r600g: Make sure to initialize DB_DEPTH_CONTROL register for compute
[mesa.git] / src / gallium / drivers / r600 / evergreen_state.c
2012-09-19 Tom Stellardr600g: Make sure to initialize DB_DEPTH_CONTROL registe...
2012-09-14 Marek Olšákr600g: do not require MSAA renderbuffer support if...
2012-09-13 Alex Deucherr600g: reduce quant mode on evergreen+
2012-09-13 Marek Olšákr600g: convert the remnants of VGT state into immediate...
2012-09-13 Marek Olšákr600g: add clip_misc_state for clip registers emitted...
2012-09-13 Marek Olšákr600g: fix the number of CS dwords of cb_misc_state
2012-09-13 Marek Olšákr600g: atomize clip state
2012-09-13 Marek Olšákr600g: atomize blend color
2012-09-13 Marek Olšákr600g: atomize viewport state
2012-09-13 Marek Olšákr600g: atomize stencil ref state
2012-09-13 Marek Olšákr600g: initialize the first CS just like any other CS
2012-09-13 Marek Olšákr600g: add support for geometry shader samplers and...
2012-09-13 Marek Olšákr600g: put sampler states and views into an array index...
2012-09-13 Marek Olšákr600g: do fine-grained sampler state updates
2012-09-13 Marek Olšákr600g: consolidate set_viewport_state functions
2012-09-13 Marek Olšákr600g: consolidate set_sampler_views functions
2012-09-13 Marek Olšákr600g: put constant buffer state into an array indexed...
2012-09-13 Marek Olšákr600g: cleanup state function names
2012-09-13 Marek Olšákr600g: consolidate initialization of common state functions
2012-09-13 Marek Olšákr600g: simplify flushing
2012-09-11 Jerome Glisser600g: avoid GPU doing constant preload from random...
2012-09-06 Jerome Glisser600g: order atom emission v3
2012-09-03 Vadim Girlinr600g: adjust QUANT_MODE for higher precision
2012-08-30 Marek Olšákr600g: implement MSAA for Cayman
2012-08-27 Marek Olšákr600g: implement compression for MSAA colorbuffers...
2012-08-27 Marek Olšákr600g: fix evergreen 8x MSAA sample positions
2012-08-27 Marek Olšákr600g: set CB_TARGET_MASK to 0xf and not 0xff for resol...
2012-08-20 archibaldr600g: Move common compute/3D register init to its...
2012-08-16 Marek Olšákr600g: rename r600_resource_texture to r600_texture
2012-08-16 Marek Olšákr600g: cleanup r600_resource_texture in favor of radeon...
2012-08-16 Brian Paulr600: update sampler, sampler_view code for the future
2012-08-15 Marek Olšákr600g: enable MSAA on evergreen by default
2012-08-15 Marek Olšákr600g: implement MSAA color resolve
2012-08-15 Marek Olšákr600g: implement MSAA depth-stencil decompression and...
2012-08-15 Marek Olšákr600g: implement MSAA rendering and texturing for everg...
2012-08-15 Marek Olšákr600g: implement set_sample_mask
2012-08-15 Marek Olšákr600g: implement alpha-to-coverage
2012-08-15 Marek Olšákr600g: implement alpha-to-one
2012-08-15 Marek Olšákr600g: remove support for 3-channel colorbuffers
2012-08-06 Jerome Glisser600g: atomize sampler state v2
2012-08-04 Marek Olšákr600g: precompute color buffer state in pipe_surface...
2012-08-04 Marek Olšákr600g: precompute depth buffer state in pipe_surface...
2012-08-04 Marek Olšákr600g: drop the old texture allocation code
2012-08-04 Marek Olšákr600g: don't decompress depth or stencil if there isn...
2012-07-27 Tom Stellardr600g: Atomize compute shader state
2012-07-23 Jerome Glisser600g: don't emit forbidden reg with old kernel on...
2012-07-23 Jerome Glisser600g: don't emit forbidden register on old kernel
2012-07-18 Marek Olšákr600g: move VGT_STRMOUT_DRAW_OPAQUE_OFFSET initializati...
2012-07-18 Marek Olšákr600g: fix alphatest without a colorbuffer on evergreen
2012-07-18 Marek Olšákr600g: always derive alphatest state from the first...
