radeonsi: put image, fmask, and sampler descriptors into one array
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
2016-02-10 Marek Olšákradeonsi: put image, fmask, and sampler descriptors...
2016-02-09 Marek Olšákradeonsi: implement forcing per-sample_interpolation...
2016-02-02 Marek Olšákradeonsi: rename cb_target_mask state to cb_render_state
2016-01-22 Marek Olšákradeonsi: use all SPI color formats
2016-01-22 Marek Olšákradeonsi: use SPI_SHADER_COL_FORMAT fields instead...
2015-12-29 Nicolai Hähnleradeonsi: add RADEON_REPLACE_SHADERS debug option
2015-12-11 Marek Olšákradeonsi: implement fast stencil clear
2015-11-25 Nicolai Hähnleradeonsi: implement AMD_performance_monitor for CIK+
2015-11-13 Marek Olšákradeonsi: calculate optimal GS ring sizes to fix GS...
2015-11-13 Marek Olšákradeonsi: prevent recursion in si_context_gfx_flush
2015-11-13 Marek Olšákradeonsi: rename cache flushing flags once more
2015-10-23 Bas Nieuwenhuizenradeonsi: Enable DCC.
2015-10-23 Marek Olšákradeonsi: add another requirement for PARTIAL_ES_WAVE
2015-10-23 Marek Olšákradeonsi: allow unbinding pixel shaders and remove...
2015-10-20 Marek Olšákradeonsi: support thread-safe shaders shared by multipl...
2015-10-07 Marek Olšákradeonsi: fix a GS hang on VI
2015-10-03 Marek Olšákradeonsi: implement the simple case of force_persample_...
2015-10-03 Marek Olšákradeonsi: move SPI_PS_INPUT_ENA/ADDR registers to a...
2015-10-03 Marek Olšákradeonsi: only do depth-only or stencil-only in-place...
2015-10-03 Marek Olšákradeonsi: dump buffer lists while debugging
2015-10-03 Marek Olšákradeonsi: add an option for debugging VM faults
2015-09-01 Marek Olšákradeonsi: rework uploading border colors
2015-09-01 Marek Olšákradeonsi: reorder si_context variables
2015-09-01 Marek Olšákradeonsi: don't send IB dword usage to si_need_cs_space
2015-09-01 Marek Olšákradeonsi: don't count IB space for states, just use...
2015-09-01 Marek Olšákradeonsi: convert SPI state to an atom
2015-09-01 Marek Olšákradeonsi: convert CB_TARGET_MASK setup to an atom
2015-09-01 Marek Olšákradeonsi: convert stencil ref state into an atom
2015-09-01 Marek Olšákradeonsi: convert blend color state into an atom
2015-09-01 Marek Olšákradeonsi: convert sample mask state into an atom
2015-09-01 Marek Olšákradeonsi: convert clip state into an atom
2015-09-01 Marek Olšákradeonsi: avoid redundant CB and DB register updates
2015-09-01 Marek Olšákradeonsi: don't rebind GSVS ring buffers every draw...
2015-09-01 Marek Olšákradeonsi: remove the tf_ring state, add the registers...
2015-09-01 Marek Olšákradeonsi: remove the gs_rings state, add the registers...
2015-09-01 Marek Olšákradeonsi: use a bitmask for tracking dirty atoms
2015-09-01 Marek Olšákradeonsi: define the state atom array separately
2015-09-01 Marek Olšákradeonsi: optimize viewport states
2015-09-01 Marek Olšákradeonsi: optimize scissor states
2015-08-26 Marek Olšákradeonsi: add IB tracing support for debug contexts
2015-08-26 Marek Olšákradeonsi: remove old CS tracing code
2015-08-26 Marek Olšákradeonsi: save the contents of indirect buffers for...
2015-08-26 Marek Olšákradeonsi: add an initial dump_debug_state implementatio...
2015-08-11 Grazvydas Ignotasgallium/radeon: use helper functions to mark atoms...
2015-07-31 Marek Olšákradeonsi: move CP DMA functions to their own file
2015-07-31 Marek Olšákradeonsi: completely rework updating descriptors withou...
2015-07-22 Marek Olšákradeonsi: set VGT_LS_HS_CONFIG for tessellation
2015-07-22 Marek Olšákradeonsi: add derived tessellation state
2015-07-22 Marek Olšákradeonsi: implement a fixed-function tessellation contr...
