r600g: Add evergreen_emit_cs_constant_buffers() v2
[mesa.git] / src / gallium / drivers / r600 / evergreen_state.c
2013-04-25 Tom Stellardr600g: Add evergreen_emit_cs_constant_buffers() v2
2013-04-23 José Fonsecagallium: Replace gl_rasterization_rules with lower_left...
2013-04-11 Dave Airlier600g: add get_sample_position support (v3)
2013-04-10 Fredrik Höglundr600g: Add support for GL_ARB_texture_buffer_range
2013-03-19 Alex Deucherr600g: don't emit SQ_DYN_GPR_RESOURCE_LIMIT_1 on cayman
2013-03-17 Alex Deucherr600g: properly set non_disp tiling mode for DMA (v2)
2013-03-17 Alex Deucherr600g: Use blitter rather than DMA for 128bpp on cayman...
2013-03-11 Marek Olšákr600g: atomize pixel shader
2013-03-11 Marek Olšákr600g: atomize vertex shader
2013-03-11 Marek Olšákr600g: inline r600_pipe_shader function
2013-03-01 Marek Olšákr600g: always map uninitialized buffer range as unsynch...
2013-03-01 Marek Olšákr600g: cleanup deprecated register tables
2013-03-01 Marek Olšákr600g: unify vgt states
2013-03-01 Marek Olšákr600g: flush and invalidate htile cache when appropriate
2013-03-01 Marek Olšákr600g: atomize streamout enabling
2013-02-28 Jerome Glisser600g: workaround hyperz lockup on evergreen
2013-02-21 Alex Deucherr600g: don't enable ReZ mode on evergreen
2013-02-20 Michel Dänzerr600g/Cayman: Fix blending using destination alpha...
2013-02-14 Marek Olšákr600g: add support for red-alpha render targets
2013-02-14 Marek Olšákr600g: properly implement S8Z24 depth-stencil format...
2013-02-12 Jerome Glisser600g: fix lockup when hyperz & alpha test are enabled...
2013-02-07 Jerome Glisser600g: fix slice tile max for compressed texture and...
2013-02-06 Marek Olšákr600g: use new RGBX formats
2013-01-31 Jerome Glisser600g: add cs memory usage accounting and limit it v3
2013-01-29 Jerome Glisser600g: use uint64_t instead of unsigned long for proper...
2013-01-28 Jerome Glisser600g: add async for staging buffer upload v2
2013-01-28 Jerome Glisser600g: add multi ring support with dma as first second...
2013-01-26 Marek Olšákr600g: don't use radeon_surface_level::npix_x/y/z
2013-01-11 Dave Airlier600g: fix warnings for htile va
2013-01-11 Dave Airlier600g: texture buffer object + glsl 1.40 enable support...
2013-01-08 Marek Olšákr600g: implement buffer copying using CP DMA for R7xx...
2013-01-07 Alex Deucherr600g: set the virtual address for the htile buffer
2012-12-20 Jerome Glisser600g: add htile support v16
2012-12-20 Jerome Glisser600g: rework flusing and synchronization pattern v7
2012-12-12 Marek Olšákr600g: suballocate memory for fetch shaders from a...
2012-11-09 Dave Airlier600g: add initial cube map array support (v2)
2012-11-06 Marek Olšákr600g: add in-place DB decompression and texturing...
2012-10-31 Marek Olšákr600g: use SQ_VTX_SEMANTIC_CLEAR to clear the semantic...
2012-10-30 Marek Olšákr600g: use better sample positions for 8x MSAA
2012-10-29 Marek Olšákr600g: implement texturing with 8x MSAA compressed...
2012-10-26 Alex Deucherr600g: split cayman common state out into a shared...
2012-10-26 Alex Deucherr600g: emit some additional regs on cayman
2012-10-26 Alex Deucherr600g: there are 16 const buffer size regs for each...
