radeonsi: Enable VGPR spilling for all shader types v5
[mesa.git] / src / gallium / drivers / radeonsi / si_state_draw.c
2015-01-28 Tom Stellardradeonsi: Enable VGPR spilling for all shader types v5
2015-01-07 Marek Olšákradeonsi: emit SURFACE_SYNC last
2015-01-07 Marek Olšákradeonsi: improve and fix streamout flushing
2015-01-07 Marek Olšákradeonsi: use TC L2 for CP DMA operations with shader...
2015-01-07 Marek Olšákradeonsi: implement separate ICACHE and KCACHE flush...
2015-01-07 Marek Olšákradeonsi: rename flush flags, split the TC flag into...
2015-01-07 Marek Olšákr600g,radeonsi: separate cache flush flags
2014-12-10 Marek Olšákradeonsi: only emit line stippling and provoking vertex...
2014-12-10 Marek Olšákradeonsi: fix line stippling and provoking vertex state...
2014-12-10 Marek Olšákradeonsi: emit DRAW_PREAMBLE only if it changes
2014-12-10 Marek Olšákradeonsi: remove setting of VGT_DISPATCH_DRAW_INDEX
2014-12-10 Marek Olšákradeonsi: emit GS_OUT_PRIM_TYPE only if it changes
2014-12-10 Marek Olšákradeonsi: emit primitive restart only if it changes
2014-12-10 Marek Olšákradeonsi: emit base vertex and start instance only...
2014-12-10 Marek Olšákradeonsi: emit clip registers only if VS, GS, or raster...
2014-12-10 Marek Olšákradeonsi: get info about VS outputs from tgsi_shader_info
2014-12-10 Marek Olšákradeonsi: move all shader-related functions to a new...
2014-12-10 Marek Olšákradeonsi: generate derived and draw-related registers...
2014-12-10 Marek Olšákradeonsi: si_conv_pipe_prim shouldn't fail
2014-12-10 Marek Olšákradeonsi: remove useless variable si_context::pm4_dirty...
2014-12-10 Marek Olšákradeonsi: emit draw packets directly into the CS
2014-11-18 Marek Olšákradeonsi: support gl_FragCoord at integer pixel center
2014-11-18 Marek Olšákradeonsi: support per-sample gl_FragCoord
2014-11-16 Marek Olšákradeonsi: implement TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
2014-10-28 Marek Olšákradeonsi: fix incorrect index buffer max size for lower...
2014-10-21 Marek Olšákradeonsi: revert hack for random failures in glsl-max...
2014-10-21 Marek Olšákradeonsi: generate shader pm4 states right after shader...
2014-10-21 Marek Olšákradeonsi: make pm4 state generation for shaders indepen...
2014-10-21 Marek Olšákradeonsi: inline si_pm4_alloc_state
2014-10-12 Marek Olšákradeonsi: move param_offset out of shader->input[]...
2014-10-12 Marek Olšákradeonsi: use tgsi_shader_info to get a list of GS...
2014-10-12 Marek Olšákradeonsi: use tgsi_shader_info in si_update_spi_map
2014-10-12 Marek Olšákradeonsi: simplify dereferences in si_update_spi_map
2014-10-12 Marek Olšákradeonsi: use tgsi_shader_info in si_shader_vs
2014-10-12 Marek Olšákradeonsi: use tgsi_shader_info in si_shader_ps
2014-10-07 Michel Dänzerradeonsi: Use dummy pixel shader if compilation of...
2014-10-04 Marek Olšákradeonsi: set number of userdata SGPRs of GS copy shade...
2014-10-04 Marek Olšákradeonsi: don't flush shader caches when building PM4...
2014-10-04 Marek Olšákradeonsi: move geometry shader properties from si_shade...
2014-10-04 Marek Olšákradeonsi: fix CS tracing and remove excessive CS dumping
2014-09-24 Marek Olšákradeonsi/compute: do CS partial flush with si_emit_cach...
2014-09-24 Marek Olšákradeonsi/compute: flush caches with si_emit_cache_flush
2014-09-24 Marek Olšákradeonsi: don't use pipe_constant_buffer for GS rings
2014-09-24 Marek Olšákradeonsi: shorten si_pipe_* prefixes to si_*
2014-09-24 Marek Olšákradeonsi: merge si_pipe_shader into si_shader
2014-09-24 Marek Olšákradeonsi: move DB_SHADER_CONTROL into db_render_state
2014-09-24 Marek Olšákradeonsi: set KILL_ENABLE during shader compilation...
2014-09-24 Marek Olšákradeonsi: remove shader.ps_conservative_z, set db_shade...
2014-09-24 Marek Olšákradeonsi: move DB registers from draw_vbo into new...
2014-09-24 Marek Olšákradeonsi: remove unused variable si_pipe_shader::sprite...
