gallium: s/PIPE_CAP_TIMER_QUERY/PIPE_CAP_QUERY_TIME_ELAPSED/
[mesa.git] / src / gallium / drivers / r600 / r600_state.c
2012-12-12 Marek Olšákr600g: suballocate memory for fetch shaders from a...
2012-11-09 Dave Airlier600g: add initial cube map array support (v2)
2012-11-06 Marek Olšákr600g: add in-place DB decompression and texturing...
2012-10-31 Jerome Glisser600g: avoid shader needing too many gpr to lockup...
2012-10-31 Marek Olšákr600g: use SQ_VTX_SEMANTIC_CLEAR to clear the semantic...
2012-10-30 Marek Olšákr600g: use better sample positions for 8x MSAA
2012-10-29 Marek Olšákr600g: implement texturing with 8x MSAA compressed...
2012-10-15 Marek Olšákr600g: emit the border color only when it's needed
2012-10-15 Marek Olšákr600g: cleanup create_sampler_state functions
2012-10-12 Marek Olšákr600g: move shader structures into r600_shader.h
2012-10-09 Marek Olšákr600g: move SQ_GPR_RESOURCE_MGMT_1 into new config_state
2012-10-09 Marek Olšákr600g: move DB_SHADER_CONTROL into db_misc_state
2012-10-09 Marek Olšákr600g: emit PS_PARTIAL_FLUSH at the beginning of CS
2012-10-09 Marek Olšákr600g: atomize depth-stencil-alpha state
2012-10-09 Marek Olšákr600g: atomize rasterizer state
2012-10-09 Marek Olšákr600g: sort variables in r600_context
2012-10-09 Marek Olšákr600g: initialize SQ_VTX_SEMANTIC_* in the start_cs...
2012-10-09 Marek Olšákr600g: atomize scissor state
2012-10-09 Marek Olšákr600g: atomize polygon offset state
2012-10-09 Marek Olšákr600g: atomize fetch shader
2012-10-09 Marek Olšákr600g: atomize blend state
2012-10-09 Marek Olšákr600g: inline r600_atom_dirty
2012-10-09 Marek Olšákr600g: remove the "atom" variable from r600_command_buffer
2012-10-06 Marek Olšákr600g: don't modify pipe_resource in resource_copy_regi...
2012-09-30 Marek Olšákr600g: implement blit
2012-09-27 Marek Olšákr600g: flush FMASK and CMASK when changing colorbuffers...
2012-09-27 Marek Olšákr600g: use invalid DB hardware formats to disable depth...
2012-09-21 Marek Olšákr600g: atomize framebuffer state
2012-09-14 Marek Olšákr600g: do not require MSAA renderbuffer support if...
2012-09-13 Marek Olšákr600g: convert the remnants of VGT state into immediate...
2012-09-13 Marek Olšákr600g: add clip_misc_state for clip registers emitted...
2012-09-13 Marek Olšákr600g: fix the number of CS dwords of cb_misc_state
2012-09-13 Marek Olšákr600g: atomize clip state
2012-09-13 Marek Olšákr600g: atomize blend color
2012-09-13 Marek Olšákr600g: atomize viewport state
2012-09-13 Marek Olšákr600g: atomize stencil ref state
2012-09-13 Marek Olšákr600g: initialize the first CS just like any other CS
2012-09-13 Marek Olšákr600g: add support for geometry shader samplers and...
2012-09-13 Marek Olšákr600g: put sampler states and views into an array index...
2012-09-13 Marek Olšákr600g: do fine-grained sampler state updates
2012-09-13 Marek Olšákr600g: consolidate set_viewport_state functions
2012-09-13 Marek Olšákr600g: consolidate set_sampler_views functions
2012-09-13 Marek Olšákr600g: put constant buffer state into an array indexed...
2012-09-13 Marek Olšákr600g: cleanup state function names
2012-09-13 Marek Olšákr600g: consolidate initialization of common state functions
2012-09-13 Marek Olšákr600g: simplify flushing
2012-09-11 Jerome Glisser600g: avoid GPU doing constant preload from random...
2012-09-06 Jerome Glisser600g: order atom emission v3
2012-09-03 Vadim Girlinr600g: adjust QUANT_MODE for higher precision
2012-08-30 Marek Olšákr600g: enable MSAA on r6xx by default
2012-08-30 Marek Olšákr600g: implement color resolve for r600
2012-08-30 Marek Olšákr600g: fix CB_SHADER_MASK and CB_TARGET_MASK for r6xx
2012-08-30 Marek Olšákr600g: implement MSAA for r700
2012-08-30 Marek Olšákr600g: change programming of CB_SHADER_MASK on r600...