2012-10-26 Alex Deucherr600g: rework evergreen_init_common_regs()
2012-10-15 Andreas Bollr600g: drop useless switch statement
2012-10-15 Marek Olšákr600g: emit the border color only when it's needed
2012-10-15 Marek Olšákr600g: cleanup create_sampler_state functions
2012-10-12 Marek Olšákr600g: move shader structures into r600_shader.h
2012-10-09 Marek Olšákr600g: move DB_SHADER_CONTROL into db_misc_state
2012-10-09 Marek Olšákr600g: emit PS_PARTIAL_FLUSH at the beginning of CS
2012-10-09 Marek Olšákr600g: atomize depth-stencil-alpha state
2012-10-09 Marek Olšákr600g: atomize rasterizer state
2012-10-09 Marek Olšákr600g: sort variables in r600_context
2012-10-09 Marek Olšákr600g: atomize scissor state
2012-10-09 Marek Olšákr600g: atomize polygon offset state
2012-10-09 Marek Olšákr600g: atomize fetch shader
2012-10-09 Marek Olšákr600g: atomize blend state
2012-10-09 Marek Olšákr600g: inline r600_atom_dirty
2012-10-09 Marek Olšákr600g: remove the "atom" variable from r600_command_buffer
2012-10-06 Marek Olšákr600g: fix possible issue with stencil mipmap rendering
2012-10-06 Marek Olšákr600g: don't modify pipe_resource in resource_copy_regi...
2012-10-01 Tom Stellardr600g: Add evergreen_init_color_surface_rat() v2
2012-09-30 Marek Olšákr600g: implement blit
2012-09-27 Marek Olšákr600g: flush FMASK and CMASK when changing colorbuffers...
2012-09-27 Marek Olšákr600g: use invalid DB hardware formats to disable depth...
2012-09-21 Marek Olšákr600g: set QUANT_MODE on Cayman too
2012-09-21 Marek Olšákr600g: atomize framebuffer state
2012-09-19 Tom Stellardr600g: Set the correct value of COLOR*_DIM for RATs
2012-09-19 Tom Stellardr600g: Make sure to initialize DB_DEPTH_CONTROL registe...
2012-09-14 Marek Olšákr600g: do not require MSAA renderbuffer support if...
2012-09-13 Alex Deucherr600g: reduce quant mode on evergreen+
2012-09-13 Marek Olšákr600g: convert the remnants of VGT state into immediate...
2012-09-13 Marek Olšákr600g: add clip_misc_state for clip registers emitted...
2012-09-13 Marek Olšákr600g: fix the number of CS dwords of cb_misc_state
2012-09-13 Marek Olšákr600g: atomize clip state
2012-09-13 Marek Olšákr600g: atomize blend color
2012-09-13 Marek Olšákr600g: atomize viewport state
2012-09-13 Marek Olšákr600g: atomize stencil ref state
2012-09-13 Marek Olšákr600g: initialize the first CS just like any other CS
2012-09-13 Marek Olšákr600g: add support for geometry shader samplers and...
2012-09-13 Marek Olšákr600g: put sampler states and views into an array index...
2012-09-13 Marek Olšákr600g: do fine-grained sampler state updates
2012-09-13 Marek Olšákr600g: consolidate set_viewport_state functions
2012-09-13 Marek Olšákr600g: consolidate set_sampler_views functions
2012-09-13 Marek Olšákr600g: put constant buffer state into an array indexed...
2012-09-13 Marek Olšákr600g: cleanup state function names
2012-09-13 Marek Olšákr600g: consolidate initialization of common state functions
2012-09-13 Marek Olšákr600g: simplify flushing
2012-09-11 Jerome Glisser600g: avoid GPU doing constant preload from random...
2012-09-06 Jerome Glisser600g: order atom emission v3
2012-09-03 Vadim Girlinr600g: adjust QUANT_MODE for higher precision
2012-08-30 Marek Olšákr600g: implement MSAA for Cayman
2012-08-27 Marek Olšákr600g: implement compression for MSAA colorbuffers...
2012-08-27 Marek Olšákr600g: fix evergreen 8x MSAA sample positions
2012-08-27 Marek Olšákr600g: set CB_TARGET_MASK to 0xf and not 0xff for resol...
2012-08-20 archibaldr600g: Move common compute/3D register init to its...
2012-08-16 Marek Olšákr600g: rename r600_resource_texture to r600_texture
2012-08-16 Marek Olšákr600g: cleanup r600_resource_texture in favor of radeon...
2012-08-16 Brian Paulr600: update sampler, sampler_view code for the future
2012-08-15 Marek Olšákr600g: enable MSAA on evergreen by default
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