r600g: move streamout state to drivers/radeon
[mesa.git] / src / gallium / drivers / r600 / r600_state.c
2013-08-30 Marek Olšákr600g: move streamout state to drivers/radeon
2013-07-11 Christoph Bumillerr600g: x/y coordinates must be divided by block dim...
2013-07-08 Alex Deucherr600g: adjust flush flags (v3)
2013-05-25 Zack Rusingallium: Add support for multiple viewports
2013-05-15 Marek Olšákr600g: rewrite FMASK allocation, fix FMASK texturing...
2013-04-29 Jerome Glisser600g: force full cache for hyperz
2013-04-23 José Fonsecagallium: Replace gl_rasterization_rules with lower_left...
2013-04-11 Dave Airlier600g: add get_sample_position support (v3)
2013-04-10 Fredrik Höglundr600g: Add support for GL_ARB_texture_buffer_range
2013-03-19 Alex Deucherr600g: emit DB_SRESULTS_COMPARE_STATE0 on r6xx/r7xx
2013-03-11 Marek Olšákr600g: atomize pixel shader
2013-03-11 Marek Olšákr600g: atomize vertex shader
2013-03-11 Marek Olšákr600g: inline r600_pipe_shader function
2013-03-01 Marek Olšákr600g: unify vgt states
2013-03-01 Marek Olšákr600g: flush and invalidate htile cache when appropriate
2013-03-01 Marek Olšákr600g: atomize streamout enabling
2013-02-28 Jerome Glisser600g: workaround hyperz lockup on evergreen
2013-02-14 Marek Olšákr600g: add support for red-alpha render targets
2013-02-14 Marek Olšákr600g: properly implement S8Z24 depth-stencil format...
2013-02-12 Jerome Glisser600g: fix lockup when hyperz & alpha test are enabled...
2013-02-11 Jerome Glisser600g: make sure async blit is done 8 * pitch at a...
2013-02-07 Jerome Glisser600g: fix slice tile max for compressed texture and...
2013-02-06 Marek Olšákr600g: use new RGBX formats
2013-01-31 Jerome Glisser600g: add cs memory usage accounting and limit it v3
2013-01-29 Jerome Glisser600g: use uint64_t instead of unsigned long for proper...
2013-01-28 Jerome Glisser600g: add async for staging buffer upload v2
2013-01-28 Jerome Glisser600g: add multi ring support with dma as first second...
2013-01-26 Marek Olšákr600g: don't use radeon_surface_level::npix_x/y/z
2013-01-11 Dave Airlier600g: fix warnings for htile va
2013-01-11 Dave Airlier600g: texture buffer object + glsl 1.40 enable support...
2013-01-08 Marek Olšákr600g: implement buffer copying using CP DMA for R7xx...
2013-01-07 Alex Deucherr600g: set the virtual address for the htile buffer
2012-12-20 Jerome Glisser600g: add htile support v16
2012-12-20 Jerome Glisser600g: rework flusing and synchronization pattern v7
2012-12-12 Marek Olšákr600g: suballocate memory for fetch shaders from a...
2012-11-09 Dave Airlier600g: add initial cube map array support (v2)
2012-11-06 Marek Olšákr600g: add in-place DB decompression and texturing...
2012-10-31 Jerome Glisser600g: avoid shader needing too many gpr to lockup...
2012-10-31 Marek Olšákr600g: use SQ_VTX_SEMANTIC_CLEAR to clear the semantic...
2012-10-30 Marek Olšákr600g: use better sample positions for 8x MSAA
2012-10-29 Marek Olšákr600g: implement texturing with 8x MSAA compressed...
2012-10-15 Marek Olšákr600g: emit the border color only when it's needed
2012-10-15 Marek Olšákr600g: cleanup create_sampler_state functions
2012-10-12 Marek Olšákr600g: move shader structures into r600_shader.h
2012-10-09 Marek Olšákr600g: move SQ_GPR_RESOURCE_MGMT_1 into new config_state
2012-10-09 Marek Olšákr600g: move DB_SHADER_CONTROL into db_misc_state
2012-10-09 Marek Olšákr600g: emit PS_PARTIAL_FLUSH at the beginning of CS
2012-10-09 Marek Olšákr600g: atomize depth-stencil-alpha state
2012-10-09 Marek Olšákr600g: atomize rasterizer state
2012-10-09 Marek Olšákr600g: sort variables in r600_context
2012-10-09 Marek Olšákr600g: initialize SQ_VTX_SEMANTIC_* in the start_cs...
