Olšákr300g: cache packet dwords of 3D_LOAD_VBPNTR in a comma...
2010-12-05 Marek Olšákr300g: optimize looping over atoms
2010-12-05 Dave Airlier300g: try and use all of vertex constant space
2010-12-05 Marek Olšákr300g: do not use the index parameter in set_constant_b...
2010-12-03 Marek Olšákr300g: fix pointer arithmetic with void* in transfer_in...
2010-12-03 Marek Olšákr300g: use internal BO handle for add_buffer and write_...
2010-12-02 Roland Scheideggergallium: support for array textures and related changes
2010-12-01 Marek Olšákr300g: fix texture swizzling with compressed textures...
2010-11-22 Keith WhitwellMerge branch 'lp-offset-twoside'
2010-11-20 Marek Olšákr300g: fix rendering with no vertex elements
2010-11-10 Marek Olšákr300g: rename has_hyperz -> can_hyperz
2010-11-04 Guillermo S. Romeror300g: Do not use buf param before checking for NULL.
2010-10-18 Keith WhitwellMerge remote branch 'origin/master' into lp-setup-llvm
2010-09-26 Vinson Leer300g: Remove unused variable.
2010-09-26 Dave Airlier300g: fix glsl-fs-pointcoord
2010-09-24 Marek Olšákr300g: fix the border color for every format other...
2010-09-23 Dave Airlier300g: fix point sprite coord.
2010-09-02 Christoph BumillerMerge remote branch 'origin/master' into nv50-compiler
2010-08-29 Marek Olšákr300g,u_blitter: use u_framebuffer
2010-08-28 Mathias Fröhlichr300g: fix min/max lod computation
2010-08-25 Marek Olšákr300g: fix potentially uninitialized variables in creat...
2010-08-25 Chia-I Wugallium: Use draw_set_index_buffer and others.
2010-08-25 Marek Olšákr300g: fix gl_PointCoord
2010-08-25 Marek Olšákr300g: eliminate unused constants in FS
2010-08-25 Marek Olšákr300g: eliminate unused constants in VS
2010-08-25 Marek Olšákr300g: clean up some mess in set_constant_buffer
2010-08-25 Marek Olšákr300g: fix indentation
2010-08-18 Christoph BumillerMerge remote branch 'origin/master' into nv50-compiler
2010-08-17 Ian RomanickMerge branch 'glsl2'
2010-08-15 Marek Olšákr300g: do not use HiZ if HiZ RAM is not properly initia...
2010-08-15 Marek Olšákr300g: do not use fastfill if ZMask RAM is not properly...
2010-08-14 Ian RomanickMerge branch 'master' into glsl2
2010-08-13 Marek Olšákr300g: fix fastfill when color and Z clear are invoked...
2010-08-10 Tom Stellardr300/compiler: Implement hardware assisted loops for...
2010-08-07 Marek Olšákr300g: fix cbzb clears when hyperz is off
2010-08-05 Marek Olšákr300g: fix fb_state atom size
2010-08-05 Dave Airlier300g: implement hyper-z support. (v4)
2010-08-03 Marek Olšákr300g: handle polygon offset correctly
2010-08-02 Marek Olšákr300g: fix hardlock when using more than one stuffed...
2010-07-29 Marek Olšákr300g/swtcl: fix crash in ETQW and minor fixups
2010-07-29 Chia-I Wugallium: Implement draw_vbo and set_index_buffer for...
2010-07-27 Eric AnholtMerge remote branch 'origin/master' into glsl2
2010-07-25 Marek Olšákr300g: implement D24X8 texture sampling for r3xx-r4xx
2010-07-25 Marek Olšákr300g: do not use TXPITCH_EN if the width is POT and...
2010-07-25 Marek Olšákr300g: cleanup texture creation code
2010-07-21 Marek Olšákr300g: implement depth clamp
2010-07-21 Marek Olšákr300g: cleanup clip state emission
2010-07-16 Marek Olšákr300g: do not make copies of constant buffers, emit...
2010-07-16 Marek Olšákr300g: rebuild winsys and command submission to support...
2010-07-14 Zack RusinMerge branch 'mesa-2d-registers'
2010-07-12 Marek Olšákr300g: implement fast color clear
2010-07-08 Marek Olšákr300g: fix texturing with negative lod bias
2010-07-08 Marek Olšákr300g: add a function for marking framebuffer atoms...
2010-07-03 Marek Olšákr300g: fix warnings
2010-06-29 Marek Olšákr300g: move one flush from winsys to the context
2010-06-28 Marek Olšákutil: reference surfaces and sampler views in blitter...
2010-06-28 Jakob BornecrantzMerge branch 'gallium-drm-driver-drescriptor'
2010-06-27 Marek Olšákr300g: fix a compile error on non-debug builds
2010-06-27 Marek Olšákr300g: separate the hyperz state and pipelined FB regs...
2010-06-27 Marek Olšákr300g: reference surfaces in set_framebuffer_state
2010-06-27 Marek Olšákr300g: turn rasterizer state into a command buffer
2010-06-27 Marek Olšákr300g: move emission of the MSPOS regs into the framebu...
2010-06-26 Marek Olšákr300g: introduce VAP invariant state
2010-06-24 Eric AnholtMerge branch 'glsl2-head' into glsl2
2010-06-24 Brian PaulMerge branch 'shader-file-reorg'
2010-06-24 Marek Olšákr300g: move AA registers into the new AA state
2010-06-24 Marek Olšákr300g: separate the cache flush from the framebuffer...
2010-06-24 Marek Olšákr300g: reorder and cleanup register writes everywhere
2010-06-23 Corbin Simpsonglhd: Grab framebuffer state checks from r300g.
2010-06-22 Marek Olšákr300g: optimize the immediate mode emission path a bit
2010-06-20 Marek Olšákr300g: fix assigning the texture cache region for 1...
2010-06-20 Marek Olšákr300g: manually assign texture cache regions
2010-06-19 Marek Olšákr300g: fix random pixels appearing / incomplete rendering
2010-06-19 Marek Olšákr300g: fix clamp and mirror_clamp wrap modes when used...
2010-06-19 Marek Olšákr300g: improve the ZTOP condition
2010-06-19 Marek Olšákr300g: fix up the CS size of the rasterizer state
2010-06-16 Corbin Simpsonr300g: Fix MSAA state size.
2010-06-16 Corbin Simpsonr300g: Moar MSAA setup.
2010-06-16 Corbin Simpsonr300g: Old MSAA code from before gallium-msaa.
2010-06-13 Marek Olšákr300g: optimize emission of fragment shader constants
2010-06-13 Marek Olšákr300g: turn fragment shader into a CB
2010-06-13 Marek Olšákr300g: turn depth stencil state into a CB
2010-06-13 Marek Olšákr300g: turn clip state into a CB
2010-06-13 Marek Olšákr300g: turn blend color into a CB
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