radeonsi: Enable VGPR spilling for all shader types v5
[mesa.git] / src / gallium / drivers / radeonsi / si_state_shaders.c
2015-01-28 Tom Stellardradeonsi: Enable VGPR spilling for all shader types v5
2015-01-28 Marek Olšákradeonsi: Avoid leaking memory when rebuilding shader...
2015-01-15 Michel DänzerRevert "radeonsi: only set BC_OPTIMIZE_DISABLE when...
2015-01-07 Marek Olšákradeonsi: enable LLVM optimizations that assume no...
2015-01-07 Marek Olšákradeonsi: rename flush flags, split the TC flag into...
2015-01-07 Marek Olšákradeonsi: only set BC_OPTIMIZE_DISABLE when necessary
2015-01-07 Marek Olšákradeonsi: do not define FACE as an ordinary PS input
2015-01-07 Marek Olšákradeonsi: remove flatshade from the shader key
2014-12-21 Marek Olšákradeonsi: force NaNs to 0
2014-12-10 Marek Olšákradeonsi: only emit line stippling and provoking vertex...
2014-12-10 Marek Olšákradeonsi: fix SPI state dependency on sprite_coord_enable
2014-12-10 Marek Olšákradeonsi: emit clip registers only if VS, GS, or raster...
2014-12-10 Marek Olšákradeonsi: move all shader-related functions to a new...