gallium/radeon: eliminate fast color clear before sharing
[mesa.git] / src / gallium / drivers / radeonsi / si_state_shaders.c
2015-07-22 Marek Olšákradeonsi: add derived tessellation state
2015-07-22 Marek Olšákradeonsi: implement a fixed-function tessellation contr...
2015-07-22 Marek Olšákradeonsi: set up a ring buffer for tessellation factors
2015-07-22 Marek Olšákradeonsi: add tessellation shader states
2015-07-22 Marek Olšákradeonsi: add shader code generation for tessellation
2015-07-22 Marek Olšákradeonsi: program VGT_SHADER_STAGES_EN for tessellation
2015-07-22 Marek Olšákradeonsi: add code for creating, binding and destroying...
2015-07-22 Marek Olšákradeonsi: rework how shader pointers to descriptors...
2015-07-22 Marek Olšákradeonsi: upload shader rodata after updating scratch...
2015-07-21 Ilia Mirkingallium: replace INLINE with inline
2015-07-07 Michel Dänzerradeonsi: Use param export count from si_llvm_export_vs...
2015-06-26 Dave Airlieradeonsi: add support for geometry shader invocations.
2015-06-26 Dave Airlieradeonsi: add support for viewport array (v3)
2015-05-26 Marek Olšákradeonsi: use a switch statement in si_delete_shader_se...
2015-05-26 Marek Olšákradeonsi: use a switch statement in si_shader_selector_key
2015-05-26 Marek Olšákradeonsi: fix scratch buffer setup for geometry shaders
2015-05-26 Marek Olšákradeonsi: don't count special outputs for the VS export...
2015-05-26 Marek Olšákradeonsi: add support for PIPE_CAP_TGSI_TEXCOORD
2015-04-16 Marek Olšákradeonsi: add a debug option to compile shaders when...
2015-03-30 Michel Dänzerradeonsi: Cache LLVMTargetMachineRef in context instead...
2015-03-16 Marek Olšákradeonsi: implement line and polygon smoothing
2015-03-16 Marek Olšákradeonsi: small cleanup in si_shader_selector_key
2015-02-24 Marek Olšákradeonsi: only preload VertexID for the GS copy shader
2015-02-23 Marek Olšákradeonsi: fix a warning caused by previous commit
2015-02-23 Marek Olšákradeonsi: fix point sprites
2015-02-17 Marek Olšákradeonsi: small fix in SPI state
2015-02-04 Marek Olšákradeonsi: implement polygon stippling
2015-01-28 Tom Stellardradeonsi: Enable VGPR spilling for all shader types v5
2015-01-28 Marek Olšákradeonsi: Avoid leaking memory when rebuilding shader...
2015-01-15 Michel DänzerRevert "radeonsi: only set BC_OPTIMIZE_DISABLE when...
2015-01-07 Marek Olšákradeonsi: enable LLVM optimizations that assume no...
2015-01-07 Marek Olšákradeonsi: rename flush flags, split the TC flag into...
2015-01-07 Marek Olšákradeonsi: only set BC_OPTIMIZE_DISABLE when necessary
2015-01-07 Marek Olšákradeonsi: do not define FACE as an ordinary PS input
2015-01-07 Marek Olšákradeonsi: remove flatshade from the shader key
2014-12-21 Marek Olšákradeonsi: force NaNs to 0
2014-12-10 Marek Olšákradeonsi: only emit line stippling and provoking vertex...
2014-12-10 Marek Olšákradeonsi: fix SPI state dependency on sprite_coord_enable
2014-12-10 Marek Olšákradeonsi: emit clip registers only if VS, GS, or raster...
2014-12-10 Marek Olšákradeonsi: move all shader-related functions to a new...