2012-10-09 Marek Olšákr600g: atomize scissor state
2012-10-09 Marek Olšákr600g: atomize polygon offset state
2012-10-09 Marek Olšákr600g: atomize fetch shader
2012-10-09 Marek Olšákr600g: atomize blend state
2012-10-09 Marek Olšákr600g: inline r600_atom_dirty
2012-10-09 Marek Olšákr600g: remove the "atom" variable from r600_command_buffer
2012-10-06 Marek Olšákr600g: don't modify pipe_resource in resource_copy_regi...
2012-09-30 Marek Olšákr600g: implement blit
2012-09-27 Marek Olšákr600g: flush FMASK and CMASK when changing colorbuffers...
2012-09-27 Marek Olšákr600g: use invalid DB hardware formats to disable depth...
2012-09-21 Marek Olšákr600g: atomize framebuffer state
2012-09-14 Marek Olšákr600g: do not require MSAA renderbuffer support if...
2012-09-13 Marek Olšákr600g: convert the remnants of VGT state into immediate...
2012-09-13 Marek Olšákr600g: add clip_misc_state for clip registers emitted...
2012-09-13 Marek Olšákr600g: fix the number of CS dwords of cb_misc_state
2012-09-13 Marek Olšákr600g: atomize clip state
2012-09-13 Marek Olšákr600g: atomize blend color
2012-09-13 Marek Olšákr600g: atomize viewport state
2012-09-13 Marek Olšákr600g: atomize stencil ref state
2012-09-13 Marek Olšákr600g: initialize the first CS just like any other CS
2012-09-13 Marek Olšákr600g: add support for geometry shader samplers and...
2012-09-13 Marek Olšákr600g: put sampler states and views into an array index...
2012-09-13 Marek Olšákr600g: do fine-grained sampler state updates
2012-09-13 Marek Olšákr600g: consolidate set_viewport_state functions
2012-09-13 Marek Olšákr600g: consolidate set_sampler_views functions
2012-09-13 Marek Olšákr600g: put constant buffer state into an array indexed...
2012-09-13 Marek Olšákr600g: cleanup state function names
2012-09-13 Marek Olšákr600g: consolidate initialization of common state functions
2012-09-13 Marek Olšákr600g: simplify flushing
2012-09-11 Jerome Glisser600g: avoid GPU doing constant preload from random...
2012-09-06 Jerome Glisser600g: order atom emission v3
2012-09-03 Vadim Girlinr600g: adjust QUANT_MODE for higher precision
2012-08-30 Marek Olšákr600g: enable MSAA on r6xx by default
2012-08-30 Marek Olšákr600g: implement color resolve for r600
2012-08-30 Marek Olšákr600g: fix CB_SHADER_MASK and CB_TARGET_MASK for r6xx
2012-08-30 Marek Olšákr600g: implement MSAA for r700
2012-08-30 Marek Olšákr600g: change programming of CB_SHADER_MASK on r600...
2012-08-27 Marek Olšákr600g: implement compression for MSAA colorbuffers...
2012-08-16 Marek Olšákr600g: set CB_COLOR_INFO to INVALID for disabled colorb...
2012-08-16 Marek Olšákr600g: rename r600_resource_texture to r600_texture
2012-08-16 Brian Paulr600: update sampler, sampler_view code for the future
2012-08-15 Marek Olšákr600g: implement set_sample_mask
2012-08-15 Marek Olšákr600g: implement alpha-to-coverage
2012-08-15 Marek Olšákr600g: implement alpha-to-one
2012-08-15 Marek Olšákr600g: remove support for 3-channel colorbuffers
2012-08-06 Jerome Glisser600g: atomize sampler state v2
2012-08-04 Marek Olšákr600g: precompute color buffer state in pipe_surface...
2012-08-04 Marek Olšákr600g: precompute depth buffer state in pipe_surface...
2012-08-04 Marek Olšákr600g: drop the old texture allocation code
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