radeonsi: support thread-safe shaders shared by multiple contexts
[mesa.git] / src / gallium / drivers / radeonsi / si_shader.h
2015-10-20 Marek Olšákradeonsi: support thread-safe shaders shared by multipl...
2015-10-17 Marek Olšákradeonsi: implement vertex color clamping
2015-10-17 Marek Olšákradeonsi: implement fragment color clamping
2015-10-17 Marek Olšákradeonsi: remove an unused ctx parameter in si_shader_d...
2015-10-03 Marek Olšákradeonsi: do force_persample_interp in shaders for...
2015-09-01 Marek Olšákradeonsi: don't rebind GSVS ring buffers every draw...
2015-09-01 Marek Olšákradeonsi: optimize scissor states
2015-09-01 Marek Olšákradeonsi: fix a Unigine Heaven hang when drirc is missing
2015-08-26 Marek Olšákradeonsi: allow si_dump_key to write to a file
2015-08-12 Marek Olšákradeonsi: add support for gl_PrimitiveID in the fragmen...
2015-07-25 Dave Airlieradeonsi: split out interpolation input selection
2015-07-22 Marek Olšákradeonsi: add tessellation shader states
2015-07-22 Marek Olšákradeonsi: update si_get_vs_info and si_get_vs_state...
2015-07-22 Marek Olšákradeonsi: add shader code generation for tessellation
2015-07-22 Marek Olšákradeonsi: make ES2GS offset sgpr location dynamic
2015-07-22 Marek Olšákradeonsi: upload shader rodata after updating scratch...
2015-07-22 Marek Olšákradeonsi: remove redundant parameter in si_shader_binar...
2015-07-07 Michel Dänzerradeonsi: Use param export count from si_llvm_export_vs...
2015-06-26 Dave Airlieradeonsi: add support for geometry shader invocations.
2015-03-30 Michel Dänzerradeonsi: Cache LLVMTargetMachineRef in context instead...
2015-03-16 Marek Olšákradeonsi: add shader code for smoothing
2015-03-09 Tom Stellardradeonsi/compute: Use value from compiler for COMPUTE_P...
2015-02-04 Marek Olšákradeonsi: implement polygon stippling
2015-01-28 Tom Stellardradeonsi: Enable VGPR spilling for all shader types v5
2015-01-28 Tom Stellardradeonsi: Add radeon_shader_binary member to struct...
2015-01-07 Marek Olšákradeonsi: enable LLVM optimizations that assume no...
2015-01-07 Marek Olšákradeonsi: remove flatshade from the shader key
2014-12-10 Marek Olšákradeonsi: get info about VS outputs from tgsi_shader_info
2014-10-31 Tom Stellardradeonsi/compute: Enable PIPE_SHADER_IR_NATIVE for...
2014-10-12 Marek Olšákradeonsi: remove shader->input[] and output[] arrays...
2014-10-12 Marek Olšákradeonsi: move param_offset out of shader->input[]...
2014-10-12 Marek Olšákradeonsi: use tgsi_shader_info in si_shader_ps
2014-10-12 Marek Olšákradeonsi: don't recompile shaders when changing nr_cbuf...
2014-10-12 Marek Olšákradeonsi: remove vs.ucps_enabled from the shader key
2014-10-12 Marek Olšákradeonsi: assume ClipDistance usage mask is always 0xf
2014-10-04 Marek Olšákradeonsi: set number of userdata SGPRs of GS copy shade...
2014-10-04 Marek Olšákradeonsi: make the vertex shader key smaller
2014-10-04 Marek Olšákradeonsi: remove interp_at_sample from the key, use...
2014-10-04 Marek Olšákradeonsi: move geometry shader properties from si_shade...
2014-10-04 Marek Olšákradeonsi: remove unused variable si_shader::gs_input_prim
2014-10-04 Marek Olšákradeonsi: get fs_write_all from tgsi_shader_info directly
2014-10-04 Marek Olšákradeonsi: get tgsi_shader_info only once before compilation
2014-09-24 Marek Olšákradeonsi: don't pass the context to the shader translator
2014-09-24 Marek Olšákradeonsi: don't snoop currently-bound GS shader when...
2014-09-24 Marek Olšákradeonsi: shorten si_pipe_* prefixes to si_*
2014-09-24 Marek Olšákradeonsi: merge si_pipe_shader into si_shader
2014-09-24 Marek Olšákradeonsi: move DB_SHADER_CONTROL into db_render_state
2014-09-24 Marek Olšákradeonsi: set KILL_ENABLE during shader compilation...
2014-09-24 Marek Olšákradeonsi: remove shader.ps_conservative_z, set db_shade...
2014-09-24 Marek Olšákradeonsi: remove unused variable si_pipe_shader::sprite...
2014-07-21 Tom Stellardradeonsi/compute: Add support scratch buffer support v2
2014-07-17 Marek Olšákradeonsi: use an SGPR instead of VGT_INDX_OFFSET
2014-06-18 Marek Olšákradeonsi: pass ARB_conservative_depth parameters to...
2014-06-02 Marek Olšákradeonsi: interpolate varyings at sample when full...
2014-05-10 Marek Olšákradeonsi: prepare depth export registers at compile...
2014-01-29 Michel Dänzerradeonsi: Put GS ring buffer descriptors with streamout...
2014-01-29 Michel Dänzerradeonsi: Take GS into account for VS state in more...
2014-01-29 Michel Dänzerradeonsi: Handle TGSI_SEMANTIC_PRIMID
2014-01-29 Michel Dänzerradeonsi: Generalize counting of shader parameters
2014-01-29 Michel Dänzerradeonsi: Initial geometry shader support
2014-01-13 Andreas Hartmetzradeonsi: Rename the commonly occurring rctx/r600 varia...
2014-01-13 Andreas Hartmetzradeonsi: Rename r600->si for structs in si_pipe.h.
2014-01-13 Andreas Hartmetzradeonsi: Apply si_* file naming scheme.