2012-07-18 Marek Olšákr600g: atomize alphatest state
2012-07-17 Marek Olšákr600g: init_flushed_depth_texture should be able to...
2012-07-17 Marek Olšákr600g: fix lockups with and enable dual source blending...
2012-07-17 Marek Olšákr600g: convert sampler view emission into atoms
2012-07-17 Marek Olšákr600g: consolidate and optimize sampler states changes...
2012-07-17 Marek Olšákr600g: don't invalidate texture caches when setting...
2012-07-17 Marek Olšákr600g: consolidate code for setting sampler views and...
2012-07-17 Marek Olšákr600g: remove unused flag have_depth_fb
2012-07-17 Marek Olšákr600g: do fine-grained vertex buffer updates
2012-07-17 Marek Olšákr600g: fix all failing depth-stencil tests for evergreen
2012-07-15 Jerome Glisser600g: fix DB decompression on evergreen
2012-07-15 Tom Stellardr600g: Emit vertex buffers using the same method as...
2012-07-15 Tom Stellardr600g: Unify 3D and compute vertex buffer emission
2012-07-14 Marek Olšákr600g: fix grammar constant_buffer -> constant_buffers
2012-07-12 Marek Olšákr600g: set DISABLE in CB_COLOR_CONTROL if colormask...
2012-07-12 Marek Olšákr600g: move CB_SHADER_MASK setup into cb_misc_state
2012-07-12 Marek Olšákr600g: move CB_TARGET_MASK setup into new cb_misc_state
2012-07-10 Vadim Girlinr600g: improve flushed depth texture handling v2
2012-07-09 Tom Stellardr600g/compute: Use evergreen_cb() for binding RATs
2012-07-09 Tom Stellardr600g: Add support for RATs in evergreen_cb()
2012-07-09 Marek Olšákr600g: add assertions after translate_colorswap/colorfo...
2012-07-09 Marek Olšákr600g: use depth format from pipe_surface, not pipe_res...
2012-06-26 Vadim Girlinr600g: enable DUAL_EXPORT mode when possible
2012-06-26 Vadim Girlinr600g: avoid unnecessary shader exports v2
2012-06-26 Vadim Girlinr600g: cache shader variants instead of rebuilding v3
2012-06-25 Marek Olšákr600g: split flushed depth texture creation and flushing
2012-06-01 Adam Rakr600g: compute support for evergreen
2012-05-25 Vadim GirlinRevert "r600g: set round_mode to truncate and get rid...
2012-05-12 Marek Olšákr600g: handle R16G16B16_FLOAT and R32G32B32_FLOAT in...
2012-05-12 Dave Airlier600g: setup COLOR1 for possible dual-src in the frameb...
2012-05-11 Marek OlšákMerge branch 'master' of ssh://git.freedesktop.org...
2012-05-11 Marek OlšákMerge branch 'gallium-userbuf'
2012-05-02 Dave Airlier600g: bypass alpha for integer types (v2)
2012-04-29 Marek Olšákgallium: add void *user_buffer to pipe_constant_buffer
2012-04-29 Marek Olšákgallium: remove pipe_context::redefine_user_buffer
2012-04-29 Marek Olšákgallium: change set_constant_buffer to be UBO-friendly
2012-04-23 Marek Olšáku_vbuf: remove u_vbuf_resource
2012-04-23 Marek Olšáku_vbuf: override set_vertex_buffers
2012-04-23 Dave Airlier600g: split add_reg into add_reg and add_reg_bo variants
2012-04-13 Dave Airlier600g: initial r600 dual src blending support
2012-04-04 Marek Olšákr600g: remove dead code after the rework
2012-04-04 Marek Olšákr600g: rework state emission of constant buffers
2012-04-04 Marek Olšákr600g: rework state emission of vertex buffers
2012-03-08 Marek Olšákr600g: use SX_MISC to implement rasterizer discard
2012-03-08 Marek OlšákRevert "r600g: rework rasterizer discard for evergreen"
2012-03-05 Marek Olšákr600g: replace atom_ prefix with _state and _cmd suffixes
2012-03-05 Marek Olšákr600g: cleanup includes
2012-03-05 Marek Olšákr600g: initialize DB_DEPTH_CONTROL at beginning of CS
2012-03-05 Marek Olšákr600g: initialize SX_SURFACE_SYNC
2012-03-05 Marek Olšákr600g: add support for missing colorbuffer formats
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