2014-09-01 Marek Olšákradeonsi: implement EXPCLEAR optimization for depth
2014-09-01 Marek Olšákradeonsi: implement fast depth clear
2014-09-01 Marek Olšákradeonsi: move DB_RENDER_CONTROL into draw_vbo
2014-09-01 Marek Olšákradeonsi: disable occlusion queries if they are not...
2014-08-28 Emil Velikovgallium/radeon: cleanup header inclusion
2014-08-19 Marek Olšákradeonsi: bump PRIMGROUP_SIZE for some cases
2014-08-19 Marek Olšákradeonsi: set PARTIAL_VS_WAVE(0) when appropriate
2014-08-19 Marek Olšákradeonsi: set IA_MULTI_VGT_PARAM on SI the same as...
2014-08-19 Marek Olšákradeonsi: use r600_draw_rectangle from r600g
2014-08-09 Marek Olšákradeonsi: use gpu_address from r600_resource
2014-08-09 Marek Olšákradeonsi: always prefer SWITCH_ON_EOP(0) on CIK
2014-08-09 Marek Olšákradeonsi: fix a hang with instancing in Unigine Heaven...
2014-07-28 Marek Olšákradeonsi: fix a hang with streamout on Hawaii
2014-07-28 Marek Olšákradeonsi: fix a hang with instancing on Hawaii
2014-07-17 Marek Olšákradeonsi: only update vertex buffers when they need...
2014-07-17 Marek Olšákradeonsi: move vertex buffer descriptors from IB to...
2014-07-17 Marek Olšákradeonsi: implement ARB_draw_indirect
2014-07-17 Marek Olšákradeonsi: don't add info->start to the index buffer...
2014-07-17 Marek Olšákradeonsi: use an SGPR instead of VGT_INDX_OFFSET
2014-06-18 Marek Olšákradeonsi: pass ARB_conservative_depth parameters to...
2014-05-10 Marek Olšákradeonsi: prepare depth export registers at compile...
2014-05-10 Marek Olšákradeonsi: remove unused variable exports_ps in si_pipe_...
2014-05-10 Marek Olšákradeonsi: use DRAW_PREAMBLE on CIK
2014-05-08 Adam Jacksonradeonsi: Don't use anonymous struct trick in atom...
2014-03-11 Marek Olšákradeonsi: move framebuffer-related state to a new struc...
2014-03-11 Marek Olšákr600g,radeonsi: set priorities for relocations
2014-02-06 Marek Olšákgallium: remove PIPE_USAGE_STATIC
2014-01-29 Michel Dänzerradeonsi: Pass VS resource descriptors to the HW ES...
2014-01-29 Michel Dänzerradeonsi: Simplify shader PM4 state handling
2014-01-29 Michel Dänzerradeonsi: Take GS into account for VS state in more...
2014-01-29 Michel Dänzerradeonsi: Handle adjacency primitives
2014-01-29 Michel Dänzerradeonsi: Handle TGSI_SEMANTIC_PRIMID
2014-01-29 Michel Dänzerradeonsi: Generalize counting of shader parameters
2014-01-29 Michel Dänzerradeonsi: Initial geometry shader support
2014-01-28 Marek Olšákradeonsi: cleanup includes, add missing license
2014-01-28 Marek Olšákradeonsi: inline si_translate_index_buffer
2014-01-28 Marek Olšákradeonsi: inline si_upload_index_buffer
2014-01-28 Marek Olšákr600g,radeonsi: consolidate variables for CS tracing
2014-01-28 Marek Olšákr600g,radeonsi: consolidate get_timestamp, get_driver_q...
2014-01-28 Marek Olšákradeonsi: use queries from r600g
2014-01-23 Marek Olšákradeonsi: handle R600_CONTEXT_PS_PARTIAL_FLUSH in si_em...
2014-01-13 Andreas Hartmetzradeonsi: Rename the commonly occurring rctx/r600 varia...
2014-01-13 Andreas Hartmetzradeonsi: Rename r600_trace_emit->si_trace_emit.
2014-01-13 Andreas Hartmetzradeonsi: Rename R600->SI in some remaining defines.
2014-01-13 Andreas Hartmetzradeonsi: Rename r600->si remaining identifiers in...
2014-01-13 Andreas Hartmetzradeonsi: Rename r600->si for functions in si_pipe.h.
2014-01-13 Andreas Hartmetzradeonsi: Rename r600->si for structs in si_pipe.h.
2014-01-13 Andreas Hartmetzradeonsi: Apply si_* file naming scheme.
2013-12-17 Marek Olšákradeonsi: make DB_RENDER_OVERRIDE an invariant register
2013-12-17 Marek Olšákradeonsi: flush HTILE when appropriate
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