2015-07-22 Marek Olšákradeonsi: set up a ring buffer for tessellation factors
2015-07-22 Marek Olšákradeonsi: program VGT_SHADER_STAGES_EN for tessellation
2015-07-22 Marek Olšákradeonsi: add code for creating, binding and destroying...
2015-07-22 Marek Olšákradeonsi: rework how shader pointers to descriptors...
2015-07-21 Ilia Mirkingallium: replace INLINE with inline
2015-07-05 Marek Olšákradeonsi: don't flush an empty IB if the only thing...
2015-06-08 Michel Dänzerradeonsi: Add CIK SDMA support
2015-03-30 Michel Dänzerradeonsi: Cache LLVMTargetMachineRef in context instead...
2015-03-16 Marek Olšákradeonsi: move scratch reloc state setup
2015-03-16 Marek Olšákradeonsi: don't emit PA_SC_LINE_STIPPLE after every...
2015-03-16 Marek Olšákradeonsi: move PA_SU_SC_MODE_CNTL to rasterizer state
2015-03-16 Marek Olšákradeonsi: implement line and polygon smoothing
2015-03-16 Marek Olšákradeonsi: add shader code for smoothing
2015-03-16 Marek Olšákradeonsi: split sample locations into its own state...
2015-02-04 Marek Olšákradeonsi: implement polygon stippling
2015-02-04 Marek Olšákradeonsi: deduce rasterizer primitive type at the begin...
2015-02-04 Marek Olšákradeonsi: move the buffer descriptor to the end of...
2015-01-28 Tom Stellardradeonsi: Enable VGPR spilling for all shader types v5
2015-01-15 Michel DänzerRevert "radeonsi: only set BC_OPTIMIZE_DISABLE when...
2015-01-07 Marek Olšákradeonsi: improve and fix streamout flushing
2015-01-07 Marek Olšákradeonsi: add a combined flag for flushing a framebuffer
2015-01-07 Marek Olšákradeonsi: rename flush flags, split the TC flag into...
2015-01-07 Marek Olšákr600g,radeonsi: separate cache flush flags
2015-01-07 Marek Olšákradeonsi: only set BC_OPTIMIZE_DISABLE when necessary
2015-01-07 Marek Olšákradeonsi: remove flatshade from the shader key
2015-01-07 Marek Olšákradeonsi: remove unused and not useful variables
2015-01-07 Marek Olšákradeonsi: remove init config from states
2015-01-06 Tom Stellardradeonsi: Cache LLVMTargetMachine object in si_screen
2014-12-10 Marek Olšákradeonsi: only emit line stippling and provoking vertex...
2014-12-10 Marek Olšákradeonsi: emit DRAW_PREAMBLE only if it changes
2014-12-10 Marek Olšákradeonsi: emit GS_OUT_PRIM_TYPE only if it changes
2014-12-10 Marek Olšákradeonsi: emit primitive restart only if it changes
2014-12-10 Marek Olšákradeonsi: emit base vertex and start instance only...
2014-12-10 Marek Olšákradeonsi: emit clip registers only if VS, GS, or raster...
2014-12-10 Marek Olšákradeonsi: generate derived and draw-related registers...
2014-12-10 Marek Olšákradeonsi: remove useless variable si_context::pm4_dirty...
2014-12-10 Marek Olšákradeonsi: emit draw packets directly into the CS
2014-09-24 Marek Olšákradeonsi: don't use pipe_constant_buffer for GS rings
2014-09-24 Marek Olšákradeonsi: shorten si_pipe_* prefixes to si_*
2014-09-24 Marek Olšákradeonsi: move DB_SHADER_CONTROL into db_render_state
2014-09-24 Marek Olšákradeonsi: move DB registers from draw_vbo into new...
2014-09-12 Marek Olšákr600g,radeonsi: add debug option which forces DMA for...
2014-09-01 Marek Olšákradeonsi: implement EXPCLEAR optimization for depth
2014-09-01 Marek Olšákradeonsi: implement fast depth clear
2014-09-01 Marek Olšákradeonsi: move DB_RENDER_CONTROL into draw_vbo
2014-08-14 Marek Olšákradeonsi: fix buffer invalidation of unbound texture...
2014-07-17 Marek Olšákradeonsi: remove nr_vertex_buffers
2014-07-17 Marek Olšákradeonsi: move vertex buffer descriptors from IB to...
2014-07-17 Marek Olšákradeonsi: add support for fine-grained sampler view...
2014-07-17 Marek Olšákradeonsi: move sampler descriptors from IB to memory
2014-07-17 Marek Olšákradeonsi: assume LLVM 3.4.2 is always present
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