2012-08-27 Marek Olšákr600g: implement compression for MSAA colorbuffers...
2012-08-16 Marek Olšákr600g: set CB_COLOR_INFO to INVALID for disabled colorb...
2012-08-16 Marek Olšákr600g: rename r600_resource_texture to r600_texture
2012-08-16 Brian Paulr600: update sampler, sampler_view code for the future
2012-08-15 Marek Olšákr600g: implement set_sample_mask
2012-08-15 Marek Olšákr600g: implement alpha-to-coverage
2012-08-15 Marek Olšákr600g: implement alpha-to-one
2012-08-15 Marek Olšákr600g: remove support for 3-channel colorbuffers
2012-08-06 Jerome Glisser600g: atomize sampler state v2
2012-08-04 Marek Olšákr600g: precompute color buffer state in pipe_surface...
2012-08-04 Marek Olšákr600g: precompute depth buffer state in pipe_surface...
2012-08-04 Marek Olšákr600g: drop the old texture allocation code
2012-08-04 Marek Olšákr600g: don't decompress depth or stencil if there isn...
2012-07-23 Jerome Glisser600g: don't emit forbidden register on old kernel
2012-07-18 Marek Olšákr600g: move VGT_STRMOUT_DRAW_OPAQUE_OFFSET initializati...
2012-07-18 Marek Olšákr600g: fix alphatest without a colorbuffer on r6xx...
2012-07-18 Marek Olšákr600g: always derive alphatest state from the first...
2012-07-18 Marek Olšákr600g: atomize alphatest state
2012-07-17 Marek Olšákr600g: init_flushed_depth_texture should be able to...
2012-07-17 Marek Olšákr600g: convert sampler view emission into atoms
2012-07-17 Marek Olšákr600g: consolidate code for setting sampler views and...
2012-07-17 Marek Olšákr600g: remove unused flag have_depth_fb
2012-07-17 Marek Olšákr600g: do fine-grained vertex buffer updates
2012-07-15 Tom Stellardr600g: Emit vertex buffers using the same method as...
2012-07-14 Marek Olšákr600g: fix grammar constant_buffer -> constant_buffers
2012-07-12 Marek Olšákr600g: remove is_flush from DSA state
2012-07-12 Marek Olšákr600g: set DISABLE in CB_COLOR_CONTROL if colormask...
2012-07-12 Marek Olšákr600g: move CB_SHADER_MASK setup into cb_misc_state
2012-07-12 Marek Olšákr600g: move MULTIWRITE setup into cb_misc_state for...
2012-07-12 Marek Olšákr600g: move CB_TARGET_MASK setup into new cb_misc_state
2012-07-10 Vadim Girlinr600g: improve flushed depth texture handling v2
2012-07-09 Marek Olšákr600g: add assertions after translate_colorswap/colorfo...
2012-07-09 Marek Olšákr600g: use depth format from pipe_surface, not pipe_res...
2012-06-26 Jerome Glisser600g: enable DUAL_EXPORT mode when possible on r6xx...
2012-06-26 Vadim Girlinr600g: avoid unnecessary shader exports v2
2012-06-26 Vadim Girlinr600g: cache shader variants instead of rebuilding v3
2012-06-25 Marek Olšákr600g: split flushed depth texture creation and flushing
2012-06-17 Marek Olšákr600g: enable streamout by default on r7xx and DRM...
2012-05-25 Kai Wasserbächr600g: handle R16G16B16_FLOAT and R32G32B32_FLOAT in...
2012-05-12 Dave Airlier600g: setup COLOR1 for possible dual-src in the frameb...
2012-05-11 Marek OlšákMerge branch 'master' of ssh://git.freedesktop.org...
2012-05-11 Marek OlšákMerge branch 'gallium-userbuf'
2012-05-02 Dave Airlier600g: bypass alpha for integer types (v2)
2012-04-29 Marek Olšákgallium: add void *user_buffer to pipe_constant_buffer
2012-04-29 Marek Olšákgallium: remove pipe_context::redefine_user_buffer
2012-04-29 Marek Olšákgallium: change set_constant_buffer to be UBO-friendly
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