r600g,sb: Don't use standard macro name
[mesa.git] / src / gallium / drivers / r600 / sb / sb_bc_parser.cpp
2016-05-17 Jan Veselyr600g,sb: Don't use standard macro name
2016-04-26 Jakob Sinclairgallium/r600: removing double semi-colons
2016-04-21 Marek Olšákgallium: use PIPE_SHADER_* everywhere, remove TGSI_PROC...
2015-12-11 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-06 Dave Airlier600/sb: add LS/HS hw shader types.
2015-10-19 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-12 Glenn Kennardr600g/sb: SB support for UBO indexing
2015-10-12 Glenn Kennardr600g/sb: Support gs5 sampler indexing (v2)
2015-10-01 Kristian Høgsberg... Merge branch 'master' of ../mesa into vulkan
2015-09-02 Dave Airlier600g/sb: add support for multiple streams to SB backend
2015-08-31 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-08-28 Glenn Kennardr600g/sb: Don't crash on empty if jump target
2015-08-28 Glenn Kennardr600g/sb: Don't read junk after EOP
2015-04-07 Glenn Kennardr600g/sb: Enable SB for geometry shaders
2015-03-05 Mark JanesFix invalid extern "C" around header inclusion.
2014-12-16 Vadim Girlinr600g/sb: fix issues with loops created for switch
2014-10-12 Glenn Kennardr600g: Implement GL_ARB_sample_shading
2014-08-19 Glenn Kennardr600g: Fix missing SET_TEXTURE_OFFSETS
2014-02-05 Dave Airlier600g/sb: add MEM_RING support
2014-02-05 Vadim Girlinr600g: initial support for geometry shaders on evergree...
2013-07-17 Vadim Girlinr600g/sb: fix handling of PS in source bytecode on...
2013-07-11 Vadim Girlinr600g/sb: improve math optimizations v2
2013-05-25 Vadim Girlinr600g/sb: fix handling of preloaded inputs for compute...
2013-05-24 Vadim Girlinr600g/sb: relax register allocation for compute shaders
2013-05-24 Vadim Girlinr600g/sb: fix gpr array handling for compute shaders
2013-05-14 Vadim Girlinr600g/sb: get rid of standard c++ streams
2013-05-14 Vadim Girlinr600g/sb: separate bytecode decoding and parsing
2013-05-07 Vadim Girlinr600g/sb: fix memory leaks
2013-05-03 Vadim Girlinr600g/sb: use hex instead of binary constants
2013-04-30 Vadim Girlinr600g/sb: collect shader statistics
2013-04-30 Vadim Girlinr600g/sb: initial commit of the optimizing shader backend