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r600g,sb: Don't use standard macro name
[mesa.git]
/
src
/
gallium
/
drivers
/
r600
/
sb
/
sb_bc_parser.cpp
2016-05-17
Jan Vesely
r600g,sb: Don't use standard macro name
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2016-04-26
Jakob Sinclair
gallium/r600: removing double semi-colons
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2016-04-21
Marek Olšák
gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROC...
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2015-12-11
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-12-06
Dave Airlie
r600/sb: add LS/HS hw shader types.
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2015-10-19
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-12
Glenn Kennard
r600g/sb: SB support for UBO indexing
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2015-10-12
Glenn Kennard
r600g/sb: Support gs5 sampler indexing (v2)
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2015-10-01
Kristian Høgsberg...
Merge branch 'master' of ../mesa into vulkan
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2015-09-02
Dave Airlie
r600g/sb: add support for multiple streams to SB backend
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2015-08-31
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-08-28
Glenn Kennard
r600g/sb: Don't crash on empty if jump target
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2015-08-28
Glenn Kennard
r600g/sb: Don't read junk after EOP
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2015-04-07
Glenn Kennard
r600g/sb: Enable SB for geometry shaders
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2015-03-05
Mark Janes
Fix invalid extern "C" around header inclusion.
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2014-12-16
Vadim Girlin
r600g/sb: fix issues with loops created for switch
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2014-10-12
Glenn Kennard
r600g: Implement GL_ARB_sample_shading
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2014-08-19
Glenn Kennard
r600g: Fix missing SET_TEXTURE_OFFSETS
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2014-02-05
Dave Airlie
r600g/sb: add MEM_RING support
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2014-02-05
Vadim Girlin
r600g: initial support for geometry shaders on evergree...
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2013-07-17
Vadim Girlin
r600g/sb: fix handling of PS in source bytecode on...
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2013-07-11
Vadim Girlin
r600g/sb: improve math optimizations v2
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2013-05-25
Vadim Girlin
r600g/sb: fix handling of preloaded inputs for compute...
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2013-05-24
Vadim Girlin
r600g/sb: relax register allocation for compute shaders
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2013-05-24
Vadim Girlin
r600g/sb: fix gpr array handling for compute shaders
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2013-05-14
Vadim Girlin
r600g/sb: get rid of standard c++ streams
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2013-05-14
Vadim Girlin
r600g/sb: separate bytecode decoding and parsing
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2013-05-07
Vadim Girlin
r600g/sb: fix memory leaks
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2013-05-03
Vadim Girlin
r600g/sb: use hex instead of binary constants
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2013-04-30
Vadim Girlin
r600g/sb: collect shader statistics
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2013-04-30
Vadim Girlin
r600g/sb: initial commit of the optimizing shader backend
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